3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
Wall_1………………1938 polygon……………971 vertices.Wall_2………………2588 polygon……………1294 vertices.Wall_3………………2470 polygon……………1237 vertices.Wall_4………………2462 polygon……………1233 vertices.Door ………………2593 polygon……………1305 vertices.Bridge………………5815 polygon……………2934 vertices.Stairs………………3249 polygon……………1658 vertices.4096 * 4096 texture.obj,fbx,blend format…
obj
obj
Wall_1………………1938 polygon……………971 vertices.Wall_2………………2588 polygon……………1294 vertices.Wall_3………………2470 polygon……………1237 vertices.Wall_4………………2462 polygon……………1233 vertices.Door ………………2593 polygon……………1305 vertices.Bridge………………5815 polygon……………2934 vertices.Stairs………………3249 polygon……………1658 vertices.4096 * 4096 texture.obj,fbx,blend format…
obj
obj
Wall_1………………1938 polygon……………971 vertices.Wall_2………………2588 polygon……………1294 vertices.Wall_3………………2470 polygon……………1237 vertices.Wall_4………………2462 polygon……………1233 vertices.Door ………………2593 polygon……………1305 vertices.Bridge………………5815 polygon……………2934 vertices.Stairs………………3249 polygon……………1658 vertices.4096 * 4096 texture.obj,fbx,blend format…
obj
obj
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
lwo 3ds mb85 obj max2008 max2008 c4d fbx
lwo 3ds mb85 obj max2008 max2008 c4d fbx
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire_Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
max2008 obj mb85 3ds c4d fbx lwo max2008
max2008 obj mb85 3ds c4d fbx lwo max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
obj mb85 3ds c4d fbx lwo max2008 max2008
obj mb85 3ds c4d fbx lwo max2008 max2008
satellite……………………7185 polygon……………………………4966 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
satellite……………………7185 polygon……………………………4966 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
satellite……………………7185 polygon……………………………4966 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
satellite……………………7185 polygon……………………………4966 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568…
obj
obj
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568…
obj
obj
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568…
obj
obj
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568…
obj
obj
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568…
obj
obj
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
column_1………………….244 polygon………………… 124 vertices.column_2………………….242 polygon………………… 123 vertices.column_3………………….244 polygon………………… 124 vertices………………2048 * 2048 texturecolumn_4………………….462 polygon………………… 233 vertices.column_5………………….466 polygon………………… 235 vertices.column_6………………….466 polygon……………………
obj
obj
column_1………………….244 polygon………………… 124 vertices.column_2………………….242 polygon………………… 123 vertices.column_3………………….244 polygon………………… 124 vertices………………2048 * 2048 texturecolumn_4………………….462 polygon………………… 233 vertices.column_5………………….466 polygon………………… 235 vertices.column_6………………….466 polygon……………………
obj
obj
column_1………………….244 polygon………………… 124 vertices.column_2………………….242 polygon………………… 123 vertices.column_3………………….244 polygon………………… 124 vertices.column_4………………….462 polygon………………… 233 vertices.column_5………………….466 polygon………………… 235 vertices.column_6………………….466 polygon………………… 235 vertices………………………………………………………………………………………………………………………………………Stairs………………….1344 polygon……………….…
obj
obj
Mountain_Rock_1………….33730 polygon………16867 vertices.Mountain_Rock_2………….21838 polygon……..10921 vertices.Mountain_Rock_3………….16524 polygon……..8264 vertices.Mountain_Rock_4………….30364 polygon………15184 vertices.Mountain_Rock_5………….15998 polygon………8001 vertices.Mountain_Rock_6………….47554 polygon………23779 vertices.Mountain_Rock_7………….44736 polygon………22370 vertices.Mountain_Rock_8………….43374 polygon………21689 vertices.4096 * 4096 texture.obj,fbx,blend…
obj
obj
column_1………………….244 polygon………………… 124 vertices.column_2………………….242 polygon………………… 123 vertices.column_3………………….244 polygon………………… 124 vertices.column_4………………….462 polygon………………… 233 vertices.column_5………………….466 polygon………………… 235 vertices.column_6………………….466 polygon………………… 235 vertices……………………………………………………………….Rock_1…………………6099 polygon………6101…
obj
obj
Stairs………………….1344 polygon………………. 675 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Stairs_albedoStairs_occlusionStairs_normalStairs_specularStairs_gloss
obj
obj
Stairs………………….1344 polygon………………. 675 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Stairs_albedoStairs_occlusionStairs_normalStairs_specularStairs_gloss
obj
obj
Stairs………………….1344 polygon………………. 675 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Stairs_albedoStairs_occlusionStairs_normalStairs_specularStairs_gloss
obj
obj
Stairs………………….1344 polygon………………. 675 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Stairs_albedoStairs_occlusionStairs_normalStairs_specularStairs_gloss
obj
obj
Stairs………………….1344 polygon………………. 675 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Stairs_albedoStairs_occlusionStairs_normalStairs_specularStairs_gloss
obj
obj
Stairs………………….1344 polygon………………. 675 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Stairs_albedoStairs_occlusionStairs_normalStairs_specularStairs_gloss
obj
obj
Stairs………………….1344 polygon………………. 675 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Stairs_albedoStairs_occlusionStairs_normalStairs_specularStairs_gloss
obj
obj
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
It’s Badass, better keep it for a top classed game to get the best out of it.use it my guy…
max
max
It’s Badass, better keep it for a top classed game to get the best out of it.use it my guy…
max
max
It’s Badass, better keep it for a top classed game to get the best out of it.use it my guy…
stl
stl
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008
3ds c4d fbx lwo mb85 obj max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
escalator staircase stairway modern architecture up move steps stair station lift mall down elevator interior shopping metro walk way subway
3ds fbx max obj
3ds fbx max obj
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Skull_Cave………………13072 polygon……………….12961 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_emissivegame ready.
obj
obj
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Classic Stairs 3D modelHigh Detailed Classic Stair model……..This High Detailed Classic Stair is a high quality, photo real model. The…
max max fbx obj
max max fbx obj
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
Wall_1………………1938 polygon……………971 vertices.Wall_2………………2588 polygon……………1294 vertices.Wall_3………………2470 polygon……………1237 vertices.Wall_4………………2462 polygon……………1233 vertices.Door ………………2593 polygon……………1305 vertices.Bridge………………5815 polygon……………2934 vertices.Stairs………………3249 polygon……………1658 vertices.4096 * 4096 texture.obj,fbx,blend format…
obj
obj
Temple……………….13710 polygon……………..13821 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Temple_dTemple_nTemple_sTemple_aogame ready.
obj
obj
Temple……………….13710 polygon……………..13821 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Temple_dTemple_nTemple_sTemple_aogame ready.
obj
obj
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj