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Download 3D Model Industrial Overhead Light Game Ready PBR Textures 3D Model

Real-Time,Game Ready, Industrial Overhead Light. Display images were rendered in Marmoset Toolbag 3.Normal maps were baked from a high poly model in Substance Painter. The Normal Maps are baked with the MikkT tangent space setting.Includes the following 3d file types:Max 2014 fileMaya 2015 file.FBX 2014 (with Quad Geometry).OBJ 2014Marmoset 3 File – (the images you see in the thumbnails are using this file)The textures are located in the .zip file. You will also find all the program files located in the .zip folder. We recommend downloading the .zip and opening up your desired 3d format from there, the texture paths should automatically hook up that way.Includes the following PBR texture types (BOTH Metalness and Specular workflows, perfect for Unity, Cryengine and UE4):4096×4096: Ambient_Occlusion4096x4096: Normal Map4096x4096: Diffuse4096x4096: Gloss4096x4096: Specular4096x4096: Base Color4096x4096: Roughness4096x4096: Metalness4096x4096: Emissive4096x4096: Opacity4096x4096: UVSource texture maps from the hi-poly bake are also included so you can re-texture if desired.4096×4096: Ambient_Occlusion4096x4096: Curvature4096x4096: MeshNormals4096x4096: Position4096x4096: Thickness4096x4096: World_Space_NormalNote about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.If the roughness and metalness look too shiny in say, UE4, you’ll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.You can also fix that by combining maps in an image editor like Photoshop.UV’s are mostly flat with a few pieces overlapping where necessary.Units are Metric.Game Ready!Please click on my Username for more Game-Ready models!

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