Download 3D Model Mallard Duck 3D 3D Model
Mallard duckRigged and Animated for Lightwave 8.5 and upRigged and Animated for 3DS MAX 2009 and upRigged and Animated for Cinema 4D r13 and upRigged and Animated for MAYA 2013 and upThe feathers are geometry so they render fast and no plugins are needed.This model comes with several pre-animated scenes to get you started.The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.————————-The main controlling objects are: Mallard Null, Root, LT_Foot, RT_FootMallard_Zero_FIN.xxx is the name given to my BASIC set up, no animation, but it is rigged.I have provided several scene files to get you started:Mallard_Zero_FIN.xxxMallard_TakeOffAndLand_FIN.xxxMallard_FlyLoop_FIN.xxxMallard_SIG_.xxxThe feet and legs are controlled by ‘LT-Foot’ and ‘RT-Foot’ or ‘LT-FootControll, RT-FootControll respectively.There are three ‘neck’ bones, a ‘head’ bone and a ‘lower beak’ bone.There are 24 Morph targets.The ‘Mouth’ and phonemes are controlled by 10 Morph targets located when you select the mesh and go to ‘Object’ => ‘Properties’ => ‘Deform’.The wings are controlled by 3 bones eachand have 8 Morph positions, including flapping and folded positionsWingFold_1WingFold_2WingFold_3WingFold_4WingFold_5WingTIpsDNWingTIpsUPWingTIpsSpread-01The Tail spread is controlled via Morph target ‘Tail_Closed’ and ‘Tail_Opened, the Tail bone controls position and rotation.The eyes have several morph targets:EyeBrowsUPEyeBrowsUP2EyeBrowsDNEyelidsClosedThe body’s profile can be ‘streamlined for flight with:’BodyFlightThe toes are controlled by 12 bones on each foot.To fold the wings use the morphs noted above.But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.Don’t panic, the solution is to ‘zero’ out your wing bone positions, as or just before you apply the ‘Morph’ targets.————-The model is made hi resolution by using Sub-Patching, Hypernurbs, so the actual geometry is much less than the rendered geometry.Models:Mallard14700 polys24624 pointsPond – Model generated in each application number vary:16384 polygons16641 verticies————————–31084 polygons – Total41625 verticies – Totalthe maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px
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