** 2 Models **This is Rocks V03.It is rock for animation and game.Model completely UVunwrapped.The rocks are pretty low polygon.I…
3ds dae fbx ma max mb obj png
3ds dae fbx ma max mb obj png
** 3 Models **This is Rocks V01.It is rock for animation and game.Model completely UVunwrapped.The rocks are pretty low polygon.I…
3ds dae fbx ma max mb obj png
3ds dae fbx ma max mb obj png
A beautiful model of a cartoon monster dragon.The model created with Maya 2014 using scaneline render so no plugin required…
c4d obj max mb fbx
c4d obj max mb fbx
A beautiful model of a fantasy monster snake.The model created with Maya 2014 using scaneline render so no plugin required…
fbx max mb obj c4d
fbx max mb obj c4d
Simple model with 2 UV Maps: Main and Lightmap, contains material with all colors
blend
blend
Spear 1Spear model ready for Virtual Reality (VR), Augmented Reality (AR), games, Postproduction, Photomanipulation and other real-time apps.Low PolyRendered in…
fbx jpg max2013 jpg 3ds fbx dae skp unitypacka
fbx jpg max2013 jpg 3ds fbx dae skp unitypacka
3D model of medieval windmill.Available 3d model format:.max (Autodesk 3ds Max)Texture format: psd, tgause it for 3d visualization project, CG…
max jpg
max jpg
Low poly 3d model of cartoon medieval house.Available 3d model format:.max (Autodesk 3ds Max)Texture format: jpgit has been used in…
max jpg
max jpg
Low poly 3d model of cartoon medieval house.Available 3d model format:.max (Autodesk 3ds Max)Texture format: ddsit has been used in…
max jpg
max jpg
Low poly 3d model of medieval town house.Available 3d model format:.max (Autodesk 3ds Max)Texture format: psdit has been used in…
max jpg
max jpg
Made in Autodesk MAYA.Model1 object 1 texturesFor 3ds MAX: when importing an OBJ file into the scene, put Maya in…
3ds fbx obj png png png
3ds fbx obj png png png
Formats:.blend.obj.fbxTextures(PNG):-color-normal map-specular
png blend fbx 3ds
png blend fbx 3ds
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 png max2008
3ds c4d fbx lwo mb85 obj max2008 png max2008
Preview: Big Brass Candle Holder.Height im meters: 2.53mDiameter: 78cmTextures are in 2048×2048 pixelsTextures include:BasecolorRoughnessMetallicEmissionNormal Map
fbx obj png blend
fbx obj png blend
Preview: Big Brass Candle Holder.Height im meters: 2.53mDiameter: 78cmTextures are in 2048×2048 pixelsTextures include:BasecolorRoughnessMetallicEmissionNormal Map
fbx obj png blend
fbx obj png blend
All Textured 2048×2048 Full HD QualityPBR Ready – Model is Ready to RenderCreated Substance DesignerCustimized Substance PainterUV Coordinated Fnish Use…
max obj max 3ds fbx max
max obj max 3ds fbx max
game-optimized model of a medieval port without textures, because the project with textures was lost.
fbx
fbx
game-optimized model of a medieval ship without textures, because the project with textures was lost.
fbx
fbx
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire_Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.Vase_2……………………1114 polygon…………576 vertices.Vase_3……………………2494 polygon…………1286 vertices.Vase_4……………………1886 polygon…………960 vertices.Vase_5……………………2208 polygon…………1111 vertices.Vase_6……………………2208 polygon…………1111 vertices.Vase_7……………………2208 polygon…………1111 vertices.Vase_8………………….. 2288 polygon…………11151 vertices.Vase_9……………………2854 polygon…………1473 vertices.2048…
obj
obj
Closet low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Lowpoly closet 3d modelUv…
obj
obj
Old Closet Shelf low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Low poly…
obj
obj
The Ancient castle collection includes 2 part: set of 12 castle constructions and example castle (on prewie).All models are lowpoly>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>All…
obj 3ds fbx dae blend
obj 3ds fbx dae blend
ntended for game, video, background use. Low poly game 3d model of weapon was not intended for subdivision.Features:- comfortable Unwrapped…
obj 3ds max fbx ma
obj 3ds max fbx ma
Runic Sword low-poly 3d model ready games and other real-time apps.High detail and realistic sword model for your rendering projects.Features:PBR…
fbx 3ds obj dae
fbx 3ds obj dae
3D HD Model of PEACHFiles in Winrar Archives.Located in Scene XYZ=0,0,0.:::Formats:::..obj / Located in Scene in XYZ=0,0,0.fbx 2006 / Located…
jpg obj mb2008 max2015 fbx
jpg obj mb2008 max2015 fbx
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.Vase_2……………………1114 polygon…………576 vertices.Vase_3……………………2494 polygon…………1286 vertices.Vase_4……………………1886 polygon…………960 vertices.Vase_5……………………2208 polygon…………1111 vertices.Vase_6……………………2208 polygon…………1111 vertices.Vase_7……………………2208 polygon…………1111 vertices.Vase_8………………….. 2288 polygon…………11151 vertices.Vase_9……………………2854 polygon…………1473 vertices.2048…
obj
obj
Here is game ready low poly fantasy 3d model of warrior dragon.This model is not rigged.All textures and material are…
mb max fbx c4d obj
mb max fbx c4d obj
This Is A Model Of A Medieval TowerIt Has Real Looking Textures With Normal Maps…The Textures Are (Stone Wall, Wood,…
jpg blend fbx obj
jpg blend fbx obj
Medieval Well Lowpoly low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Medieval Well…
obj
obj
3D HD Model of MEDIEVAL CHESTFiles in Winrar Archives.Native format is Autodesk Maya 2008Located in Scene XYZ=0,0,0.:::Formats:::..obj / Located in…
fbx max2015 mb2008 obj jpg
fbx max2015 mb2008 obj jpg
Catapult KitVery Detailed Medieval Catapult.Great for game genre like Tower Defense, morphing, strategy etc.* Low Poly (Catapult with wheels, and…
fbx obj max 3ds
fbx obj max 3ds
This is a high definition quality polygon 3d model of a Medieval ship 3d model with PBR and V-Ray textures.…
max
max
This model is an accurate representation of Medieval Set structures for building your own castle.3d model architecture building residential building…
mb2017
mb2017
Low-Poly PBR Textured Game Ready Rustic Wooden Crate- Game Ready model- Low poly Mesh- High Poly mesh baked on Low…
fbx 3ds max max obj png
fbx 3ds max max obj png
PBR Textured Wooden Bench Model- Game Ready model- Low poly Mesh- High Poly mesh baked on Low Poly mesh.- Model…
max obj max fbx 3ds png
max obj max fbx 3ds png
PBR Textured Wooden Bucket Model- Game Ready model- Low poly Mesh- High Poly mesh baked on Low Poly mesh.- Model…
png 3ds max max obj fbx
png 3ds max max obj fbx
Vase_1……………………3628 polygon…………1860 vertices.Vase_2……………………1114 polygon…………576 vertices.Vase_3……………………2494 polygon…………1286 vertices.Vase_4……………………1886 polygon…………960 vertices.Vase_5……………………2208 polygon…………1111 vertices.Vase_6……………………2208 polygon…………1111 vertices.Vase_7……………………2208 polygon…………1111 vertices.Vase_8………………….. 2288 polygon…………11151 vertices.Vase_9……………………2854 polygon…………1473 vertices.2048…
obj
obj
Мультяшный дом, красивый, моя первая работаcartoon house, beautiful, my first job
obj
obj
This Textured (Thrown) axe comes with 2 Different Textures; with blood and one without.Model is made very clean in maya…
max
max
************************The object is modeled in the environment Autodesk Inventor 2018.To create a photo renderer, use Inventor Studio.************************The model contains the…
max max obj step stl dwg fbx iges
max max obj step stl dwg fbx iges
Vase_1……………………3628 polygon…………1860 vertices.Vase_2……………………1114 polygon…………576 vertices.Vase_3……………………2494 polygon…………1286 vertices.Vase_4……………………1886 polygon…………960 vertices.Vase_5……………………2208 polygon…………1111 vertices.Vase_6……………………2208 polygon…………1111 vertices.Vase_7……………………2208 polygon…………1111 vertices.Vase_8………………….. 2288 polygon…………11151 vertices.Vase_9……………………2854 polygon…………1473 vertices.2048…
obj
obj
3D Model of Radiactive Rat in poseFiles in Winrar Archives.Native format is Autodesk Maya 2008Located in Scene XYZ=0,0,0.:::Formats:::..obj / Located…
fbx max2015 mb2008 obj jpg
fbx max2015 mb2008 obj jpg
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.game ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.game ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.game ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.game ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.game ready.
obj
obj
Medieval House.VR/AR Ready.Lowpoly 3d model [Game engine friendly].——————————–Textures are 4KTexture 1 File Names :-Texture 1.pngTexture 1_NRM.png——————————–VerticesVerts : 2946Faces : 2602Tries…
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.Vase_Roughnessgame ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.Vase_Roughnessgame ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.Vase_Roughnessgame ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.Vase_Roughnessgame ready.
obj
obj
3D Model of realistic RatFiles in Winrar Archives.Native format is Autodesk Maya 2008Located in Scene XYZ=0,0,0.:::Formats:::..obj / Located in Scene…
fbx max2015 mb2008 obj jpg
fbx max2015 mb2008 obj jpg