Wood shelf Low Poly 3d model made in 3ds max 2016Mantal Ray was used.Shelf itself : poly 4339bolts (different object) : 169152
Tag: basement
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Photoscanned Dungeon Basement 3D Model
Photoscanned medieval dungeon basement.Optimized for game engines. Here you can see Unreal4 demo: https://www.youtube.com/watch?v=S2qtBddjz-U&t=13sfull dungeon on sketchfab – https://sketchfab.com/models/ec9516223f8b478c826d56a4312509f1one of rooms – https://sketchfab.com/models/33f6d053b02643879cca6a28d66fe5a1Pack contains 7 8k textures and normal maps.7 rooms, each have 5-8k polygons- stairs – 6,5 polys- corridor 1 – 5k polys- corridor 2 – 5k polys- room 1 – 6k polys- room 2 – 7k polys- room 3 – 7k polys- room 4 – 8,5k polys
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Old Workplace 3 3D 3D Model
Fully detailed, textured model. Detailed enough for close-up renders. Comes with detailed normal maps, diffuse map and specular map textures (4096×4096).Textures: *.jpg1) Workplace3_DiffuseMap.jpg – 4096×40962) Workplace3_SpecularMap.jpg – 4096×40963) Workplace3_NormalsMap.jpg – 4096x4096Texture resolution if necessary can be reduced substantially without losing quality.The model does not support Subdivision.World units used Centimeters.Originally modeled in 3ds Max 2012. Final images rendered with V-Ray.The 3ds Max zip file contains also V-Ray and standard materials scenes.- Easy to convert model in other formats.- No need for any special plug-in to open the model.- Useful for games, high resolution renders, magazines and production.- Clear topology.- No multi/Sub-Objects materials.- Materials, textures and objects are clearly named.- Export formats works correctly.- Model include game-ready texture.- Very easy to work it.Hope you like it!3d Graphics********************************************************Please RATE this product if you are satisfied.Also check out my other models, just click on my user name to see complete gallery.
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Basement corridor building model 3D Model
There are three versions of the file format: 3DSMAX2014 format 3DSMAX2011 format FBX format
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A 3D model of the basement of the basement of the steel future-style basement 3D Model
A 3D model of the basement of the basement of the steel future-style basementThere are three versions of the file format: 3DSMAX2014 format 3DSMAX2011 format OBJ format
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A 3D scene model of a cellar basement building 3D 3D Model
A 3D scene model of a cellar basement buildingThere are three versions of the file format: 3DSMAX2014 format 3DSMAX2011 format OBJ format
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Stacked Washer & Dryer 3D Model
Generic stacked washer and dryer modeled in 3ds Max at real-world scale.Max file includes geometry with a Turbosmooth modifier applied; suitable for closeup renders. Max file also includes simple background plus V-Ray materials, HDRI environment, and camera used to render preview images.Four 4096x4096px textures included (found in max.zip folder):wd_diffuse.pngwd_glossiness.pngwd_normalbump.pngwd_specular.pngPolycount listed is before smoothing modifier applied.FBX plus higher- and lower-poly OBJ files also provided.
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Industrial Cage Light Game Ready PBR Textures 3D model 3D Model
Real-Time,Game Ready, Industrial Cage Light Collection.Display images were rendered in Marmoset Toolbag 3.Normal maps were baked from a high poly model in Substance Painter. The Normal Maps are baked with the MikkT tangent space setting.Includes the following 3d file types:Max 2014 file Maya 2015 file .FBX 2014 (with Quad Geometry).OBJ 2014 Marmoset 3 File – (the images you see in the thumbnails are using this file)The textures are located in the .zip file. You will also find all the program files located in the .zip folder. We recommend downloading the .zip and opening up your desired 3d format from there, the texture paths should automatically hook up that way.Includes the following PBR texture types (BOTH Metalness and Specular workflows, perfect for Unity, Cryengine and UE4):4096×4096: Ambient_Occlusion4096x4096: Normal Map4096x4096: Diffuse4096x4096: Gloss4096x4096: Specular4096x4096: Base Color4096x4096: Roughness4096x4096: Metalness4096x4096: Emissive4096x4096: Opacity4096x4096: UV Source texture maps from the hi-poly bake are also included so you can re-texture if desired.4096×4096: Ambient_Occlusion4096x4096: Curvature4096x4096: MeshNormals4096x4096: Position4096x4096: Thickness4096x4096: World_Space_NormalNote about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.If the roughness and metalness look too shiny in say, UE4, you’ll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.You can also fix that by combining maps in an image editor like Photoshop.UV’s are mostly flat with a few pieces overlapping where necessary.Units are Metric.Game Ready!Please click on my Username for more Game-Ready models!




