* Native file ( Maya and vray 3.05 )* Clean topology* Real world scale* 2K Texture map 2048×2048 ( Diffuse + Bump )* Low Poly* Clean hierarchy ( rename every element and Texture )* Gold color tap texture not 2K

* Native file ( Maya and vray 3.05 )* Clean topology* Real world scale* 2K Texture map 2048×2048 ( Diffuse + Bump )* Low Poly* Clean hierarchy ( rename every element and Texture )* Gold color tap texture not 2K