Cyberpunk concept of the future police.
Tag: unitypackage
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Customization Stylized Zombie 3D Model
Low poly model Customization Stylized Zombie was made for stylized games. Due to the optimization of textures and animations and a small amount of triangles, this model can be used in all genres of games (RPG, strategy, action, etc…)Included:1) The original file format maya 2016VIDEO PREVIEW 2) Unity asset. Scenes included in asset! (SceneCustomizationZombie, SceneRandomAdd_Zombie)VIDEO PREVIEW 3) Unreal Engine projectVIDEO PREVIEW Zombie:Triangles: 2850Vertices: 2002Zombie Peasant:Triangles: 5230Vertices: 3871Zombie Warrior:Triangles: 5676Vertices: 4343Zombie Knight:Triangles: 5720Vertices: 4445Club:Triangles: 328Vertices: 283Axe:Triangles: 616Vertices: 463Sword:Triangles: 600Vertices: 458Textures:Texture format: PNG, TGATexture Resolution: 2048x2048Texture Types: Diffuse, Diffuse (Alpha), Normal, SpecularAnimations:1) Idle1 (1-99)2) Idle2 (101-199)3) Idle3 (201-369)4) Idle4 (371-449)5) Fromtheground (451-599)6) Walk1 (601-679)7) Walk2 (681-759)8) Run (761-790)9) Attack1 (791-827)10) Attack2 (827-855)11) Hit (856-880)12) Death1 (881-903)13) Stand_Up (904-950)14) Death2 (951-989)
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Spaceship Dagger Type 1 White 3D Model
Spaceship Dagger Type 1 WhitePolygons: 11050;Vertices: 14749;Objects: 22;Modular.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM, NORM_1, NORM_2;- Ambient occlusion – AO;- Roughness map – ROUG;- Metallic map – METAL;- Glow map – GLOW, GLOW_1, GLOW_2;- Specular map – SPEC;Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.Undivided files: NORM, GLOW are their combination in one texture.All parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096 pixels.There is also a set of textures with a reduced resolution, where the highest resolution is 2048×2048.Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file (geometry) format is blend, additional: FBX, OBJ, unitypackage(FBX), 3DS, STL;- UV maps in SVG format;- Textures in PNG format;*Textures are only assigned in Blend and FBX formats.Filename explanation.Geometry files contain abbreviations that explain what textures are used:- D2NMRA2G: DIFF, NORM_1, NORM_2, METAL, ROUG, AO, GLOW_1, GLOW_2;* decryption is higher in the text.Folders structure:- Assembly – Finished, assembled ship models;- Textures – Textures in PNG file format. 131 files in each folder + 48 additional for Unity 3D engine and 73 unused textures in a separate folders;- Parts – Folders with geometry-only parts, not assigned with any textures or materials;- Textures_U3D – Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.Everything else is clear.”Game ready” (Unity 3D).
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Spaceship Dagger Type 1 Orange 3D Model
Spaceship Dagger Type 1 OrangePolygons: 11050;Vertices: 14749;Objects: 22;Modular.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM, NORM_1, NORM_2;- Ambient occlusion – AO;- Roughness map – ROUG;- Metallic map – METAL;- Glow map – GLOW, GLOW_1, GLOW_2;- Specular map – SPEC;Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.Undivided files: NORM, GLOW are their combination in one texture.All parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096 pixels.There is also a set of textures with a reduced resolution, where the highest resolution is 2048×2048.Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file (geometry) format is blend, additional: FBX, OBJ, unitypackage(FBX), 3DS, STL;- UV maps in SVG format;- Textures in PNG format;*Textures are only assigned in Blend and FBX formats.Filename explanation.Geometry files contain abbreviations that explain what textures are used:- D2NMRA2G: DIFF, NORM_1, NORM_2, METAL, ROUG, AO, GLOW_1, GLOW_2;* decryption is higher in the text.Folders structure:- Assembly – Finished, assembled ship models;- Textures – Textures in PNG file format. 131 files in each folder + 48 additional for Unity 3D engine and 73 unused textures in a separate folders;- Parts – Folders with geometry-only parts, not assigned with any textures or materials;- Textures_U3D – Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.Everything else is clear.”Game ready” (Unity 3D).
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Spaceship Dagger Type 1 Red 3D Model
Spaceship Dagger Type 1 RedPolygons: 11050;Vertices: 14749;Objects: 22;Modular.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM, NORM_1, NORM_2;- Ambient occlusion – AO;- Roughness map – ROUG;- Metallic map – METAL;- Glow map – GLOW, GLOW_1, GLOW_2;- Specular map – SPEC;Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.Undivided files: NORM, GLOW are their combination in one texture.All parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096 pixels.There is also a set of textures with a reduced resolution, where the highest resolution is 2048×2048.Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file (geometry) format is blend, additional: FBX, OBJ, unitypackage(FBX), 3DS, STL;- UV maps in SVG format;- Textures in PNG format;*Textures are only assigned in Blend and FBX formats.Filename explanation.Geometry files contain abbreviations that explain what textures are used:- D2NMRA2G: DIFF, NORM_1, NORM_2, METAL, ROUG, AO, GLOW_1, GLOW_2;* decryption is higher in the text.Folders structure:- Assembly – Finished, assembled ship models;- Textures – Textures in PNG file format. 131 files in each folder + 48 additional for Unity 3D engine and 73 unused textures in a separate folders;- Parts – Folders with geometry-only parts, not assigned with any textures or materials;- Textures_U3D – Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.Everything else is clear.”Game ready” (Unity 3D).
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Hidden Table 1 Wood 1 3D Model
Hidden Table 1 Wood 1Animated.Polygons: 900 ;Vertices: 1140;Objects: 5 ;Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM;- Specular map – SPEC;- Roughness map – ROUG;- Metalness map – METALAll parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096.There is also a set of textures with a reduced resolution, where the highest resolution is 2048×2048.There are (presented) three variants of a combination of textures:1) Diffuse (DIFF) + Normal (NORM) + Specular (SPEC) + Roughness (ROUG) + Metalness (METAL) – D_N_S_R_M_Tex2) Diffuse (DIFF) + Normal (NORM) + Specular (SPEC) – D_N_S_Tex3) Mixed texture, where wooden parts using 2) and metallic parts using 1) without Specular (SPEC) maps – Mixed_TexFor each variation of textures, there are four animation options and two non-animated views (open and closed):1) C_O_Anim – closed-opened animation2) C_O_C_Anim – closed-opened-closed animation3) Closed – non-animated4) O_C_Anim – opened-closed animation5) O_C_O_Anim – opened-closed-opened animation6) Opened – non-animatedThe total number of textures used by one assembled model is:1) D_N_S_R_M_Tex = 4*5=20 in Blender3D;2) D_N_S_Tex = 4*3=12 in Blender3D;3) Mixed_Tex = 2*3+2*4=14 in Blender3D;4) 4*4=16 in Unity3D.All textures assigned.The first version of the texture combination (D_N_S_R_M_Tex) is not “canonical”, just in case, and that you could pick up a handy combination.The second (D_N_S_Tex) is “classic”.The third (Mixed_Tex) is the most logical, in my opinion. The classic combination of textures (wood) and metal (for metal parts) is combined.Size: 96.2x116x171 centimeters;Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Hidden_Table.1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX);- UV maps in SVG format;- Textures in PNG format;”Game ready” (Unity 3D).
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Binoculars 3D Model
Fairly detailed 3d model of field binoculars with sunscreen filters.Can be easily animated.Two sets of textures (2k and 4k) included.Suitable for use in games, videos and illustrations.
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Map-ity 3D Model
Map-ity allows you to use any real world locations by providing access to Open Street Map data.Use it to get a lists of roads, waterways and buildings to use in your scene! You can even break down the data into different classifications such as:- Motorway (primrary or secondary road)- Canal or riverFeatures:- Custom Inspector.- Works at Runtime or in Editor.- Supports Unity 2D.- Download the map data for your current location on mobile devices, or use a previously saved file.- Get lists of: Roads, waterways, buildings, relations ( e.g. Bus Routes )- Gets the height of locations using satelite topography- Render Gizmos showing the map in editor.- Event driven.Note:Does not support WebPlayer or WebGL.Downloading map data requires an internet connection.Querying height data requires a free GeoNames.org account.
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Minigun Animset Pro 3D Model
Package of 97 motion capture animations for man with minigun.- Animation list- Transition ExampleIncludes:- Walking- Running- Shooting- Reloading- Hit reactions- Death- And more…Animations are good for Player but also can be used for creating uncommon enemies.Package contain simple Character mesh and textured Minigun.Package include only animations but they are compatibile with Animation Controller created by Kubold
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Obi Fluid 3D Model
With Obi Fluid you can create fully multi-threaded AAA quality fluid simulations with ease. Fluids react to each other, can affect and be affected by rigid bodies (even make them float or sink!), and are capable of sticking to surfaces.Please note that fluid simulation is a very intensive task. Be aware of its performance implications before using it.Available for Windows, Mac, iOS and Android.What to use it for:- Small scale fluid simulations- 2D fluid game mechanics- Dripping fluid- Splash effectsWhat NOT to use it for:- Large scale fluid simulations- Pools, oceans, lakes, floodsAll physical properties or the fluid are adjustable: viscosity, density, surface tension, stickiness, vorticity…
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Light Armored Transport 3D Model
Model is divided into parts.•Tower and mgs are separated•All wheels are separated•The body of the vehicle is separated•Texture size 4096 x 4096•Model resolution 15.5k tris•Ready-to-use
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Medieval Low Poly Models 3D Model
First two images are from Unity other images are rendered in Blender (Sorry if they are too dark)Textures: I baked materials in blender to get baked textures that you can simply drag on tomodels in game engines or other softwares.Texture Types: There are 2 types Dark – materials baked as ambient occlusion (in Blender)Bright – materials baked as textures (in Blender)I did that so you can choose what type of look you want.If you want to use this in Unity, use my unity package I already made because there area lot of problems when exporting from blender to unity as fbx. In my unity package all ofthose problems are fixed..Fbx files were tested in Unreal Engine 4. (Use textures given with Fbx Files)..Obj Files were tested in Unity (Use Textures given with obj file).I havent tested these file anywhere else.All of these models were modeled in Blender and Unwraped there and Baked.
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Space Ship Patriot Type 2-1 Se2-Sc1-C1-Bl 3D Model
Space Ship “Patriot”, Type 2.1 (Se2.Sc1.C1.Bl)Polygons: 9559 ;Vertices: 11480 ;Objects: 18 ;Modular.Modularity means compatibility of parts within the type ( Туре 2.х ), sometimes more.Scratched, Camouflage 1, Blue.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM;- Specular map – SPEC;All parts (objects) have their own textures, with their own resolution.2 textures variants: maximal size of textures 4096×4096 or lesser size 2048×2048.All textures assigned.A few paintjobs/decals are available:- 6 variants of hull paintjob;- 4 variants of solar panel color;- 4 variants of cabin glass color.The total number of possible color combinations within this package: 6x4x4=96;Presented (assembled) only 6;Size: 14.7 x 4.73 x 7.43 meters;All parts are associated with all color variants.To get the wanted combination, replace the relevant parts in any of the assembly files, or open and save all parts in the new file.On the principle of the constructor.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Thus, the same textures are not duplicated, when they are in different folders.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX);- UV maps in SVG and PNG formats;- Textures in PNG format;- 3D printable, stereolitography in STL format.Folders structure:- Assembly – Finished, assembled ship models. 6 files in each folder (12 in OBJ);- Parts with resolution – Parts of the ship that are ready for assembly. 26 files in each folder (52 in OBJ);- Parts without resolution – Parts of the ship without materials and textures assignements. 15 files in each folder;- Textures – Textures in PNG file format. 53 files in each folder.Everything else is clear.”Game ready” (Unity 3D).Differences with previous versions:- more detailed textures;- reduced number of verticles (was 14362);- folders and assignements reorganization;RECOMENDATION:Create a folder with a name “Space Ship Patriot Type 2.1” (or other) and download all files into this folder.
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Space Ship Patriot Type 2-1 Se2-Scr1-Orange 3D Model
Space Ship “Patriot”, Type 2.1 (Se2.Scr1.Orange)Modular.Modularity means compatibility of parts within the type ( Туре 2.х ), sometimes more.Scratched, Orange.Textures:- Diffuse map (Albedo);- Normal map;- Specular map;2 textures variants: maximal size of textures 4096×4096 or lesser size 2048×2048.Assigned only 2048×2048 textures (not a significant difference in quality, but significant in size).A few paintjobs are available.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Thus, the same textures are not duplicated, when they are in different folders.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.”Game ready” (Unity 3D).Differences with previous versions:- more detailed textures;- reduced number of verticles (was 14362);- folders and assignements reorganization;RECOMENDATIONS:- Create a folder with a name “Space Ship Patriot Type 2.1” (or other) and download all files into this folder;- For textures replacement you can replace part with already assigned textures. In Blender 3d: file -> append. Co-ordinates coincide.
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Hammering Toy low poly game ready 3D Model
Hammering / Whacking Toy low poly game ready low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Comes in two color variants.includes:Textures – PNG 1024 x 1024 – albedo diffuse x 2Mesh – FBX 1804 trianglesUnity package 5.6.1 – prefabs with materials set up
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Pushing Cart Toy low poly game ready 3D Model
Comes in five color variants.includes:Textures – PNG 2048 x 2048 – albedo diffuse x 5 – normal – metallicMesh – FBX 1020 trianglesUnity package 5.6.1 – prefabs with materials set upDEFAULT MESHES INCLUDE AT LEAST: FBX – RECOMMENDED and tested for games usageAVAILABLE FORMATS UPON REQUEST: DAE, OBJ, 3DS
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Scooty 3D Model 3D Model
Scooty 3D Model low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.This is a 3D model of a Scooty best to be used in a racing game.
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Heavy Bike 3D Model 3D Model
Heavy Bike low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps. This is a 3D model of a heavy bike best to be used in a racing game.
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Wooden ladder 3D Model
Wooden ladder is Low Poly and ready to use in Video Games and Filmsyou can found the texture in WoodTexture_png.rar or packed in Blend file.texture designed by me.unitypackage have Perfab is already textured just drag and drop it in your scene!


