Tag: mallard

  • Animated Swan 3D Model

    Animated Swan 3D Model

    The scene includes original mesh with full Modifiers History.Different 4K bitmaps including diffuse, specular and displacement. The model has edge-loops based topology with rational polygon count.SOFTWARE- 3dsMax 2015+ Scanline & Vray- Maya 2015+- FBX- OBJ (Geometry, UV’s)TEXTURES / SHADERS- 4K textures.- 3dsmax versions include Scanline/Standard and Vray materials/shaders scene setups.- Maya version is Maya Software with standard shaders.POLYSStork 12.015 / 7.778SCENE SETUPFrames80 Wings Rest100-150 Flight Loop

  • Low Poly PBR Mallard Steam Train 3D Model

    Low Poly PBR Mallard Steam Train 3D Model

    Detailed Description Info:Model: Mallard Steam TrainMedia Type: 3D ModelGeometry: Quads/TrisPolygon Count: 89187Vertice Count: 69611Textures: YesMaterials: YesRigged: NoAnimated: NoUV Mapped: YesUnwrapped UV’s: Yes Non Overlapping|||||||||||||||||||||||||||||||||||Textures formats: PBR textures include specular, gloss diffuse and normal maps in 4K resolutionTIFF.|||||||||||||||||||||||||||||||||||Features:- High quality polygonal model – correctly scaled accurate representation of the original objects.- Model resolutions are optimized for polygon efficiency.- All colors can be easily modified.- Model is fully textured with all materials applied.- All textures and materials are included and mapped in every format.- Autodesk Maya models grouped for easy selection & objects are logically named for ease of scene management.- No namespace issues when importing several models into a scene.- No cleaning up necessary, just drop model into your scene and start rendering.- No special plugin needed to open scene.|||||||||||||||||||||||||||||||||||File formats:- Autodesk Maya Mb Scene- FBX (Multi Format)- Keyshot 4.2Every model has been checked with the required software.|||||||||||||||||||||||||||||||||||Textures formats:TIFF|||||||||||||||||||||||||||||||||||Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats there may be some textures that have to be loaded by hand and possibly triangulated geometry.|||||||||||||||||||||||||||||||||||

  • Mallard Duck 3D 3D Model

    Mallard Duck 3D 3D Model

    Mallard duckRigged and Animated for Lightwave 8.5 and upRigged and Animated for 3DS MAX 2009 and upRigged and Animated for Cinema 4D r13 and upRigged and Animated for MAYA 2013 and upThe feathers are geometry so they render fast and no plugins are needed.This model comes with several pre-animated scenes to get you started.The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.————————-The main controlling objects are: Mallard Null, Root, LT_Foot, RT_FootMallard_Zero_FIN.xxx is the name given to my BASIC set up, no animation, but it is rigged.I have provided several scene files to get you started:Mallard_Zero_FIN.xxxMallard_TakeOffAndLand_FIN.xxxMallard_FlyLoop_FIN.xxxMallard_SIG_.xxxThe feet and legs are controlled by ‘LT-Foot’ and ‘RT-Foot’ or ‘LT-FootControll, RT-FootControll respectively.There are three ‘neck’ bones, a ‘head’ bone and a ‘lower beak’ bone.There are 24 Morph targets.The ‘Mouth’ and phonemes are controlled by 10 Morph targets located when you select the mesh and go to ‘Object’ => ‘Properties’ => ‘Deform’.The wings are controlled by 3 bones eachand have 8 Morph positions, including flapping and folded positionsWingFold_1WingFold_2WingFold_3WingFold_4WingFold_5WingTIpsDNWingTIpsUPWingTIpsSpread-01The Tail spread is controlled via Morph target ‘Tail_Closed’ and ‘Tail_Opened, the Tail bone controls position and rotation.The eyes have several morph targets:EyeBrowsUPEyeBrowsUP2EyeBrowsDNEyelidsClosedThe body’s profile can be ‘streamlined for flight with:’BodyFlightThe toes are controlled by 12 bones on each foot.To fold the wings use the morphs noted above.But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.Don’t panic, the solution is to ‘zero’ out your wing bone positions, as or just before you apply the ‘Morph’ targets.————-The model is made hi resolution by using Sub-Patching, Hypernurbs, so the actual geometry is much less than the rendered geometry.Models:Mallard14700 polys24624 pointsPond – Model generated in each application number vary:16384 polygons16641 verticies————————–31084 polygons – Total41625 verticies – Totalthe maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px

  • Duck Female 3D Model

    Duck Female 3D Model

    Wild Duck – Female(Anas Platyrhynchos)No third-party plug-ins used.Textures Resolution 4096 x 4046 pixels. There are diffuse, roughness, specular, and normal map included.Duck is 1 foot and 5 inches large.Model has 2146 polygons and 2188 vertices with subdivison turned off.Preview images are rendered in Cycles Renderer.Model has subdividable topology.