Tag: tune

  • Ukulele 3D Model

    Ukulele 3D Model

    A ukulele with 4 strings, and a tuner. Wooden materials and other textures not included in download.

  • Ukulele Free 3D Model

    Ukulele Free 3D Model

    A ukulele with 4 strings, and a tuner. Wooden materials and other textures not included in download.

  • Tuning Fork on Resonator Box 3D model 3D Model

    Tuning Fork on Resonator Box 3D model 3D Model

    A Tuning Fork on a Resonator box with a Mallet (3 objects) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.Easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Diffuse (Albedo) Textures provided in the package (see preview images).Each Object, Material or Texture provided in the package has a unique, meaningful name.Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); in particular, you can find 14 promo images in this description:* nr. 1 rendered in Cycles;* nr. 2 rendered in V-Ray Adv 2.30.02;* nr. 3-4-5-6-7 rendered in Cycles;* nr. 8-9 are wireframe images;* nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;* nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02;* nr. 13 is a screenshot from Unity 5;* nr. 14 is a screenshot from Unreal Engine 4.Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images), Unreal Engine 4 (Migration Folder); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).3 Objects (mesh), 1 Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.Polygonal, QUADS ONLY, NO POLES; 1307 total vertices, 1276 total quad faces (2552 total tris).Real world dimensions; scene scale units: meters, in both blend and max scenes.Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).Textures are stripped in the 3DS MAX scene.IMPORTANT — Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

  • Lola Bunny 3D Model

    Lola Bunny 3D Model

     This is a 3D model of Lola Bunny, character based on a Looney Tunes universe (rigged body, rigged clothes, rigged face) Originally created in Maya 2016, mental ray materials, the model works the same in Maya 2017 as well, if mental ray is not installed it automatically uses Arnold instead.////////// General Info \\\\\ The product containts the model of Lola Bunny and three clothes sets. + it containts rigged basketball. The deformers used in this product: skin cluster, cluster, lattice, mush, wrap, shrinkwrap, blendshape, muscle. Clothes are not based on clothe simultaion, it’s work based on deformers and rigging. !Note that model may not properly work in older versions of maya because some of deformers are simply lacking in older versions! Not a single non-quad polygon in a whole product (100% quads) The model equipped with the corrective blendshapes. All the demonstrative images were rendered with mental ray.////////// Rigging \\\\\ The model has switchable IK and FK controllers. (To switch between IK and FK mode you need to place “K” letter after “I” or “F” letters) Body can take any extreme pose thanks to long time skinning, rigging and corrective blendshapes////////// Face \\\\\ Mouth has 9 controllers. Tongue is rigged too and has 4 controllers to move and rotate it. Eyes are very easy to animate and pose as well, “smart blink”, pupil size and eye squeeze are available as attributes in the channel box. All facial joints are attached to curves and it makes all the manipulations very smooth and dynamical, and also have corrective blendshapes.////////// Textures \\\\\ Product containts nine textures, including bump maps. All UV mappings are not overlapping.  Feel free to contact me and if you have any questions write me anytime i will answer it ASAP.