The Rocket Launcher is unlocked by beating the main game with an S Rank which is done by finishing it in less than three and a half hours. It will be added to Rebecca’s inventory when a new game is started. (Wiki).
Tag: rocket
-

Missile Launcher 3D Model
3D model of Scud-B mobile missile launcher short-range ballistic missile.Available 3d file format:3ds (3D Studio)use it for 3d visualization project, military weapon concept in computer or video games, 3d rendering and other field related to 3d design
-
Space Shuttle 3D Model
3d model of Space Shuttle.
-

Missile detail 3D Model
Highly detailed 3d model of guided missileAvailable 3d model format:max (Autodesk 3ds Max)it has been used in 3d visualization project, computer animation, visual simulation, 3d rendering or other field related to 3d design
-

SAMP-T and Radar Arabel and missile ASTER-30 pack 3D Model
The SAMP/T also called MAMBA in the French army is a theatre antimissile system designed to protect the battlefield and sensitive tactical sites (such as airports and sea ports) against all current and future airborne threats, including cruise missiles, manned and unmanned aircraft and tactical ballistic missiles in the 600 km range class. The SAMP/T is produced by Eurosam, a 50:50 joint venture between MBDA and Thales. Its key components are the Aster 30 interceptor and Arabel multi-function radar. The SAMP/T has been designed to operate in extreme clutter and electronic countermeasures environments. Interoperability with other NATO air defense systems is another key for the SAMP/T program. The entire system could be airlifted by the latest NATO tactical transport aircraft such as the Airbus A400M and Lockheed-Martin C-130J Super Hercules deploying them anywhere around the globe. The French Air Force, after the Volfa exercise in February 2011, deployed a MAMBA (SAMP/T) unit to provide air defence coverage for the G8 summit in Deauville. The first French MAMBA squadron achieved operational status in October 2011. In March 2012 the MAMBA (SAMP/T) proved its ability to support Army mobile formations while matching their maneuver tempo. In June 2012, the Italian Army activates its first SAMP/T Regiment, in Mantova. On 6 March 2013, the Italian Army and the French Air Force deployed their SAMP/T medium range air defence systems for the first time within a NATO architecture in successfully intercepting a target representative of a theatre ballistic missile. After about 300 km of ballistic flight, the target, which had been launched from an aircraft, was destroyed by the Aster 30 interceptor missile. In September 2013, Singapore’s Defense Minister has announced that the Republic of Singapore Air Force (RSAF) will acquire the Eurosam Aster 30 / SAMP-T Surface-to-Air Missile (SAM) Air Defense System to establish a multi-layered defense against aerial threats.
-

Tomahawk Cruise Missile 3D Model
TOMAHAWK CRUISE MISSILE===============================- Modeled in Blender.- Preview image rendered using cycles.- All scene are included in .blend files.- Poly count are before sub division- Great for close up render.- All parts and materials are logically named.OTHER FORMATS=================- 3ds MAX- COLLADA (.dae)- Autodesk FBX- OBJ
-

V2 Rocket 3D Model
V2 ROCKET===============================- Modeled in Blender.- Preview image rendered using cycles.- All scene are included in .blend files.- Poly count are before sub division- Great for close up render.- All parts and materials are logically named.OTHER FORMATS=================- 3ds MAX- COLLADA (.dae)- Autodesk FBX- OBJ
-

Selenia Aspide missile 3D Model
Made using 3ds Max 2015. Rendered with V-ray 3.00.08.Archives include: materials (.mat), textures, OBJ, FBX, 3ds, 2015 max scene.In scene: there is only a Selenia Aspide missile. No lighting and stand.
-

Missile Turret 3D Model
Missile _Turret……………..9548 polygon……………………………5436 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Missile _Turret_Base_Color.Missile _Turret_Glossiness.Missile _Turret_ao.Missile _Turret_Normal.Missile _Turret_Specular.Missile _Turret_metalic.Missile _Turret_Roughness.
-

Missile Turret 3D Model
Missile _Turret……………..9548 polygon……………………………5436 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Missile _Turret_Base_Color.Missile _Turret_Glossiness.Missile _Turret_ao.Missile _Turret_Normal.Missile _Turret_Specular.Missile _Turret_metalic.Missile _Turret_Roughness.
-

Missile Turret 3D Model
Missile _Turret……………..9548 polygon……………………………5436 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Missile _Turret_Base_Color.Missile _Turret_Glossiness.Missile _Turret_ao.Missile _Turret_Normal.Missile _Turret_Specular.Missile _Turret_metalic.Missile _Turret_Roughness.
-

Missile Turret 3D Model
Missile _Turret……………..9548 polygon……………………………5436 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Missile _Turret_Base_Color.Missile _Turret_Glossiness.Missile _Turret_ao.Missile _Turret_Normal.Missile _Turret_Specular.Missile _Turret_metalic.Missile _Turret_Roughness.
-

Missile Turret 3D Model
Missile _Turret……………..9548 polygon……………………………5436 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Missile _Turret_Base_Color.Missile _Turret_Glossiness.Missile _Turret_ao.Missile _Turret_Normal.Missile _Turret_Specular.Missile _Turret_metalic.Missile _Turret_Roughness.
-

Missile Turret 3D Model
Missile _Turret……………..9548 polygon……………………………5436 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Missile _Turret_Base_Color.Missile _Turret_Glossiness.Missile _Turret_ao.Missile _Turret_Normal.Missile _Turret_Specular.Missile _Turret_metalic.Missile _Turret_Roughness.
-

Missile Turret 3D Model
Missile _Turret……………..9548 polygon……………………………5436 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Missile _Turret_Base_Color.Missile _Turret_Glossiness.Missile _Turret_ao.Missile _Turret_Normal.Missile _Turret_Specular.Missile _Turret_metalic.Missile _Turret_Roughness.
-

Missile Turret 3D Model
Missile _Turret……………..9548 polygon……………………………5436 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Missile _Turret_Base_Color.Missile _Turret_Glossiness.Missile _Turret_ao.Missile _Turret_Normal.Missile _Turret_Specular.Missile _Turret_metalic.Missile _Turret_Roughness.
-

Missile Turret 3D Model
Missile _Turret……………..9548 polygon……………………………5436 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Missile _Turret_Base_Color.Missile _Turret_Glossiness.Missile _Turret_ao.Missile _Turret_Normal.Missile _Turret_Specular.Missile _Turret_metalic.Missile _Turret_Roughness.
-

Missile Turret 3D Model
Missile _Turret……………..9548 polygon……………………………5436 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Missile _Turret_Base_Color.Missile _Turret_Glossiness.Missile _Turret_ao.Missile _Turret_Normal.Missile _Turret_Specular.Missile _Turret_metalic.Missile _Turret_Roughness.
-

Missile Turret 3D Model
Missile _Turret……………..9548 polygon……………………………5436 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Missile _Turret_Base_Color.Missile _Turret_Glossiness.Missile _Turret_ao.Missile _Turret_Normal.Missile _Turret_Specular.Missile _Turret_metalic.Missile _Turret_Roughness.
-

Missile Turret 3D Model
Missile _Turret……………..9548 polygon……………………………5436 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Missile _Turret_Base_Color.Missile _Turret_Glossiness.Missile _Turret_ao.Missile _Turret_Normal.Missile _Turret_Specular.Missile _Turret_metalic.Missile _Turret_Roughness.
-

Rocket launcher 3D Model
model created in sketchuprender KeyShotedges 167845faces 63444component instances 69grups 704component definitions 10layers 1materials 9
-

AIM-120 AMRAAM 3D Model
The AIM-120 advanced medium-range air-to-air missile (AMRAAM) is a new generation air-to-air missile. It has an all-weather, beyond-visual-range capability and is scheduled to be operational beyond 2000. AMRAAM is a supersonic, air launched, aerial intercept, guided missile employing active radar target tracking, proportional navigation guidance, and active Radio Frequency (RF) target detection. It employs active, semi-active, and inertial navigational methods of guidance to provide an autonomous launch and leave capability against single and multiple targets in all environments.
-

Low poly Space rocket 3D Model
Low poly space rocketModeled in Autodesk Maya 2018Rendered in ArnoldOBJ, FBX and MB files includedExternal 2d texture files included
-

3D Rigged Cartoon Raccoon model 3D Model
Rigged Raccoon character 3d model in cartoon style.Rigged with CAT in 3ds max 2014.Preview images are rendered with Vray..max CAT Rigged in 3ds max 2014.FBX Rigged.OBJ NoRig2048x2048 JPG textures———————-2,716 poly2,594 vertIn subdivision Level 0———————-
-

M270 MLRS 3D Model
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.Model formats:- *.max (3ds Max 2008 scanline)- *.max (3ds Max 2008 vray)- *.fbx (Multi Format)- *.obj (Multi Format)- *.3ds (Multi Format)- *.mb (Maya 8.5)- *.lwo (Lightwave 6)- *.c4d (Cinema 4D 11)* renders Are made in 3ds Max 2008 using vray 1.5 (studio environment is not included in the set)If you need any other formats we are more than happy to make them for you.The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.We greatly appreciate you choosing our 3D models and hope they will be of use.We look forward to continuously dealing with you.Sincerely Yours,Hum3D Team
-

Destiny ISS module in a museum 3D Model
This 3d model is a piece of the international space station. The module is represented in a museum with two flags in the background. The first flag (blue and white) is the logo of the spatial mission Apollo 11. And obviously, the second is the USA flag.The model is high-poly and accurate. With very advanced settings and with a touch of Photoshop, it can become photorealistic.Blender format (.blend)Clay rendering used for quick previewCycles rendering used for photorealistic renderingAll textures, material, mesh and lights are included. All you can see in the render result are in the file. The file is ready for direct rendering. What you see is what you get.If you want another file format than blender, don’t hesitate to ask me.Hope you will enjoy.
-

Cartoon Steampunk locomotive inspired by Stephenson s Rocket 3D Model
This model shows two identical locomotives with two different colors. The first is yellow and the second is green. They were realized in a cartoon/simple themes. The realism wasn’t the purpose. We wanted a stylish and exotic steam locomotive.Blender format (.blend) :Clay render for quick previewCycles render for rendering release imageAll you can see on preview images are included in the file. So that, materials, mesh, lights and texture are sold together. The file is completely ready to render. What you see is what you get. Colors of locomotives are easily modifiable. Don’t hesitate to release your imagination.If you want another file format than blender, don’t hesitate to ask me.Have fun, we hope you will enjoy !
-

Steam cartoon locomotive in a glazed garage 3D Model
Cartoon Steampunk locomotive inspired by Stephenson s Rocket. A stylish locomotive parked in a glazed garage with a tree above the roof. The locomotive was realized in a cartoon/simple themes. The realism wasn’t the purpose. We wanted a stylish and exotic steam locomotive.Blender format (.blend) :Cycles render for rendering release imageWireframe preview are taken with OpenGL renderingIf you want another file format than blender, don’t hesitate to ask me.All you can see on preview images are included in the file. So that, materials, mesh, lights, texture and hdr sky are sold together. The file is completely ready to render. What you see what you get.Have fun, we hope you will enjoy.
-

Raccoon 3D Model
Raccoon character 3d model in cartoon style.Preview images are rendered with Vray.Formats.max 2014.obj.fbxNoRig4096x4096 JPG textures———————-4,862 poly4,654 vertIn subdivision Level 0———————-
-

RAC-112 APILAS 3D Model
pécificationsUn lance-roquette Apilas en 1988.Une roquette pour Apilas en 1988.Calibre : 112 mmDimensionLanceur : 1,26 mProjectile : 925 mmMasse :Total : 9 kgProjectile : 4,3 kgLanceur : 4,7 kgPortée : de 25 m à plus de 300 m (cible en mouvement) plus de 500 m (cible statique)Vélocité : 293 m/sTemps de vol pour 500 m : 1,9 sTête militaire : charge creuse de 1,5 kg capable de pénétrer 720 mm d’acier ou 2 m de béton.
-

Astronaut 3D Model
************************The object is modeled in the environment Autodesk Inventor 2018.To create a photo renderer, use Inventor Studio.************************The model contains the most popular formats:.max;.fbx;.dwg;.stp;.obj;.stl;.igs;and more.************************The model contains the most popular formats. Each file was checked for opening and full content by the model.Thank you for coming to see this model. Also pay attention to other models by clicking on the name of the account in the right corner.
-

Astronaut 3D Model
************************The object is modeled in the environment Autodesk Inventor 2018.To create a photo renderer, use Inventor Studio.************************The model contains the most popular formats:.max;.fbx;.dwg;.stp;.obj;.stl;.igs;and more.************************The model contains the most popular formats. Each file was checked for opening and full content by the model.Thank you for coming to see this model. Also pay attention to other models by clicking on the name of the account in the right corner.
-

Spaceship Dagger Type 1 Green 3D Model
WARNING:This is a reduced version, 8k textures are not available.Spaceship Dagger Type 1 GreenPolygons: 11050;Vertices: 14749;Objects: 22;Modular.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM, NORM_1, NORM_2;- Ambient occlusion – AO;- Roughness map – ROUG;- Metallic map – METAL;- Glow map – GLOW, GLOW_1, GLOW_2;- Specular map – SPEC;Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.Undivided files: NORM, GLOW are their combination in one texture.All parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096 + redused resolution texture set, where the highest resolution is 2048×2048.Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX);- UV maps in SVG format;- Textures in PNG format;Filename explanation.Geometry files contain abbreviations that explain what textures are used:- D2NSA2G: DIFF, NORM_1, NORM_2, SPEC, AO, GLOW_1, GLOW_2;- D2NSMRA2G: DIFF, NORM_1, NORM_2, SPEC, METAL, ROUG, AO, GLOW_1, GLOW_2;- DNS: DIFF, NORM, SPEC;- DNSG: DIFF, NORM, SPEC, GLOW.* decryption is higher in the text.Folders structure:- Assembly – Finished, assembled ship models. 20 files in each folder;- Textures – Textures in PNG file format. 186 files in each folder + 91 additional for Unity 3D engine in a separate folder;- Parts – Folders with geometry-only parts, not assigned with any textures or materials;- Textures_U3D – Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.Everything else is clear.”Game ready” (Unity 3D).
-

Spaceship Dagger Type 1 Black 3D Model
Spaceship Dagger Type 1 BlackPolygons: 11050;Vertices: 14749;Objects: 22;Modular.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM, NORM_1, NORM_2;- Ambient occlusion – AO;- Roughness map – ROUG;- Metallic map – METAL;- Glow map – GLOW, GLOW_1, GLOW_2;- Specular map – SPEC;Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.Undivided files: NORM, GLOW are their combination in one texture.All parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096 + redused resolution texture set, where the highest resolution is 2048×2048.Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX);- UV maps in SVG format;- Textures in PNG format;Filename explanation.Geometry files contain abbreviations that explain what textures are used:- D2NSA2G: DIFF, NORM_1, NORM_2, SPEC, AO, GLOW_1, GLOW_2;- D2NSMRA2G: DIFF, NORM_1, NORM_2, SPEC, METAL, ROUG, AO, GLOW_1, GLOW_2;- DNS: DIFF, NORM, SPEC;- DNSG: DIFF, NORM, SPEC, GLOW.* decryption is higher in the text.Folders structure:- Assembly – Finished, assembled ship models. 20 files in each folder;- Textures – Textures in PNG file format. 186 files in each folder + 91 additional for Unity 3D engine in a separate folder;- Parts – Folders with geometry-only parts, not assigned with any textures or materials;- Textures_U3D – Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.Everything else is clear.”Game ready” (Unity 3D).
-

Spaceship Dagger Type 1 Blue 3D Model
Spaceship Dagger Type 1 BluePolygons: 11050;Vertices: 14749;Objects: 22;Modular.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM, NORM_1, NORM_2;- Ambient occlusion – AO;- Roughness map – ROUG;- Metallic map – METAL;- Glow map – GLOW, GLOW_1, GLOW_2;- Specular map – SPEC;Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.Undivided files: NORM, GLOW are their combination in one texture.All parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096.And redused resolution texture set, where the highest resolution is 2048×2048.Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX);- UV maps in SVG format;- Textures in PNG format;Filename explanation.Geometry files contain abbreviations that explain what textures are used:- D2NSA2G: DIFF, NORM_1, NORM_2, SPEC, AO, GLOW_1, GLOW_2;- D2NSMRA2G: DIFF, NORM_1, NORM_2, SPEC, METAL, ROUG, AO, GLOW_1, GLOW_2;- DNS: DIFF, NORM, SPEC;- DNSG: DIFF, NORM, SPEC, GLOW.* decryption is higher in the text.Folders structure:- Assembly – Finished, assembled ship models. 20 files in each folder (40 in OBJ);- Textures – Textures in PNG file format. 186 files in each folder + 91 additional for Unity 3D engine in a separate folder;- Parts – Folders with geometry-only parts, not assigned with any textures or materials;- Textures_U3D – Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.Everything else is clear.”Game ready” (Unity 3D).
-

3D Futuristic Female Character model Free 3D Model
This is a game-ready low-poly futuristic female character .Render: Marmoset*********************************Rigged: YesAnimated: Yes9 Animations:Gun IdleDyingGun JumpRun/Gun RunIdleRunningHide/Show GunWalk***********Tris: 5972Vertices: 3535The model comes with 3 textures, diffuse, specular and normal map in 2048*2048.*********************************File formats:- OBJ-Fbx*********************************Hope you like it!Also check out my other models, just click on my user name to see complete gallery or on our website.
-

Low poly space shuttle 3D Model
Low poly model of a spaceship with space shuttle.Polygon mesh model of a spaceship carrying a space shuttle. This model shows its exterior and form in a base polygon mesh. The lack of detail makes it very low poly, whilst the shape is still in close resemblance to the original——————-Polygon countQuads 1168——————-Available in formats.max.max(2014).obj.fbx.stlc4d——————–This model is designed for use in games, renders, sculpting and modelling, adding colour can make it a very nice prop for video games, and since its low poly it wont take up too much memory and space
-

The Guardians of the Galaxy Pack 3D Model
Model: The Gurdians of the Galaxy PackMedia Type: 3D ModelGeometry: Quads/TrisPolygon Count:Drax – 9,112Gamora – 16,055Groot – 12,432Rocket – 18,234Star Lord – 30,600Vertice Count:Drax – 5,354Gamora – 10,951Groot – 8,181Rocket – 11,599Star Lord – 20,679Textures: YesMaterials: YesRigged:Animated: NoUV Mapped: YesUnwrapped UV’s: Yes Unknown****************************************************************************Textures formats: TGA***************************************************************************Features:–***********************************************************************File formats:- FBX (Multi Format)Every model has been checked with the required software.*********************************************************************If you would like to request a model or If the price is to high offer me a price for this or any other model just contact me. Also If you would like me to work on a project for you I’d be happy to work something out. Thank you and I hope you enjoyed this product 🙂
-

Ural Grad Hail 3D Model
An excellent model of the URAL rocket launching system. The 122mm 40-tube multiple launch rocket system Grad (Hail), with a firing range of up to 20 km, was introduced into operational service with the Russian Army in 1963 [and initially designated in the West as the M1964]. The BM-21 is unquestionably the world’s most widely used MRL. The successful use of the Grad system in local conflicts of various intensity for three decades led many countries to develop similar systems. The launcher with supporting equipment is referred to as the complex 9K51. This 40-round launcher has four tiers of ten tubes mounted on the chassis of a truck.
-

MBDA MMP 3D Model
The MMP programme originated in 2009[7] to develop a successor to MBDA’s forty-year old MILAN. This was particularly in response to a French Urgent Operational Requirement of 2010 which had led to the purchase of the US-made Javelin, rather than MILAN;[2] 260 Javelins were ordered because of its fire-and-forget capability, which also led to MBDA’s improved MILAN-ER offering being rejected because it lacked such a feature.[8] The UK, previously a major user of MILAN, had also converted to Javelin.In 2011, the requirement set by the French Army called for a multipurpose precision strike capability to equip the front line units as well as special operation forces. The missile to be procured had to be able to destroy ground targets, fixed or moving, from light vehicles up to the latest generation MBTs, as well as personnel whether dismounted or protected behind fortifications. The firing officer had to be protected during the engagement thanks to ease of operation, fire and forget guidance and a capability to fire the missile from confined spaces.[9]After competing against the Lockheed Martin/Raytheon Javelin and Rafael Spike,[8] in December 2013 an order was placed by the French DGA to equip the French Army with the MMP as of 2017.[6] Testing began in 2014, with warhead tests against MBT armour and then in April launches in a test tunnel to confirm missile safety for its launch crew.[6] MMP was displayed at Eurosatory 2014.[10]The first firing trial of MMP was carried out by DGA in its Bourges (central France) facilities on 3 February 2015, with the missile hitting a fixed target at a range of over 4,000 meters.[11]The development programme had been funded privately by MBDA, and scheduled to be completed by 2017.[7] On 29 November 2017, the DGA announced the delivery of a first batch of 20 firing posts and 50 MMP missiles after a successful operational evaluation firing campaign held by the French Army.[12] The first units will be used for training ahead of deployment in 2018. Initial plans are for the delivery of 400 firing posts and 1,750 missiles to French Army infantry and cavalry units and special forces of all branches by 2025, with options for further orders totaling 2,850 missiles. In addition to the MILAN and the Javelin, the MMP will also replace in the French Army the ERYX, and HOT missile mounted on the VAB Armored Fighting Vehicle as well as arm the EBRC Jaguar.[8]https://en.wikipedia.org/wiki/Missile_Moyenne_Port%C3%A9e link more information
-

Greg’s Bait Bomb – Bait Rocket – Spod – Carp Fishing 3D Print Model
Summary
A simple Bait Rocket (Spod) Design. the original one is small, you can cast it with a regular carp rod. no support required, the inside has a dome shape. I tried it in my bathtub and it works and floats properly, still need to test it in real conditions.
Print Settings
Printer:
CR-10s
Rafts:
No
Supports:
No
Resolution:
0.2
Infill:
No
Notes:
few infill or none in order to make it float correctly. Walls are 1.5mm to make it as watertight as possible. I still advice you to spray a lacquer coat or two on it, you don’t want any water to enter in the head/float part.
How I Designed This
Fusion 360 -

RPG 7 3D Model
Rocket is included with the launcher in this purchase, both UV’s are on the same 1 to 1 space. Game ready asset made using high to low baking. Both sights Are unattached to the main mesh with the proper pivots to allow folding up or down. Trigger unattached from main mesh to allow pulling animation.-DimensionsLauncher Length: 94cmRocket Length: 81cmTexture Size: 2048 x 2048-Files IncludedFBX FileOBJ FilePBR TexturesUnity 5 TexturesUnreal 4 Textures
-

SU-57 T-50 Pak FA – Print Ready 3D Model
This high quality 3d model for 3ds Max, Cinema 4D and Element 3D – SU-57 (T-50) Pak FAThe model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. Item included file scene with all light setups and materials. Just click the render button and youll get image like preview images .File formats:-.3ds(multi format)-.fbx (multi format)-.obj (multi format)-.c4d(Cinema 4D R15 and above)-.max(3ds Max 2014 and above)-.e3d(plugin Element 3D v2.2 from Videocopilot)Features:- 3d model is completely ready for detailed and beautiful rendering and animation.- High detailed cockpit- High-poly- element 3d v2.2- The model have clean topology- All objects are separated and named- Suitable for close-up rendering- You can easily change or aply new materials, color and other.All parts of this model have been modelled separately to achieve as much realism as possible.It can be used as a production model without any requirement of additional modeling and texturing.Sincerely Yours,Cactus 3D Team
-

McDonnell Douglas FA-18 Hornet 3D Model
This high quality 3d model for 3ds Max, Cinema 4D and Element 3D – McDonnell Douglas F/A-18 Hornet.The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. Item included file scene with all light setups and materials. Just click the render button and youll get image like preview images .File formats:-.3ds(multi format)-.fbx (multi format)-.obj (multi format)-.c4d(Cinema 4D R15 and above)-.max(3ds Max 2014 and above)-.e3d(plugin Element 3D v2.2 from Videocopilot)Features:- 3d model is completely ready for detailed and beautiful rendering and animation.- High-poly- element 3d v2.2- The model have clean topology- All objects are separated and named- Suitable for close-up rendering- You can easily change or aply new materials, color and other.All parts of this model have been modelled separately to achieve as much realism as possible.It can be used as a production model without any requirement of additional modeling and texturing.Sincerely Yours,Cactus 3D Team
-

Fishing Reel 3D Model
Reel Fishing fish bait net catch river lake hook tool lure fisherman fisher stick rod line pole handle boat rocket fly
-

Kh-55 Rocket 3D Model
Kh-55 ( NATO reporting name: AS-15 ‘Kent’). A Soviet/Russian subsonic air-launched cruise missile, designed by MKB RadugaAvailable formats upon request: .obj, .3ds, .fbx
-

CREATE YOUR OWN SCIFI WORLD Free 3D Model
Just because this is science fiction does not mean that your world can lack rules…Enjoy & Happy Building a sci-fi world !!!3D PRINTING SETTINGSEasy to print no raft or support requiredhttp://medelis.se/store.html
-

CREATE YOUR OWN SCIFI WORLD 3D Model
Just because this is science fiction does not mean that your world can lack rules…Enjoy & Happy Building a sci-fi world !!!3D PRINTING SETTINGSEasy to print no raft or support required
-

Kh-55 AS-15 Kent 3D Model
The Kh-55 (Russian: Х-55, also known as RKV-500; NATO reporting name: AS-15 ‘Kent’) is a Soviet/Russian subsonic air-launched cruise missile, designed by MKB Raduga.Available formats upon request: 3ds, .blend, .fbx, .obj
-

Retro Rubber Band Powered Rocket 3D Print Model
Summary
I have had this rubber band launched rocket for as long as I can remember… at least 35 years. Unlike today’s toys, aside from the occasional rubber band replacements, this thing has stood the test of time! I thought I would share this piece of nostalgia with all of you.
You can, of course, print your rocket in whatever color scheme you like, but the original was molded in red and white, as shown in the illustrations. The completed rocket is 245mm tall, including the grip. The main body itself is 195mm tall. What with the additions I’ve added to my Tevo Tarantula, I only have 170mm available on the Z axis. For this reason, I have provided two versions of the main rocket body. I highly suggest that you use the _1piece model if at all possible. If, like me, though, you can’t, you can print the _upper and _lower halves and glue them together.
ADDITIONAL PARTS NEEDED
You will need a few non-printed items to finish your model:
small snap swivel (the type used for fishing)
small parachute – if you don’t have a commercial parachute, this is an excellent tutorial on making one from a plastic bag
cotton string
rubber band, large
rubber band, mediumPrint Settings
Printer:
Tevo Tarantula
Supports:
Yes
Resolution:
0.2mm
Notes:
All pieces should be printed in the orientation presented in the STL files with [Supports Everywhere] enabled. The only exception to the need for support is the launcher and the baydoor_fin. Furthermore, due to their small footprint, you should use a fairly large [Brim] – 7mm or so – for the grip and the stabilizer_fin. I recommend 100% infill, just for strength. I tried slicing with less infills and, honestly, the added amount of filament required and the additional time needed was not significantly different enough to warrant using anything less than 100%. I printed with a layer height of 0.2mm, but I don’t think that it too critical.
Post-Printing
**ASSEMBLING THE ROCKET**
Assembly is pretty straight forward as you can see from the assembly diagrams.
Hook the holes in the grip over the pins in the ejector, making sure that the hook is on top.
Slide a rubber band over the ejector so that it is around the rear section. Pull the rubber band up and loop it around the hook on the grip, running the rubber band through the notch of the ejector. This will pull the ejector up at a 90° angle. Make sure that the rubber band is not too tight or the door won’t stay closed during the rocket’s ascent.
Keeping the ejector/grip assembly straight, slide both pieces into the body from the rear. Once in the body, the ejector will snap back to a 90° angle. Don’t worry about that right now.
Slide the stabilizer fin into the slot in the rear – narrow end forward and two lines on top – making sure that it goes through the grip and out the slot on the other side. You will need to make sure that once the fin is through, you have one one of the raised lines on top of the fin on either side of the body. This is what keeps the fin in place.
Glue the nose cone to the front of the rocket.
Push the bay door fin down on to it’s mount on the bay door – narrow end forward. There is a small bump on either side of the mount that will keep the fin in place. You can glue this fin on for added security, if you’d like.
Insert the pins on the inner font of the bay door into their associated holes in the main body, being careful as you spread the legs so as not to break them.
Tie a 5 or 6 inch long piece of cotton string to the bay door mount where indicated in the diagram.
Attach a parachute, via a snap swivel, to the ejector where indicated on the diagram.
Lightly fold and wrap the parachute using standard rocketry procedures and place it in the front section of the ejector. I have included a PDF explaining how to pack the chute if you need it.
Press the ejector / parachute down into the rocket and close the bay door. Take the string that you tied around the mount earlier and bring it back past the top tail fin. For storage, to keep the bay door closed, simply wrap the string around the grip and tie it off.**PREPARING THE LAUNCHER**
To prepare the launcher, you will need to cut your large rubber band so that you have one long piece.
Tie a knot in one end of the rubber band and slip the other end through one of the bottom holes on the launcher.
Thread the loose end of the band back through the top hole on the same side.
Pull the loose end through the top hole on the other side and back through the last bottom hole.
Tie a knot in the loose end of the rubber band.
Finally, pull the large loop so that the knot are firmly up against the plastic.**LAUNCHING YOUR ROCKET**
Now you are all set for the fun part! With your parachute loaded, and the bay door closed, make sure the string is hanging loosely. Pull the free end of the string back past the top fin and hold it against the side of the grip – thumb on one side and forefinger on the other. Loop the hook at the front of the rocket on the rubber band on the launcher. Holding the grip in one hand and the launcher in the other, pull back and aim upwards. Let go of the grip and watch your rocket soar upwards.
**HOW IT WORKS**
The wind resistance against the bay door will keep the door closed as the rocket soars upwards. As the rocket slows, the wind resistance forcing down on the door lessens. As soon as the rubber band inside is able to overcome the force of the air rushing past the fin, the ejector will spring outwards, opening the bay door and ejecting to parachute. As the rocket begins to fall, the air will grab the parachute and pop it open, allowing your rocket to gradually, and safely, drift back down to earth.
HAPPY FLIGHTS -

AIM-120 AMRAAM 3D Model
AIM-120 AIM120 AIM AMRAAM Missile to Air Force Jet Slammer Rocket Navy Army Weapon Bomb Armor military marines projectiles patriot scod
-

AIM-120 AMRAAM 3D Model
AIM-120 AIM120 AIM AMRAAM Missile to Air Force Jet Slammer Rocket Navy Army Weapon Bomb Armor military marines projectiles patriot scod
-

Scud Missile Launcher MAZ-543 3D Model
Scud Missile Launcher MAZ-543 Uragan hurricane truck red square moscow soviet Belarusian weapon war weaponry rocket
-

Rocket Raccoon Fantasy Character 3D Model
Game ready fantasy movie character named Rocket Raccoon.Model has loop based topology.All materials & textures are included.Included Textures are: Color Maps, Specular Maps, Bump Maps.Texture Size : 1024 pixel x 1024 pixel.Model is render ready.
-

Yondu Fantasy Character 3D Model
Game ready fantasy movie character named Yondu.Model has loop based topology.All materials & textures are included.Included Textures are: Color Maps, Specular Maps, Bump Maps.Texture Size : 1024 pixel x 1024 pixel.Model is render ready.
-

AIM-120 AMRAAM 3D Model
AIM-120 AIM120 AIM AMRAAM Missile to Air Force Jet Slammer Rocket Navy Army Weapon Bomb Armor military marines projectiles patriot
-

AIM-120 AMRAAM 3D Model
AIM-120 AIM120 AIM AMRAAM Missile to Air Force Jet Slammer Rocket Navy Army Weapon Bomb Armor military marines projectiles patriot
-

AIM-120 AMRAAM 3D Model
AIM-120 AIM120 AIM AMRAAM Missile to Air Force Jet Slammer Rocket Navy Army Weapon Bomb Armor military marines projectiles patriot
-

AIM-120 AMRAAM 3D Model
AIM-120 AIM120 AIM AMRAAM Missile to Air Force Jet Slammer Rocket Navy Army Weapon Bomb Armor military marines projectiles patriot
-

AIM-120 AMRAAM 3D Model
AIM-120 AIM120 AIM AMRAAM Missile to Air Force Jet Slammer Rocket Navy Army Weapon Bomb Armor military marines projectiles
-

Russian Attack Helicopter Mil Mi-24B 3D Model
Russian Attack Helicopter Hind Mil Mi-24B Mi 24 Mi24 Mi-35 mi35 military gunship war aircraft chopper transport force gun rocket camouflage
-

Ariane 3D Model
Ariane 6 spacecraft shuttle rocket European Space Agency consortium Arianespace missile explosive aam weapon rocketry
-

AH-64 Apache Free 3D Model
Apache AH-64 Chopper Military Army Weapon Weapons Vehicle Aircraft Helicopter Hellfire Missile Missiles Hydra Rocket Machine Gun Cannon War Israeli
-

Aircraft Missile AIM-9M Sidewinder 3D Model
Aircraft Missile AIM-9M Sidewinder gunship carrier fighter NATO bomb destroy marine air force rocket army military weapon US Navy
-

AIM-120 AMRAAM 3D Model
AIM-120 AIM120 AIM AMRAAM Missile to Air Force Jet Slammer Rocket Navy Army Weapon Bomb Armor military marines projectiles
-

Aircraft Missile AGM-65B Maverick 3D Model
Aircraft Missile AGM-65B AGM Maverick bomb air-to-ground tactical destroy marine air force rocket army military weapon US Navy
-

AIM-120 AMRAAM 3D Model
AIM-120 AIM120 AIM AMRAAM Missile to Air Force Jet Slammer Rocket Navy Army Weapon Bomb Armor military marines projectiles
-

AIM-120 AMRAAM 3D Model
AIM-120 AIM120 AIM AMRAAM Missile to Air Force Jet Slammer Rocket Navy Army Weapon Bomb Armor military marines projectiles
-

Rocket spaceship 3D Model
Rocket spaceship 3D modelA futuristic spaceship designed by me.All the preview images were rendered with Cinema 4D R16, using the advanced renderer. (classical render)high definition textures.Ready to render.Scene lights add.High quality fast render.Features:-High quality polygonal model-Models resolutions are optimized for polygon efficiency.-All colors can be easily modified.-Model is fully textured with all materials applied.-All textures and materials are included and mapped-No cleaning up necessaryjust drop your models into the scene and start rendering.-No special plugin needed to open scene.The scene contains:- the spaceship- space sky- light*********************************Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds .fbx…) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry
-

Nuclear bomb missile package for rocket anime 3D Model
Nuclear bomb missile package for rocket anime
-

Rocket Blasting Off 3D Print Model
Summary
Could use some additional supports on the rocket or perhaps change the angle of the print for better quality. Just a cartoon rocket blasting off. Made it for my son, inspired by those Rocket Mortgage commercials.
Print Settings
Printer:
MP Mini Delta
Rafts:
No
Supports:
Yes
Resolution:
150
Infill:
20 -

SDKFZ 4 – Panzerwerfer 42 – 7PD 3D Model
SDKFZ 4/1 – Panzerwerfer 42 – German Self-propelled rocket launcher – 78 Artillery Regiment – 7 Panzer Division – East Pomerania – 1945Originally modelled in cinema4D 16. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials.Features:- Inside scene: – model – 14 textures- All materials, bodypaint-textures and textures are included.- No cleaning up necessary, just drop your models into the scene and start rendering.- No special plugin needed to open scene.- Phong shading interpolation / Smoothing – 35°- c4d- Polygones – 532296 Vertices – 387993 – 219 Objects – 14 textures- obj File – lwo file – 3ds file – fbx file Version 2010
-

Falcon Heavy V12 Fully Reusable 3D Model
Falcon Heavy V1.2 Fully ReusableCreator 3D Team model————————————————————————————————–Why choose our models?+ Everything is ready to render. Just click on the render button and you’ll get nice picture like in preview image!+ Doesnt need any additional plugins;+ High quality exterior;+ The model have high quality textures;+ Suitable for close-up rendering;+ All objects are intelligently separated and named;+ All materials are correctly named;+ You can easily change or aply new materials, color etc;+ The model have good topology;+ The model have real dimensions. Real world scaled. Set to origin(0,0,0 xyz axis);+ Suitable for animation and high quality photorealistic visualization;+ Rendering studio scene with all lighting, cameras, materials, environment setups is included;+ HDR Maps are included;—————————————————————————————————Main featuresOriganally created with Autodesk Maya 2017 SP6;Rendered with Mental Ray 3.14Only Maya mb studio format contains mental ray materials, lightning setup, environment.Other Fbx, C4d, 3ds, Obj, 3dsmax, xsi,lwo come with materials based on Phong shader.Correct render might be required to change path to HDRI maps and textures at your computer.Use studio mb version for render like in preview image.—————————————————————————————————Thank you for buying this product. We look forward to continuously dealing with you.Creator 3D team!!!
-

Falcon Heavy V12 Non Reusable 3D Model
Falcon Heavy V1.2 Non ReusableCreator 3D Team model————————————————————————————————–Why choose our models?+ Everything is ready to render. Just click on the render button and you’ll get nice picture like in preview image!+ Doesnt need any additional plugins;+ High quality exterior;+ The model have high quality textures;+ Suitable for close-up rendering;+ All objects are intelligently separated and named;+ All materials are correctly named;+ You can easily change or aply new materials, color etc;+ The model have good topology;+ The model have real dimensions. Real world scaled. Set to origin(0,0,0 xyz axis);+ Suitable for animation and high quality photorealistic visualization;+ Rendering studio scene with all lighting, cameras, materials, environment setups is included;+ HDR Maps are included;—————————————————————————————————Main featuresOriganally created with Autodesk Maya 2017 SP6;Rendered with Mental Ray 3.14Only Maya mb studio format contains mental ray materials, lightning setup, environment.Other Fbx, C4d, 3ds, Obj, 3dsmax, xsi,lwo come with materials based on Phong shader.Correct render might be required to change path to HDRI maps and textures at your computer.Use studio mb version for render like in preview image.—————————————————————————————————Thank you for buying this product. We look forward to continuously dealing with you.Creator 3D team!!!
-

Falcon Super Heavy V12 3D Model
Falcon Super Heavy V1.2Creator 3D Team model————————————————————————————————–Why choose our models?+ Everything is ready to render. Just click on the render button and you’ll get nice picture like in preview image!+ Doesnt need any additional plugins;+ High quality exterior;+ The model have high quality textures;+ Suitable for close-up rendering;+ All objects are intelligently separated and named;+ All materials are correctly named;+ You can easily change or aply new materials, color etc;+ The model have good topology;+ The model have real dimensions. Real world scaled. Set to origin(0,0,0 xyz axis);+ Suitable for animation and high quality photorealistic visualization;+ Rendering studio scene with all lighting, cameras, materials, environment setups is included;+ HDR Maps are included;—————————————————————————————————Main featuresOriganally created with Autodesk Maya 2017 SP6;Rendered with Mental Ray 3.14Only Maya mb studio format contains mental ray materials, lightning setup, environment.Other Fbx, C4d, 3ds, Obj, 3dsmax, xsi,lwo come with materials based on Phong shader.Correct render might be required to change path to HDRI maps and textures at your computer.Use studio mb version for render like in preview image.—————————————————————————————————Thank you for buying this product. We look forward to continuously dealing with you.Creator 3D team!!!
-

Falcon Super Heavy V12 Fully Reusable 3D Model
Falcon Super Heavy V1.2 Fully ReusableCreator 3D Team model————————————————————————————————–Why choose our models?+ Everything is ready to render. Just click on the render button and you’ll get nice picture like in preview image!+ Doesnt need any additional plugins;+ High quality exterior;+ The model have high quality textures;+ Suitable for close-up rendering;+ All objects are intelligently separated and named;+ All materials are correctly named;+ You can easily change or aply new materials, color etc;+ The model have good topology;+ The model have real dimensions. Real world scaled. Set to origin(0,0,0 xyz axis);+ Suitable for animation and high quality photorealistic visualization;+ Rendering studio scene with all lighting, cameras, materials, environment setups is included;+ HDR Maps are included;—————————————————————————————————Main featuresOriganally created with Autodesk Maya 2017 SP6;Rendered with Mental Ray 3.14Only Maya mb studio format contains mental ray materials, lightning setup, environment.Other Fbx, C4d, 3ds, Obj, 3dsmax, xsi,lwo come with materials based on Phong shader.Correct render might be required to change path to HDRI maps and textures at your computer.Use studio mb version for render like in preview image.—————————————————————————————————Thank you for buying this product. We look forward to continuously dealing with you.Creator 3D team!!!
























