A simple Polaroid model with UVW unwrapped Photoshop texture. PSD file provided
Tag: scrap
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Cinder Debris 3D Model
Cinder Debris low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.-Texture size 2048 x 2048 (diffuse, normal, and ambient occlusion map), PBR ready.
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Cinder Debris 3D Model
Cinder Debris low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.-Texture size 2048 x 2048 (diffuse, normal, and ambient occlusion map), PBR ready.
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Cinder Debris 3D Model
Cinder Debris low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.-Texture size 2048 x 2048 (diffuse, normal, and ambient occlusion map), PBR ready.
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Debris Pack 3D Model
This pack contain 12 debris low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.-Texture size 2048 x 2048 (diffuse, normal, and ambient occlusion map), PBR ready.All models available in .max, .fbx and .obj.Polycount:Cinder Debris – 984 poly / 494 vertsCinder Debris 2 – 992 poly / 498 vertsCinder Debris 3 – 963 poly / 484 vertsCinder Debris 4 – 955 poly / 481 vertsCinder Debris 5 – 886 poly / 445 vertsCinder Debris 6 – 884 poly / 444 vertsCinder Debris 7 – 1181 poly / 593 vertsCinder Debris 8 – 990 poly / 497 vertsCinder Debris 9 – 1002 poly / 503 vertsCinder Debris 10 – 970 poly / 487 vertsCinder Debris 11 – 754 poly / 379 vertsCinder Debris 12 – 1384 poly / 694 verts
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Cinder Debris 3D Model
Cinder Debris low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.-Texture size 2048 x 2048 (diffuse, normal, and ambient occlusion map), PBR ready.
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Cinder Debris 3D Model
Cinder Debris low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.-Texture size 2048 x 2048 (diffuse, normal, and ambient occlusion map), PBR ready.
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Cinder Debris 3D Model
Cinder Debris low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.-Texture size 2048 x 2048 (diffuse, normal, and ambient occlusion map), PBR ready
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Cinder Debris 3D Model
Cinder Debris low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.-Texture size 2048 x 2048 (diffuse, normal, and ambient occlusion map), PBR ready.
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Cinder Debris 3D Model
Cinder Debris low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.-Texture size 2048 x 2048 (diffuse, normal, and ambient occlusion map), PBR ready.
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Cinder Debris 3D Model
Cinder Debris low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.-Texture size 2048 x 2048 (diffuse, normal, and ambient occlusion map), PBR ready.
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Cinder Debris 3D Model
Cinder Debris low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.-Texture size 2048 x 2048 (diffuse, normal, and ambient occlusion map), PBR ready.
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Cinder Debris 3D Model
Cinder Debris low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.-Texture size 2048 x 2048 (diffuse, normal, and ambient occlusion map), PBR ready.
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Scrap Jet fighter splits 3D Print Model
Summary
Split of the Scrap Jet by Festera521to make it easy to print. Printed this at 185% scale to match size of an Ork Dakkajet.
Print Settings
Printer Brand:
Prusa Printer:
Prusa Mk2 Rafts:
No Supports:
Yes Resolution:
0.05mm Infill:
Yes Notes:
Printed at 0.05mm resolution and it came out great. Would probably look very nice at 0.1mm layers as well. -

Wooden Plank Lumber Sawdust Debris 3D Model
The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.




