Mesh, material and textures named properlyPivot in centerRotation = 0.0.0, Scale = 1.1.1Texture: diffuseModel are customizable in “.blend” format. You…
Mesh, material and textures named properlyPivot in centerRotation = 0.0.0, Scale = 1.1.1Texture: diffuse, specular, normal map[!]Render done in “.blend”…