Mesh, material and textures named properlyPivot in centerRotation = 0.0.0, Scale = 1.1.1Texture: diffuseModel are customizable in “.blend” format. You can quickly change the detail of the mesh, adjust the bones. The skeleton has inverse kinematics (IK) and facial morphing. Morphing keys can be combined with each other.[!]Render done in “.blend” format using “cycles”. Render in other formats may be different[!]
C17WhipMaster 3D Model
