obj
Armor…………..11960 polygon………………..6083 vertices.Skirt…………..6030 polygon………………..3169 vertices.Helmet………….6042 polygon………………..3209vertices.Sandals………….9100 polygon…………………4826 vertices.Shield………….1626 polygon………………..884 vertices.Sword…………..2912 polygon………………..1645 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic.obj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Armor…………..11960 polygon………………..6083 vertices.Skirt…………..6030 polygon………………..3169 vertices.Helmet………….6042 polygon………………..3209vertices.Sandals………….9100 polygon…………………4826 vertices.Shield………….1626 polygon………………..884 vertices.Sword…………..2912 polygon………………..1645 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic.obj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Armor…………..11960 polygon………………..6083 vertices.Skirt…………..6030 polygon………………..3169 vertices.Helmet………….6042 polygon………………..3209vertices.Sandals………….9100 polygon…………………4826 vertices.Shield………….1626 polygon………………..884 vertices.Sword…………..2912 polygon………………..1645 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic.obj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Armor…………..11960 polygon………………..6083 vertices.Skirt…………..6030 polygon………………..3169 vertices.Helmet………….6042 polygon………………..3209vertices.Sandals………….9100 polygon…………………4826 vertices.Shield………….1626 polygon………………..884 vertices.Sword…………..2912 polygon………………..1645 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic.obj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Armor…………..11960 polygon………………..6083 vertices.Skirt…………..6030 polygon………………..3169 vertices.Helmet………….6042 polygon………………..3209vertices.Sandals………….9100 polygon…………………4826 vertices.Shield………….1626 polygon………………..884 vertices.Sword…………..6576polygon………………..3341 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic.obj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Armor…………..11960 polygon………………..6083 vertices.Skirt…………..6030 polygon………………..3169 vertices.Helmet………….6042 polygon………………..3209vertices.Sandals………….9100 polygon…………………4826 vertices.Shield………….1626 polygon………………..884 vertices.Sword…………..6576polygon………………..3341 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic.obj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Sword_1………….2162 polygon…………………1395 vertices.Sword_2………….2662 polygon…………………1493 vertices.Sword_3………….1310 polygon…………………695vertices.Sword_4………….1162 polygon…………………621 vertices.Sword_5………….1194 polygon…………………650 vertices.2048*2048 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic._Roughnessobj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Sword_1………….2162 polygon…………………1395 vertices.Sword_2………….2662 polygon…………………1493 vertices.Sword_3………….1310 polygon…………………695vertices.Sword_4………….1162 polygon…………………621 vertices.Sword_5………….1194 polygon…………………650 vertices.2048*2048 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic._Roughnessobj,fbx,blend, format models.low polygon mdels.game ready ..sword spear rome…
obj
obj
Sword_1………….2162 polygon…………………1395 vertices.Sword_2………….2662 polygon…………………1493 vertices.Sword_3………….1310 polygon…………………695vertices.Sword_4………….1162 polygon…………………621 vertices.Sword_5………….1194 polygon…………………650 vertices.2048*2048 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic._Roughnessobj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Sword_1………….2162 polygon…………………1395 vertices.Sword_2………….2662 polygon…………………1493 vertices.Sword_3………….1310 polygon…………………695vertices.Sword_4………….1162 polygon…………………621 vertices.Sword_5………….1194 polygon…………………650 vertices.2048*2048 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic._Roughnessobj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
shield…………..690 polygon…………………374 vertices.sword……………296 polygon…………………152 vertices.spear……………82 polygon…………………52 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic._Roughnessobj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
shield…………..690 polygon…………………374 vertices.sword……………296 polygon…………………152 vertices.spear……………82 polygon…………………52 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic._Roughnessobj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
shield…………..690 polygon…………………374 vertices.sword……………296 polygon…………………152 vertices.spear……………82 polygon…………………52 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic._Roughnessobj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
shield…………..690 polygon…………………374 vertices.sword……………296 polygon…………………152 vertices.spear……………82 polygon…………………52 vertices.2048*2048 texture…uv map::_Base_Color_Glossiness_Normal_Specularobj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
The northern pike (Esox lucius), known simply as a pike in Britain, Ireland, most of Canada, and most parts of…
fbx obj blend 3ds
fbx obj blend 3ds
Pike, or common pike, (Latin Esox lucius) is a fish of the pike family. Distributed in the fresh waters of…
blend fbx obj 3ds
blend fbx obj 3ds
The lamps of the “Pike 12” is very similar to the lamps of the “Ink”. Its main difference is a…
fbx
fbx
“Pike 20″ – mid-size cylindrical led lamp. This model is universal and suitable for almost any project. It can be…
fbx
fbx
This is one of the variants of track lights with high power. The use of track lighting of the latest…
fbx
fbx