Street Lamp Low-Poly 3d model low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Street Lamp Low-Poly 3d model==================================================================================================This Model is made in Blender. Its a Low poly model, And Good for both PBR and standard workflow as it has diffuse Texture, Roughness texture, etc. ……And can make your scenes more attractive. The model is exported to following formats.1.)OBJ2.)FBX3.)3ds4.)dae==================================================================================================About the Model:1.)Model is centered.2.)Model has 4 objects(Pole and 3 lamp Handles)3.)Model has non overlapping UVs.4.)Model has 5946 polygons and 5914 vertices.5.)Model is not Scaled according to real world units.6.)Model has Quads and tris .==================================================================================================About the Textures:Pole Textures:1)SLPole_Diffuse 2k2)SLPole_Metallic 2k3)SLPole_Roughness 2k4)SLPole_Bump 2k5)SLPole_Normal2kLampHandle Textures1)SLHandle_Diffuse 2k2)SLHandle_Metallic 2k3)SLHandle_Roughness 2k4)SLHandle_Bump 2k5)SLHandle_Normal 2k6)SLHandle_Emission 2k==================================================================================================The Number of Lamp Handles can be increased or decreased.Just Place the model in your scenes and apply the materials and you are good to go…Contact me for more information……ENJOY….:)
Tag: unity5
-

Spaceship Dagger Type 1 Red 3D Model
Spaceship Dagger Type 1 RedPolygons: 11050;Vertices: 14749;Objects: 22;Modular.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM, NORM_1, NORM_2;- Ambient occlusion – AO;- Roughness map – ROUG;- Metallic map – METAL;- Glow map – GLOW, GLOW_1, GLOW_2;- Specular map – SPEC;Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.Undivided files: NORM, GLOW are their combination in one texture.All parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096 pixels.There is also a set of textures with a reduced resolution, where the highest resolution is 2048×2048.Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file (geometry) format is blend, additional: FBX, OBJ, unitypackage(FBX), 3DS, STL;- UV maps in SVG format;- Textures in PNG format;*Textures are only assigned in Blend and FBX formats.Filename explanation.Geometry files contain abbreviations that explain what textures are used:- D2NMRA2G: DIFF, NORM_1, NORM_2, METAL, ROUG, AO, GLOW_1, GLOW_2;* decryption is higher in the text.Folders structure:- Assembly – Finished, assembled ship models;- Textures – Textures in PNG file format. 131 files in each folder + 48 additional for Unity 3D engine and 73 unused textures in a separate folders;- Parts – Folders with geometry-only parts, not assigned with any textures or materials;- Textures_U3D – Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.Everything else is clear.”Game ready” (Unity 3D).
-

Spaceship Dagger Type 1 Green 3D Model
WARNING:This is a reduced version, 8k textures are not available.Spaceship Dagger Type 1 GreenPolygons: 11050;Vertices: 14749;Objects: 22;Modular.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM, NORM_1, NORM_2;- Ambient occlusion – AO;- Roughness map – ROUG;- Metallic map – METAL;- Glow map – GLOW, GLOW_1, GLOW_2;- Specular map – SPEC;Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.Undivided files: NORM, GLOW are their combination in one texture.All parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096 + redused resolution texture set, where the highest resolution is 2048×2048.Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX);- UV maps in SVG format;- Textures in PNG format;Filename explanation.Geometry files contain abbreviations that explain what textures are used:- D2NSA2G: DIFF, NORM_1, NORM_2, SPEC, AO, GLOW_1, GLOW_2;- D2NSMRA2G: DIFF, NORM_1, NORM_2, SPEC, METAL, ROUG, AO, GLOW_1, GLOW_2;- DNS: DIFF, NORM, SPEC;- DNSG: DIFF, NORM, SPEC, GLOW.* decryption is higher in the text.Folders structure:- Assembly – Finished, assembled ship models. 20 files in each folder;- Textures – Textures in PNG file format. 186 files in each folder + 91 additional for Unity 3D engine in a separate folder;- Parts – Folders with geometry-only parts, not assigned with any textures or materials;- Textures_U3D – Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.Everything else is clear.”Game ready” (Unity 3D).
-

Spaceship Dagger Type 1 Black 3D Model
Spaceship Dagger Type 1 BlackPolygons: 11050;Vertices: 14749;Objects: 22;Modular.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM, NORM_1, NORM_2;- Ambient occlusion – AO;- Roughness map – ROUG;- Metallic map – METAL;- Glow map – GLOW, GLOW_1, GLOW_2;- Specular map – SPEC;Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.Undivided files: NORM, GLOW are their combination in one texture.All parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096 + redused resolution texture set, where the highest resolution is 2048×2048.Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX);- UV maps in SVG format;- Textures in PNG format;Filename explanation.Geometry files contain abbreviations that explain what textures are used:- D2NSA2G: DIFF, NORM_1, NORM_2, SPEC, AO, GLOW_1, GLOW_2;- D2NSMRA2G: DIFF, NORM_1, NORM_2, SPEC, METAL, ROUG, AO, GLOW_1, GLOW_2;- DNS: DIFF, NORM, SPEC;- DNSG: DIFF, NORM, SPEC, GLOW.* decryption is higher in the text.Folders structure:- Assembly – Finished, assembled ship models. 20 files in each folder;- Textures – Textures in PNG file format. 186 files in each folder + 91 additional for Unity 3D engine in a separate folder;- Parts – Folders with geometry-only parts, not assigned with any textures or materials;- Textures_U3D – Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.Everything else is clear.”Game ready” (Unity 3D).
-

Spaceship Dagger Type 1 Blue 3D Model
Spaceship Dagger Type 1 BluePolygons: 11050;Vertices: 14749;Objects: 22;Modular.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM, NORM_1, NORM_2;- Ambient occlusion – AO;- Roughness map – ROUG;- Metallic map – METAL;- Glow map – GLOW, GLOW_1, GLOW_2;- Specular map – SPEC;Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.Undivided files: NORM, GLOW are their combination in one texture.All parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096.And redused resolution texture set, where the highest resolution is 2048×2048.Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX);- UV maps in SVG format;- Textures in PNG format;Filename explanation.Geometry files contain abbreviations that explain what textures are used:- D2NSA2G: DIFF, NORM_1, NORM_2, SPEC, AO, GLOW_1, GLOW_2;- D2NSMRA2G: DIFF, NORM_1, NORM_2, SPEC, METAL, ROUG, AO, GLOW_1, GLOW_2;- DNS: DIFF, NORM, SPEC;- DNSG: DIFF, NORM, SPEC, GLOW.* decryption is higher in the text.Folders structure:- Assembly – Finished, assembled ship models. 20 files in each folder (40 in OBJ);- Textures – Textures in PNG file format. 186 files in each folder + 91 additional for Unity 3D engine in a separate folder;- Parts – Folders with geometry-only parts, not assigned with any textures or materials;- Textures_U3D – Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.Everything else is clear.”Game ready” (Unity 3D).
-

Hidden Table 1 Wood 1 3D Model
Hidden Table 1 Wood 1Animated.Polygons: 900 ;Vertices: 1140;Objects: 5 ;Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM;- Specular map – SPEC;- Roughness map – ROUG;- Metalness map – METALAll parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096.There is also a set of textures with a reduced resolution, where the highest resolution is 2048×2048.There are (presented) three variants of a combination of textures:1) Diffuse (DIFF) + Normal (NORM) + Specular (SPEC) + Roughness (ROUG) + Metalness (METAL) – D_N_S_R_M_Tex2) Diffuse (DIFF) + Normal (NORM) + Specular (SPEC) – D_N_S_Tex3) Mixed texture, where wooden parts using 2) and metallic parts using 1) without Specular (SPEC) maps – Mixed_TexFor each variation of textures, there are four animation options and two non-animated views (open and closed):1) C_O_Anim – closed-opened animation2) C_O_C_Anim – closed-opened-closed animation3) Closed – non-animated4) O_C_Anim – opened-closed animation5) O_C_O_Anim – opened-closed-opened animation6) Opened – non-animatedThe total number of textures used by one assembled model is:1) D_N_S_R_M_Tex = 4*5=20 in Blender3D;2) D_N_S_Tex = 4*3=12 in Blender3D;3) Mixed_Tex = 2*3+2*4=14 in Blender3D;4) 4*4=16 in Unity3D.All textures assigned.The first version of the texture combination (D_N_S_R_M_Tex) is not “canonical”, just in case, and that you could pick up a handy combination.The second (D_N_S_Tex) is “classic”.The third (Mixed_Tex) is the most logical, in my opinion. The classic combination of textures (wood) and metal (for metal parts) is combined.Size: 96.2x116x171 centimeters;Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Hidden_Table.1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX);- UV maps in SVG format;- Textures in PNG format;”Game ready” (Unity 3D).
-

Old Building 924 3D Model
The model is PBR Game Ready low-poly 3d model for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.High quality and very detailed textures maps in size 2048x2048px.Model is built with great attention to details and realistic proportions with correct geometry.Textures are very detailed so it makes this model good enough for close up renders.Model is very high quality and detailed perfectly, and optimized for all platforms.Ready to be used in unity, unreal or any other engine.Textures Maps Included:AlbedoGlossinessNormalAmbient OcclusionTexture resolution: 2048x2048PBR Metalness workflowFeatures:- The mesh topology is clean, efficient and has only tri and quad polygons.- High quality detailed textures.- Complete and clear unwrapped.- PBR materials applied.- Model is optimized and ready to use in games and renders.Model Specs:Tris – 1,466Verts – 987Model formats:- OBJ
-

Monstro Higo Animations-Riggs-Unity files 3D Model
Monstro Higo – Game character.16 animations.Texture 2048×2048 (Difuse/Normal/AO).Animation list:1) Idle.2) Walk.3) Run.4) Attack_1.5) Attack_2.6) Agro.7) Turn – left/Right.8) Dead (2 anim).9) Walk – left/Right.10) Hello.11) Run – Left/Right.12) Damage.
-

Shkaf 3D Model
A more elaborate low-poly model, which has 6 113 polygons. The normal map is removed from the high-poly model, which is also available in my store. The product includes textures made in Supstance Painter 2 and exported to Corona, UE4, Unity5.
-

Makarov pistol 3D Model
Makarov pistol low poly model.Formats: FBX, OBJ, 3Ds, Max.Include three texture sets for Unreal Engine 4, Unity 5 and PBR.For using maps in 3d max Vray, use PBR set in 3d max’s Physical Material.
-

Viking Sword 3D Model
Rendered in Substance Painter 2018Made in Maya 2017Available in formats: OBJ, FBX, MTL(Maya)Poly count:-verts: 470-edges: 907-faces: 442-tris: 880-UVs: 6083 PBR Texture Sets for: (2048×2048) – if you need sand me request for 4k textures-Unity 5-Unreal Engine 4-Standard (metallic/roughness)For more model formats and textures sand me email on: brajkula.studio@gmail.com
-

Block Box Toy low poly game ready 3D Model
Comes in two color variants.includes:Textures – PNG 1024 x 1024 – albedo diffuse x 2(one atlas for box, one atlas for blocks)Mesh – FBX 2.6k triangles per one box / blocks setUnity package 5.6.1 – prefabs with materials set up (no colliders)
-

Hammering Toy low poly game ready 3D Model
Hammering / Whacking Toy low poly game ready low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Comes in two color variants.includes:Textures – PNG 1024 x 1024 – albedo diffuse x 2Mesh – FBX 1804 trianglesUnity package 5.6.1 – prefabs with materials set up
-

Pushing Cart Toy low poly game ready 3D Model
Comes in five color variants.includes:Textures – PNG 2048 x 2048 – albedo diffuse x 5 – normal – metallicMesh – FBX 1020 trianglesUnity package 5.6.1 – prefabs with materials set upDEFAULT MESHES INCLUDE AT LEAST: FBX – RECOMMENDED and tested for games usageAVAILABLE FORMATS UPON REQUEST: DAE, OBJ, 3DS
-

Set of tables for billiards 3D Model
Set of ten pool tables, well suited for mobile devices. Each object has one color map.Texture info:Each pool table has a map – 2048×1024 DiffuseAmerican pool ball – 1024×512 DiffuseColor pool ball – 256×256 DiffusePool cue – 1024×64 DiffusePolycount info:Circle 1 – 2484 tris, 1483 vertsCircle 2 – 2292 tris, 1369 vertsCircle 3 – 1824 tris, 1076 vertsCircle 4 – 1144 tris, 665 vertsClassic – 3002 tris, 1873 vertsColor – 3764 tris, 2229 vertsHexagon – 2714 tris, 1574 vertsLong – 2012 tris, 1141 vertsOctagonal – 3519 tris, 2080 vertsY – 2616 tris, 1640 vertsAmerican and color poll 1 ball – 760 tris, 382 vertsAlso there are source texture files in the .psd formatRender in Unity 5
-

Wood Crate 3D Model
Crate low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.This 3d model is suitable for video games, movies and other things. The Crate was made in blender specially for unity3d.It has texture pack. Here is texture names:Crate_AOCrate_Plank_AOCrate_Wood_AlbedoTransparencyCrate_Wood_HeightCrate_Wood_MetallicSmoothnessCrate_Wood_NormalCrate_Wood_Plank_AlbedoTransparency 2Crate_Wood_Plank_AlbedoTransparencyCrate_Wood_Plank_HeightCrate_Wood_Plank_MetallicSmoothnessCrate_Wood_Plank_NormalAlso You will get blender file with one nice bonus inside of it
-

Game ready PBR Mushrooms SET 3 3D Model
3d model ready for Virtual Reality, Augmented Reality, games and other real-time apps.- 3 different types of mushrooms, each type has hight, medium end low – polycount.- 2k PBR Textures – Atlas, tga format.- you need just one material for all mushrooms.- 30 models.- 3ds, fbx, obj.- from 90 – 1350 polygons.
-

Game ready PBR Mushrooms SET 2 3D Model
3d model ready for Virtual Reality, Augmented Reality, games and other real-time apps.- 3 different types of mushrooms, each type has hight, medium end low – policount.- 2k PBR Textures – Atlas, tga format.- you need just one material for all mushrooms.- 30 models.- 3ds, fbx, obj.- from 100 – 1500 poligons.
-

Game ready PBR Mushrooms SET 1 3D Model
3d model ready for Virtual Reality, Augmented Reality, games and other real-time apps.- 3 different types of mushrooms, each type has hight, medium end low – policount.- 2k PBR Textures – Atlas, tga format.- you need just one material for all Mushrooms.- 36 models.- 3ds, fbx, obj.- from 83 – 6000 poligons.
-

Set of ship hooks 3D Model
3D models “Set of ship hooks”.Models – “Set of ship hooks”. In the fbx format.Unwrap UVW – is made.Textures: LightingMap, Normal, Diffuse, Specular. Png format.Models – “Set of ship hooks” without problems it can be convertedin Unity game engine.Example of application “Set of ship hooks”.Download (free of charge, there is no advertizing):https://yadi.sk/d/aillt2z0yeyz9https://yadi.sk/d/gXAcc3fyyeyySYou watch the last screenshot. On a screenshot the maintenance of a set.Great number of 3D editors understand the fbx format. It is converted without problems.Unity 5.4.Vertices: information on picturesFaces: information on pictures
-

Tree-00009 3D model 3D Model
Features:- Model is fully textured with all materials applied.- All textures and materials are included and mapped in every format.- No special plugin needed to open scene.- Model does not include any backgrounds or scenes used in preview images.File Formats:- 3ds Max 2013 (V-Ray, Corona, Difault Scanline)- OBJ (Multi Format)- Cinema 4D- FBX (Multi Format)- Unity 5- Unreal Engine 4- RhinocerosSpecifications: – Texture resolution 1-2K – Vertices: 37431- Polygons: 48831- Height: 2440 mmYou can use these high quality 3D model for scenes, props, game development and more.For more textures or models : type ArmRend in the quick search dialog box. See more textures or models on our website.
-

Chin and Dip Station 3D Model
Chin and Dip Station created in Low-Poly as one Object.Materials and Textures included.Game Ready (Unity5 & UE4).- clear Topology- Model correctly named- Textures correctly named- Model correctly scaled(Chin and Dip Station)1x ColorID Map (4096×4096)1x Diffuse Map (4096×4096)1x Normal Map (4096×4096)1x Metallic/Roughness Map (4096×4096)1x Ambient Occlusion (4096×4096).obj Format (Object).fbx Format (Object).png Format (Textures)unity5_textures.zip includes only the Textures in .png Format for the Unity Engine 5.unreal4_textures.zip includes only the Textures in .png Format for the Unreal Engine 4 (not tested).Previews rendered with iRay.PLEASE RATE THE PRODUCT IF YOU LIKE IT. THANKS!!!
-

3D model Tree – 00003 3D Model
Features:- Model is fully textured with all materials applied.- All textures and materials are included and mapped in every format.- No special plugin needed to open scene.- Model does not include any backgrounds or scenes used in preview images.File Formats:- 3ds Max 2013 (V-Ray, Corona, Difault Scanline)- OBJ (Multi Format)- Cinema 4D- FBX (Multi Format)- Unity 5- Unreal Engine 4- RhinocerosSpecifications: – Texture resolution 1-2K – Vertices: 111261- Polygons: 93433- Height: 36346 mmYou can use these high quality 3D model for scenes, props, game development and more.For more textures or models : type ArmRend in the quick search dialog box. See more textures or models on our website.
-

Viola 3D Model
Viola da Gamba- Detailed and realistic game ready 3d model of Viola da Gamba- 3D Model is not intended for subdivision- Model is created with 3ds max 2016- The 3dsmax file includes only 3d model- Just use necessary available texture pack and create your own materials depending on workflow- Also suitable for visualizations, advertising renders and so onTextures:- Textures for different workflows are included- All textures are correctly named- Textures(.png) resolution: 4096x4096Available texture sets:- PBR MetalRought workflow texture set(BaseColor, Metallic, Roughness, Normal, Height)- Unity 5 texture set(AlbedoTransparency, MetallicSmoothness, AO, Normal)- Unreal Engine 4 texture set(BaseColor, OcclusionRoughnessMetallic, Normal)- Vray texture set(Diffuse, Reflection, Glossiness, IOR, Normal, Height)- Additional maps(Curvature, AO)Available files:- Archive with 2016 (.max) format- Archive with 2014 (.max) format- Archive with (.fbx) format – Archive with (.obj) format Preview is rendered with Iray
-

Boat Gray – White 3D Model
Boat 3D model.
The model – “Boat Gray – White” contains 4 parts.
All 3D models in the fbx format.
Unwrap UVW – is made.
Textures: LightingMap, Bump map, Diffuse.
The model – “Boat Gray – White” without problems can be converted
in Unity game engine (5.4).
You watch the last screenshot. On a screenshot the maintenance of a set.
Great number of 3D editors understand the fbx format. It is converted without problems.
Vertices: 10261
Faces: 17734 -

12 VR and Low Poly Clouds 3D
12 VR and Low Poly Clouds low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.12 Low Poly clouds.-Combined they have 1,401 verts, and 2530 polys.Has white texture ready to be applied in engine. Tested in UE4 (Unreal Engine 4.15.1) and Unity 5.3.1f1 (64-bit)and they are 100% game and mobile ready.Perfect for any low poly scene or game that requires clouds. Correct and simple mesh, UV-maps, and colors can be changed easily.
-

Steering wheel A 3D Model
3D model of a steering wheel of the vessel.
The model – “Steering wheel A” contains 2 parts.
Spin axes are established.
Unwrap UVW – is made.
Three Textures: LightingMap, Bump map, Diffuse.
The model – “Steering wheel A” without problems can be converted
in Unity game engine or Unreal game engine.
Vertices: 5088
Faces: 9366 -

Anchor H 3D Model
In this set two models of an anchor of the vessel.
The model – “Anchor H detail” contains three parts.
Spin axes are established.
The model – “Anchor H monolithic” is monolithic.
Unwrap UVW – is made.
Three Textures: LightingMap, Bump map, Diffuse.
The model – “Anchor H detail” and “Anchor H monolithic” without problems can be converted
in Unity game engine or Unreal game engine.
Vertices: 7242
Faces: 14242 -

Anchor P 3D Model
In this set two models of an anchor of the vessel.
The model – “Anchor P detail” contains three parts.
Spin axes are established.
The model – “Anchor P monolithic” is monolithic.
Unwrap UVW – is made.
Three Textures: LightingMap, Bump map, Diffuse.
The model – “Anchor P detail” and “Anchor P monolithic” without problems can be converted
in Unity game engine or Unreal game engine.
Vertices: 3927
Faces: 7695


