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Download 3D Model Lamp bedroom vise bra 3D Model

lamp bedroom vise bra (3D MAX 2014)Marvelous Designer 5 Pro used.ZBrash used (for cloth plafound optimisation).V-Ray 2.40 renderer and materials.-TEXTURES:cloth plafond – 1650 x 1662wooden parts – 2000 x 2000 / mask bitmap 2500 x 3441displace mapand dirt map – 1000 x 2000-LIGHT:VRay ligth (sphirical) – inside the cloth plafond (disabled by default).It is intended for illumination of a plafond from within,on a plafond the material “Vray2sidedMtl” that gives the scattered light passing through a fabric of a plafond is applied,it is possible to use for creation of soft warm illumination at night visualization of an interior.-MESH:Triagulate mesh.To create a realistic fabric plafond, we used cloth simulation (Marvelous Designer 5),then the result was optimized (Zbrash – Desimation master),so all the fabric elements of the model have a grid of triangular polygons.Cloth parts.Cloth elements of the model have no thickness.sub-division.With the exception of cloth parts and , all the details of this model have a mesh sub-division.-MATIRIALS:The materials of this model actively use the “displace”,which significantly slows down the rendering.Displacement is used:-decorative inserts of bronze, matirial – bronze_displace (wall_fixator_decor_insert, socket_decor_insert)-fringe and braid, matirial – braid, fringe (clotch_braid, clotch_fringe)Wooden elements have 2 UVW channel texyring:-UVW Map modificator with “Map Channel 1” – planar mapping(matirial – “Lacquered_red_wood” / diffus map – “red_wood_mixer” / wood_mask(wood_red_dark_58_bump.jpg)-UVW Map modificator with “Map Channel 2” – Shrink Wrap mapping(matirial – “Lacquered_red_wood” / diffus map – “red_wood_mixer” / color #1 (red_dark_wood_diffuse.jpg) ; color #2 (red_wood_diffuse.jpg)Bronze elements (socket_decor_insert ; wall_fixator_decor_insert) uses UVW Map modificator with cylindrikal mapping.

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Formats: max fbx obj

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