The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.Model formats:- *.max (3ds Max 2008 scanline)- *.max (3ds Max 2008 vray)- *.fbx (Multi Format)- *.obj (Multi Format)- *.3ds (Multi Format)- *.mb (Maya 8.5)- *.lwo (Lightwave 6)- *.c4d (Cinema 4D 11)* renders Are made in 3ds Max 2008 using vray 1.5 (studio environment is not included in the set)If you need any other formats we are more than happy to make them for you.The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.We greatly appreciate you choosing our 3D models and hope they will be of use.We look forward to continuously dealing with you.Sincerely Yours,Hum3D Team
Tag: Powered
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Hyundai Nexo 2019 3D Model
– detailed exterior, simple interior.- every object has material’s name, you can easily change or apply materials….max format:Rar archive contains:1. 3ds max 2011 with vray materials, which you can see in preview images studio renders. Carpaint colour can be slightly different. Lighting and render setup included but render results can be different because photoshop was used to correct contrast, brightness, saturation etc.. but Photoshop CS6 macro file (.atn) for post production is also included.2. 3ds max 2011 with mental ray materials, which you can see in preview images on outdoor renders. Carpaint colour can be different. Enviroment not included.3. 3ds max 2011 with simple standard materials scanlineJust put into your scene and render!In each scene model is provided with mesh smooth modifier on stack on objects that need it. Mesh smooth is set 1 or 2 for renders. Exterior and wheels are in different layers…obj format:Rar archive contains two versions of model:1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.2. Exported after appllying mesh smooth. Just import, apply materials and renderSimple materials, textures may have to be added manually…lwo, .c4d format:Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.Simple materials, textures may have to be added manually. In Cinema 4D some elements may have to be optimized…fbx and .3ds format:Rar archive contains model exported after appllying mesh smooth. Just import, apply materials and render.Simple materials, textures may have to be added manually…Polycount:without meshsmooth max,obj,lwo,c4d: 300 000 polygonscollapsed fbx,3ds,obj: 3 100 000 faces/ 1 700 000 polygons
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Retro Rubber Band Powered Rocket 3D Print Model
Summary
I have had this rubber band launched rocket for as long as I can remember… at least 35 years. Unlike today’s toys, aside from the occasional rubber band replacements, this thing has stood the test of time! I thought I would share this piece of nostalgia with all of you.
You can, of course, print your rocket in whatever color scheme you like, but the original was molded in red and white, as shown in the illustrations. The completed rocket is 245mm tall, including the grip. The main body itself is 195mm tall. What with the additions I’ve added to my Tevo Tarantula, I only have 170mm available on the Z axis. For this reason, I have provided two versions of the main rocket body. I highly suggest that you use the _1piece model if at all possible. If, like me, though, you can’t, you can print the _upper and _lower halves and glue them together.
ADDITIONAL PARTS NEEDED
You will need a few non-printed items to finish your model:
small snap swivel (the type used for fishing)
small parachute – if you don’t have a commercial parachute, this is an excellent tutorial on making one from a plastic bag
cotton string
rubber band, large
rubber band, mediumPrint Settings
Printer:
Tevo Tarantula
Supports:
Yes
Resolution:
0.2mm
Notes:
All pieces should be printed in the orientation presented in the STL files with [Supports Everywhere] enabled. The only exception to the need for support is the launcher and the baydoor_fin. Furthermore, due to their small footprint, you should use a fairly large [Brim] – 7mm or so – for the grip and the stabilizer_fin. I recommend 100% infill, just for strength. I tried slicing with less infills and, honestly, the added amount of filament required and the additional time needed was not significantly different enough to warrant using anything less than 100%. I printed with a layer height of 0.2mm, but I don’t think that it too critical.
Post-Printing
**ASSEMBLING THE ROCKET**
Assembly is pretty straight forward as you can see from the assembly diagrams.
Hook the holes in the grip over the pins in the ejector, making sure that the hook is on top.
Slide a rubber band over the ejector so that it is around the rear section. Pull the rubber band up and loop it around the hook on the grip, running the rubber band through the notch of the ejector. This will pull the ejector up at a 90° angle. Make sure that the rubber band is not too tight or the door won’t stay closed during the rocket’s ascent.
Keeping the ejector/grip assembly straight, slide both pieces into the body from the rear. Once in the body, the ejector will snap back to a 90° angle. Don’t worry about that right now.
Slide the stabilizer fin into the slot in the rear – narrow end forward and two lines on top – making sure that it goes through the grip and out the slot on the other side. You will need to make sure that once the fin is through, you have one one of the raised lines on top of the fin on either side of the body. This is what keeps the fin in place.
Glue the nose cone to the front of the rocket.
Push the bay door fin down on to it’s mount on the bay door – narrow end forward. There is a small bump on either side of the mount that will keep the fin in place. You can glue this fin on for added security, if you’d like.
Insert the pins on the inner font of the bay door into their associated holes in the main body, being careful as you spread the legs so as not to break them.
Tie a 5 or 6 inch long piece of cotton string to the bay door mount where indicated in the diagram.
Attach a parachute, via a snap swivel, to the ejector where indicated on the diagram.
Lightly fold and wrap the parachute using standard rocketry procedures and place it in the front section of the ejector. I have included a PDF explaining how to pack the chute if you need it.
Press the ejector / parachute down into the rocket and close the bay door. Take the string that you tied around the mount earlier and bring it back past the top tail fin. For storage, to keep the bay door closed, simply wrap the string around the grip and tie it off.**PREPARING THE LAUNCHER**
To prepare the launcher, you will need to cut your large rubber band so that you have one long piece.
Tie a knot in one end of the rubber band and slip the other end through one of the bottom holes on the launcher.
Thread the loose end of the band back through the top hole on the same side.
Pull the loose end through the top hole on the other side and back through the last bottom hole.
Tie a knot in the loose end of the rubber band.
Finally, pull the large loop so that the knot are firmly up against the plastic.**LAUNCHING YOUR ROCKET**
Now you are all set for the fun part! With your parachute loaded, and the bay door closed, make sure the string is hanging loosely. Pull the free end of the string back past the top fin and hold it against the side of the grip – thumb on one side and forefinger on the other. Loop the hook at the front of the rocket on the rubber band on the launcher. Holding the grip in one hand and the launcher in the other, pull back and aim upwards. Let go of the grip and watch your rocket soar upwards.
**HOW IT WORKS**
The wind resistance against the bay door will keep the door closed as the rocket soars upwards. As the rocket slows, the wind resistance forcing down on the door lessens. As soon as the rubber band inside is able to overcome the force of the air rushing past the fin, the ejector will spring outwards, opening the bay door and ejecting to parachute. As the rocket begins to fall, the air will grab the parachute and pop it open, allowing your rocket to gradually, and safely, drift back down to earth.
HAPPY FLIGHTS -

Sci-fi mech 3D Model
3d model of sci-fi mech with original design.The model has two settings: CombatMech with weapons at the end of main arms and WorkerMech with four fingers rotating hands ant the end of main arms.The model is not rigged but each body part is groupped correctly with other parts. So it can be posed rotating the joint points.Made in cinema4d R12. Other formats have textures too. .fbx format is good for importing in 3dstudio max and Maya.The CombatMech counts:Polygons 27470Vertices 28161The WorkerMech counts:Polygons 27952Vertices 28491This model is only artistic representation of the subject matter. The design is original.
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WATER POWERED – LED FLASHLIGHT Free 3D Model
I’ll Show You – How deliver electric power in alternative ways… Free Geen Energy without poison or toxinsI named this MEDELIS BATTERYThis battery generates electric power out of Tap Water (drinking water, river,lake,rain or any similar liquid)…its small, powerful and super basicMEDELIS BATTERY will generates electricity until the water dries up…for many hours (you can always refill water – make it work again)if you do not let water to dried (put it all in a plastic bag) battery will generates electric power for very long, long….long timeTo make LED-Flashlight you will need some stuffs…LED 5mm, Copper Wire, Magnesium Ribbon & Cotton Wipes…(MAKEUP REMOVER WIPES)for more info watch my vids… https://youtu.be/w0Dg78SIsTw
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PC Cooler Powered Turbine 3D Print Model
Summary
This is still a WIP. the idea is to have a PC cooler Trowing air through a duct in to the Combustion chamber so that it works just like a real turbine. but instead of fuel, were adding compressed air.
How I Designed Thisinitial design.
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TJBot – A DIY Robot powered by IBM Watson Cognitive Services 3D Print Model
Summary
This thing contains files to 3D TJBot – a do-it-yourself, open-source kit to learn, experiment with and explore AI using IBM Watson services. Once built, you can add a list of components ( raspberry pi, RGB LED, a microphone, speaker, a servo motor, and a camera) and then run sample code that allows the robot listen, speak, translate text, lookup the weather, wave its arm etc using various IBM Watson AI services.
Printing
Please print the right and left leg with supports. All other parts can be printed as is.
Want to Learn More?
View a step by step instructable on how to 3D print TJBot on Instructables.
Visit the TJBot website to learn more about the project. Hint: You can also make TJBot from laser cut cardboard.
Visit the TJBot [Github Repo].(https://github.com/ibmtjbot/tjbot) to learn more about how you can program TJBot.
Enjoy!
Post-PrintingGot all your parts printed? Here is how to assemble it all.
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XB-70 Valkyrie 3D Model
XB-70 valkyrie supersonic Aircraft Avro Vulcan Rigged Hawker Siddeley jet powered jet-powered delta wing strategic bomber plane royal air force RAF vray transport transportatio
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Boom Lift 1 Textured 3D Model
This is a model of a Boom Lift.Originally created with Blender 2.79.|| USAGE ||This model is suitable for use in broadcast, advertising, design visualization, real-time, video game etc.|| SPECS ||This model contains 112 separate objects.This model contains 22216 polygons.This model contains Blender Cycles materials.|| PRESENTATION IMAGES ||All preview images are rendered with Blender Cycles Renderer.Product is ready to render.Render setup is included as a separate Blender file, which is needed to produce images that match the thumbnails.|| TEXTURES ||Textures have 8 bits per channel.Boom_Lift_1_Textured_BaseColor_Blue.png 4096×4096.Boom_Lift_1_Textured_BaseColor_Green.png 4096×4096.Boom_Lift_1_Textured_BaseColor_Orange.png 4096×4096.Boom_Lift_1_Textured_BaseColor_Red.png 4096×4096.Boom_Lift_1_Textured_Metallic.png 4096×4096.Boom_Lift_1_Textured_Normal.png 4096×4096 X+Y-Z+.Boom_Lift_1_Textured_Roughness.png 4096×4096.|| GENERAL ||Model is built to real-world scale(the unit system is metric).No third-party renderer or plug-ins needed.|| ADDITIONAL NOTES ||Other file formats. May be needed to reassign textures and will not render like the preview images.-FBX-OBJ
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Boom Lift 1 3D Model
This is a model of a Boom Lift.Originally created with Blender 2.79.|| USAGE ||This model is suitable for use in broadcast, film medium/close-up, advertising, design visualization etc.|| SPECS ||This model contains 112 separate objects.This model contains 22216 polygons.This model contains Blender Cycles materials.|| PRESENTATION IMAGES ||All preview images are rendered with Blender Cycles Renderer.Product is ready to render.Render setup is included as a separate Blender file, which is needed to produce images that match the thumbnails.|| GENERAL ||Model is built to real-world scale(the unit system is metric).No third-party renderer or plug-ins needed.|| ADDITIONAL NOTES ||Other file formats. May be needed to reassign materials and will not render like the preview images.-FBX-OBJ
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U-Boat Seehund 3D Model
Borey Borei Class Submarine Project 955 nuclear powered ballistic missile russian navy K-550 Alexander Nevsky ssbn bulava war BIBER
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Submarine 3D Model
Borey Borei Class Submarine Project 955 nuclear powered ballistic missile russian navy K-550 Alexander Nevsky ssbn bulava war BIBER
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Aircraft Avro Vulcan 3D Model
Aircraft Avro Vulcan Rigged Hawker Siddeley jet powered jet-powered delta wing strategic bomber plane royal air force RAF vray transport transportatio
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Adam Audio S6X 3D Model
This is a model of main monitor speakerfrom Adam Audio S6XCreated with 3ds Max 2008 and V-ray 2.0Model is built to real-world scaleUnits used: millimetersGamma 2.2V-Ray materials textures includeLIghts and cameras, scene setup are not included in the fileFile formats other than 3ds Max exported as base mesh and smoothedAll preview images are rendered with 3DS Max and V-RayThis model contains 29 separate objectsThis model contain 99890 quads, 4222 tris, and no ngonsThis model contains 104112 polygons with TurboSmooth OFFThis model contains 513731 polygons with TurboSmooth ON (set to 2 iterations.)Number of textures – 82048*2048 – 32200*1564 – 12500*1765 – 12851*2852 – 15500*2891 – 16000*6000 – 1
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Adam Audio S7A Mk2 3D Model
This is a model of main monitor speakerfrom Adam Audio S7A Mk2Created with 3ds Max 2008 and V-ray 2.0Model is built to real-world scaleUnits used: millimetersGamma 2.2V-Ray materials textures includeLIghts and cameras, scene setup are not included in the fileFile formats other than 3ds Max exported as base mesh and smoothedAll preview images are rendered with 3DS Max and V-RayThis model contains 33 separate objectsThis model contain 113894 quads, 5680 tris, and no ngonsThis model contains 119574 polygons with TurboSmooth OFFThis model contains 555813 polygons with TurboSmooth ON (set to 2 iterations.)Number of textures – 102048*2048 – 42200*1564 – 12500*1765 – 12851*2852 – 14800*4800 – 15500*2891 – 16000*6000 – 1
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Adam Audio S5X-H 3D Model
This is a model of main monitor speakerfrom Adam Audio S5X-HCreated with 3ds Max 2008 and V-ray 2.0Model is built to real-world scaleUnits used: millimetersGamma 2.2V-Ray materials textures includeLIghts and cameras, scene setup are not included in the fileFile formats other than 3ds Max exported as base mesh and smoothedAll preview images are rendered with 3DS Max and V-RayThis model contains 32 separate objectsThis model contain 107494 quads, 7304 tris, and no ngonsThis model contains 114798 polygons with TurboSmooth OFFThis model contains 367551 polygons with TurboSmooth ON (set to 2 iterations.)Number of textures – 112000*2000 – 12048*2048 – 42200*1564 – 12400*1200 – 12852*2851 – 15500*4838 – 15500*1635 – 16000*6000 – 1
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Adam Audio S5X-V 3D Model
This is a model of main monitor speakerfrom Adam Audio S5X-VCreated with 3ds Max 2008 and V-ray 2.0Model is built to real-world scaleUnits used: millimetersGamma 2.2V-Ray materials textures includeLIghts and cameras, scene setup are not included in the fileFile formats other than 3ds Max exported as base mesh and smoothedAll preview images are rendered with 3DS Max and V-RayThis model contains 32 separate objectsThis model contain 89318 quads, 6057 tris, and no ngonsThis model contains 95375 polygons with TurboSmooth OFFThis model contains 298273 polygons with TurboSmooth ON (set to 2 iterations.)Number of textures – 112000*2000 – 12048*2048 – 42200*1564 – 12400*1200 – 12852*2851 – 13812*5500 – 15500*1635 – 16000*6000 – 1
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Adam Audio S5X-H 3D Model
This is a model of main monitor speakerfrom Adam Audio S5X-HCreated with 3ds Max 2008 and V-ray 2.0Model is built to real-world scaleUnits used: millimetersGamma 2.2V-Ray materials textures includeLIghts and cameras, scene setup are not included in the fileFile formats other than 3ds Max exported as base mesh and smoothedAll preview images are rendered with 3DS Max and V-RayThis model contains 32 separate objectsThis model contain 107494 quads, 7304 tris, and no ngonsThis model contains 114798 polygons with TurboSmooth OFFThis model contains 367551 polygons with TurboSmooth ON (set to 2 iterations.)Number of textures – 112000*2000 – 12048*2048 – 42200*1564 – 12400*1200 – 12852*2851 – 15500*4838 – 15500*1635 – 16000*6000 – 1
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Adam Audio S4X-H 3D Model
This is a model of midfield monitor speakerfrom Adam Audio S4X-HCreated with 3ds Max 2008 and V-ray 2.0Model is built to real-world scaleUnits used: millimetersGamma 2.2V-Ray materials textures includeLIghts and cameras, scene setup are not included in the fileFile formats other than 3ds Max exported as base mesh and smoothedAll preview images are rendered with 3DS Max and V-RayThis model contains 29 separate objectsThis model contain 80545 quads, 4992 tris, and no ngonsThis model contains 85537 polygons with TurboSmooth OFFThis model contains 271134 polygons with TurboSmooth ON (set to 2 iterations.)Number of textures – 102000*2000 – 12048*2048 – 32200*1564 – 12400*1200 – 12852*2851 – 15500*3183 – 15500*1635 – 16000*6000 – 1
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Adam Audio S4X-V 3D Model
This is a model of midfield monitor speakerfrom Adam Audio S4X-VCreated with 3ds Max 2008 and V-ray 2.0Model is built to real-world scaleUnits used: millimetersGamma 2.2V-Ray materials textures includeLIghts and cameras, scene setup are not included in the fileFile formats other than 3ds Max exported as base mesh and smoothedAll preview images are rendered with 3DS Max and V-RayThis model contains 29 separate objectsThis model contain 67662 quads, 4638 tris, and no ngonsThis model contains 72300 polygons with TurboSmooth OFFThis model contains 206614 polygons with TurboSmooth ON (set to 2 iterations.)Number of textures – 102000*2000 – 12048*2048 – 32200*1564 – 12400*1200 – 12852*2851 – 15500*3183 – 15500*1635 – 16000*6000 – 1
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Adam Audio S4X-H 3D Model
This is a model of midfield monitor speakerfrom Adam Audio S4X-HCreated with 3ds Max 2008 and V-ray 2.0Model is built to real-world scaleUnits used: millimeters Gamma 2.2V-Ray materials textures includeLIghts and cameras, scene setup are not included in the fileFile formats other than 3ds Max exported as base mesh and smoothed All preview images are rendered with 3DS Max and V-RayThis model contains 29 separate objectsThis model contain 80545 quads, 4992 tris, and no ngonsThis model contains 85537 polygons with TurboSmooth OFFThis model contains 271134 polygons with TurboSmooth ON (set to 2 iterations.)Number of textures – 102000*2000 – 12048*2048 – 32200*1564 – 12400*1200 – 12852*2851 – 15500*3183 – 15500*1635 – 16000*6000 – 1
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Adam Audio S4X-V 3D Model
This is a model of midfield monitor speakerfrom Adam Audio S4X-VCreated with 3ds Max 2008 and V-ray 2.0Model is built to real-world scaleUnits used: millimeters Gamma 2.2V-Ray materials textures includeLIghts and cameras, scene setup are not included in the fileFile formats other than 3ds Max exported as base mesh and smoothed All preview images are rendered with 3DS Max and V-RayThis model contains 29 separate objectsThis model contain 67662 quads, 4638 tris, and no ngonsThis model contains 72300 polygons with TurboSmooth OFFThis model contains 206614 polygons with TurboSmooth ON (set to 2 iterations.)Number of textures – 102000*2000 – 12048*2048 – 32200*1564 – 12400*1200 – 12852*2851 – 15500*3183 – 15500*1635 – 16000*6000 – 1
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Adam Audio S3X-H 3D Model
This is a model of midfield monitor speakerfrom Adam Audio S3X-HCreated with 3ds Max 2008 and V-ray 2.0Model is built to real-world scaleUnits used: millimetersGamma 2.2V-Ray materials textures includeLIghts and cameras, scene setup are not included in the fileFile formats other than 3ds Max exported as base mesh and smoothedAll preview images are rendered with 3DS Max and V-RayThis model contains 28 separate objectsThis model contain 78095 quads, 4918 tris, and no ngonsThis model contains 83013 polygons with TurboSmooth OFFThis model contains 249278 polygons with TurboSmooth ON (set to 2 iterations.)Number of textures – 102000*2000 – 12048*2048 – 32200*1564 – 12400*1200 – 12852*2851 – 15500*3138 – 15500*1635 – 16000*6000 – 1
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Adam Audio S3X-V 3D Model
This is a model of midfield monitor speakerfrom Adam Audio S3X-VCreated with 3ds Max 2008 and V-ray 2.0Model is built to real-world scaleUnits used: millimetersGamma 2.2V-Ray materials textures includeLIghts and cameras, scene setup are not included in the fileFile formats other than 3ds Max exported as base mesh and smoothedAll preview images are rendered with 3DS Max and V-RayThis model contains 29 separate objectsThis model contain 71305 quads, 4772 tris, and no ngonsThis model contains 76077 polygons with TurboSmooth OFFThis model contains 211814 polygons with TurboSmooth ON (set to 2 iterations.)Number of textures – 101635*5500 – 12000*2000 – 12048*2048 – 32200*1564 – 12400*1200 – 12852*2851 – 15500*3183 – 16000*6000 – 1
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Adam Audio S3X-H 3D model 3D Model
This is a model of midfield monitor speakerfrom Adam Audio S3X-HCreated with 3ds Max 2008 and V-ray 2.0Model is built to real-world scaleUnits used: millimeters Gamma 2.2V-Ray materials textures includeLIghts and cameras, scene setup are not included in the fileFile formats other than 3ds Max exported as base mesh and smoothed All preview images are rendered with 3DS Max and V-RayThis model contains 28 separate objectsThis model contain 78095 quads, 4918 tris, and no ngonsThis model contains 83013 polygons with TurboSmooth OFF (84384)This model contains 249278 polygons with TurboSmooth ON (set to 2 iterations.)Number of textures – 102000*2000 – 12048*2048 – 32200*1564 – 12400*1200 – 12852*2851 – 15500*3138 – 15500*1635 – 16000*6000 – 1
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3D Adam Audio S3X-V model 3D Model
This is a model of midfield monitor speakerfrom Adam Audio S3X-VCreated with 3ds Max 2008 and V-ray 2.0Model is built to real-world scaleUnits used: millimeters Gamma 2.2V-Ray materials textures includeLIghts and cameras, scene setup are not included in the fileFile formats other than 3ds Max exported as base mesh and smoothed All preview images are rendered with 3DS Max and V-RayThis model contains 29 separate objectsThis model contain 71305 quads, 4772 tris, and no ngonsThis model contains 76077 polygons with TurboSmooth OFFThis model contains 211814 polygons with TurboSmooth ON (set to 2 iterations.)Number of textures – 101635*5500 – 12000*2000 – 12048*2048 – 32200*1564 – 12400*1200 – 12852*2851 – 15500*3183 – 16000*6000 – 1
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Adam Audio S1X 3D Model
This is a model of nearfield monitor active speaker
from Adam Audio S1X
Created with 3ds Max 2008 and V-ray 2.0
Model is built to real-world scale
Units used: millimeters
Gamma 2.2
V-Ray materials textures include
LIghts and cameras, scene setup are not included in the file
File formats other than 3ds Max exported as base mesh and smoothed
All preview images are rendered with 3DS Max and V-Ray
This model contains 23 separate objects
This model contain 37667 quads, 1820 tris, and no ngons
This model contains 39487 polygons with TurboSmooth OFF
This model contains 126570 polygons with TurboSmooth ON (set to 2 iterations.)
Number of textures – 8
2048*2048 – 3
2200*1564 – 1
2400*1200 – 1
2852*2851 – 1
3165*5500 – 1
6000*6000 – 1 -

Adam Audio S2X 3D Model
This is a model of nearfield monitor speaker
from Adam Audio S2X
Created with 3ds Max 2008 and V-ray 2.0
Model is built to real-world scale
Units used: millimeters
Gamma 2.2
V-Ray materials textures include
LIghts and cameras, scene setup are not included in the file
File formats other than 3ds Max exported as base mesh and smoothed
All preview images are rendered with 3DS Max and V-Ray
This model contains 26 separate objects
This model contain 64756 quads, 4638 tris, and no ngons
This model contains 69394 polygons with TurboSmooth OFF
This model contains 158062 polygons with TurboSmooth ON (set to 2 iterations.)
Number of textures – 10
2000*2000 – 1
2048*2048 – 3
2200*1564 – 1
2400*1200 – 1
2852*2851 – 1
3182*5500 – 1
5500*1635 – 1
6000*6000 – 1 -

Solar Powered Wall Light 3D Model
3D Solar Powered Wall Light Created and Rendered in BlenderFeatures:-5 Different Format Included: Blender(Deafult), 3ds, dae,, fbx, obj-Everythings UV Unwrapped-Blender Scene and Node Included-Lowpoly Gameready

