This is the product I made by many software:First, I modeling base mesh by mayaThen, I sculpted by zbrushRetopo by topogunThen I used Roadkill to unwrap UVfinally , I used Photoshop for texturing and Marmoset toolbag 3 to render

This is the product I made by many software:First, I modeling base mesh by mayaThen, I sculpted by zbrushRetopo by topogunThen I used Roadkill to unwrap UVfinally , I used Photoshop for texturing and Marmoset toolbag 3 to render