3ds dae fbx ma max mb obj png
This is House Cartoon V02.It is cartoon house for animation and game.Model completely UVunwrapped.The house is pretty low polygon.I also…
3ds dae fbx ma max mb obj png
3ds dae fbx ma max mb obj png
This is Radio V01.It is cartoon radio for animation and game.Model completely UVunwrapped.The radio is pretty low polygon.I also have…
3ds dae fbx ma max mb obj png
3ds dae fbx ma max mb obj png
This is Bridge V02.It is cartoon bridge for animation and game.Model completely UVunwrapped.The bridge is pretty low polygon.I also have…
png obj mb fbx ma dae max 3ds
png obj mb fbx ma dae max 3ds
This is Bridge V01.It is cartoon bridge for animation and game.Model completely UVunwrapped.The bridge is pretty low polygon.I also have…
3ds dae fbx ma max mb obj png
3ds dae fbx ma max mb obj png
This is House Cartoon V01.It is cartoon house for animation and game.Model completely UVunwrapped.The house is pretty low polygon.I also…
dae fbx ma max mb obj png 3ds
dae fbx ma max mb obj png 3ds
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Fire_Escape……………………754 polygon……………..724 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Fire_Escape_Base_Color.Fire_Escape_Glossiness.Fire_Escape_ao.Fire_Escape_Normal.Fire_Escape_Specular.Fire_Escape_Metalicgame ready.
obj
obj
Midlepoly axe. Making for Autodesk maya, and texturing fo Substance painter. Render make for Marmoset.
png obj obj png mb png
png obj obj png mb png
Midlepoly axe. Making for Autodesk maya, and texturing fo Substance painter. Render make for Marmoset.
png obj mb
png obj mb
Vase_1……………………3628 polygon…………1860 vertices.Vase_2……………………1114 polygon…………576 vertices.Vase_3……………………2494 polygon…………1286 vertices.Vase_4……………………1886 polygon…………960 vertices.Vase_5……………………2208 polygon…………1111 vertices.Vase_6……………………2208 polygon…………1111 vertices.Vase_7……………………2208 polygon…………1111 vertices.Vase_8………………….. 2288 polygon…………11151 vertices.Vase_9……………………2854 polygon…………1473 vertices.2048…
obj
obj
Low poly model of a modern club/coffee table***********************************A slightly complex table made of a wooden base with two boards and…
max
max
satellite……………………7185 polygon……………………………4966 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
satellite……………………7185 polygon……………………………4966 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
satellite……………………7185 polygon……………………………4966 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
satellite……………………7185 polygon……………………………4966 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.Vase_2……………………1114 polygon…………576 vertices.Vase_3……………………2494 polygon…………1286 vertices.Vase_4……………………1886 polygon…………960 vertices.Vase_5……………………2208 polygon…………1111 vertices.Vase_6……………………2208 polygon…………1111 vertices.Vase_7……………………2208 polygon…………1111 vertices.Vase_8………………….. 2288 polygon…………11151 vertices.Vase_9……………………2854 polygon…………1473 vertices.2048…
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.Vase_2……………………1114 polygon…………576 vertices.Vase_3……………………2494 polygon…………1286 vertices.Vase_4……………………1886 polygon…………960 vertices.Vase_5……………………2208 polygon…………1111 vertices.Vase_6……………………2208 polygon…………1111 vertices.Vase_7……………………2208 polygon…………1111 vertices.Vase_8………………….. 2288 polygon…………11151 vertices.Vase_9……………………2854 polygon…………1473 vertices.2048…
obj
obj
It is a Game Ready 3D Low poly Axe model.With proper texture and naming .Can easily be used as a…
jpg obj mb
jpg obj mb
Vase_1……………………3628 polygon…………1860 vertices.Vase_2……………………1114 polygon…………576 vertices.Vase_3……………………2494 polygon…………1286 vertices.Vase_4……………………1886 polygon…………960 vertices.Vase_5……………………2208 polygon…………1111 vertices.Vase_6……………………2208 polygon…………1111 vertices.Vase_7……………………2208 polygon…………1111 vertices.Vase_8………………….. 2288 polygon…………11151 vertices.Vase_9……………………2854 polygon…………1473 vertices.2048…
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.game ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.game ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.game ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.game ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.game ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.Vase_Roughnessgame ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.Vase_Roughnessgame ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.Vase_Roughnessgame ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Vase_Base_Color.Vase_Glossiness.Vase_ao.Vase_Normal.Vase_Specular.Vase_Roughnessgame ready.
obj
obj
Vase_1……………………3628 polygon…………1860 vertices.Vase_2……………………1114 polygon…………576 vertices.Vase_3……………………2494 polygon…………1286 vertices.Vase_4……………………1886 polygon…………960 vertices.Vase_5……………………2208 polygon…………1111 vertices.Vase_6……………………2208 polygon…………1111 vertices.Vase_7……………………2208 polygon…………1111 vertices.Vase_8………………….. 2288 polygon…………11151 vertices.Vase_9……………………2854 polygon…………1473 vertices.2048…
obj
obj
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568…
obj
obj
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568…
obj
obj
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568…
obj
obj
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568…
obj
obj
Ladder_way_1……………………576 polygon………………472 vertices.Ladder_way_2……………………1140 polygon………………936 vertices.Ladder_way_3……………………1900 polygon………………1392 vertices.Ladder_way_4……………………2648 polygon………………1970 vertices.Ladder_way_5……………………2416 polygon………………1800 vertices.Stairs_1……………………….376 polygon………………248 vertices.Stairs_2……………………….376 polygon………………248 vertices.Stairs_3……………………….1592 polygon………………1416 vertices.Stairs_4……………………….1328 polygon………………1200 vertices.Stairs_5……………………….818 polygon………………568…
obj
obj
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
Verts : 2140Edges : 4281Faces : 2139Tris : 4102UVs : 2639File format:-Maya 2018 (.ma .mb)-FBX-ObjTexture: 2048*2048 .png-BaseColor-Height-Metalness-Normal-Roughness-Ambient occlusion-ID Color
mb obj png fbx ma
mb obj png fbx ma
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
stairs……………………1116 polygon…………690 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:stairs_Base_Color.stairs_Glossiness.stairs_ao.stairs_Normal.stairs_Specular.game ready.
obj
obj
old_chest…………………..4297 polygon………….2559 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:chest_Base_Color.chest_Glossiness.chest_Mixed.chest_Normal.chest_Specular.game ready.chest box coffer old game lowpolygon crate woodenbox
obj
obj
old_chest…………………..4297 polygon………….2559 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:chest_Base_Color.chest_Glossiness.chest_Mixed.chest_Normal.chest_Specular.game ready.
obj
obj
old_chest…………………..4297 polygon………….2559 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:chest_Base_Color.chest_Glossiness.chest_Mixed.chest_Normal.chest_Specular.game ready.
obj
obj
old_chest…………………..4297 polygon………….2559 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:chest_Base_Color.chest_Glossiness.chest_Mixed.chest_Normal.chest_Specular.game ready.
obj
obj
old_chest…………………..4297 polygon………….2559 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:chest_Base_Color.chest_Glossiness.chest_Mixed.chest_Normal.chest_Specular.game ready.
obj
obj
old_chest…………………..4297 polygon………….2559 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:chest_Base_Color.chest_Glossiness.chest_Mixed.chest_Normal.chest_Specular.game ready.
obj
obj
old_chest…………………..4297 polygon………….2559 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:chest_Base_Color.chest_Glossiness.chest_Mixed.chest_Normal.chest_Specular.game ready.
obj
obj
old_chest…………………..4297 polygon………….2559 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:chest_Base_Color.chest_Glossiness.chest_Mixed.chest_Normal.chest_Specular.game ready.
obj
obj
old_chest…………………..4297 polygon………….2559 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:chest_Base_Color.chest_Glossiness.chest_Mixed.chest_Normal.chest_Specular.game ready.
obj
obj
old_chest…………………..4297 polygon………….2559 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:chest_Base_Color.chest_Glossiness.chest_Mixed.chest_Normal.chest_Specular.game ready.
obj
obj
Modelled : 3ds Max 2013Rendered : 3ds Max 2013 – Vray 2.30Files : .max (2010, 2011, 2012, 2013).fbx.obj.mtland Textures(c) 3D_SB…
max2013 max2010 max2011 max2012 fbx obj jpg
max2013 max2010 max2011 max2012 fbx obj jpg
Modelled : 3ds Max 2013Rendered : 3ds Max 2013 – Vray 2.30Files : .max (2010, 2011, 2012, 2013).fbx.obj.mtland Textures(c) 3D_SB…
max2013 max2010 max2011 max2012 fbx obj jpg
max2013 max2010 max2011 max2012 fbx obj jpg
Wooden_Pier_………………..5663 polygon…………..3142 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff spec norm ao glos mapgame ready.
obj
obj
Wooden_Pier_………………..5663 polygon…………..3142 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff spec norm ao glos mapgame ready.
obj
obj
Wooden_Pier_………………..5663 polygon…………..3142 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff spec norm ao glos mapgame ready.
obj
obj
Wooden_Pier_………………..5663 polygon…………..3142 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff spec norm ao glos maptgame ready.
obj
obj
Wooden_Pier_………………..5663 polygon…………..3142 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff spec norm ao glos mapgame ready.
obj
obj
Wooden_Pier_………………..5663 polygon…………..3142 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff spec norm ao glos mapgame ready.
obj
obj
Wooden_Pier_………………..5663 polygon…………..3142 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff spec norm ao glos mapgame ready.
obj
obj
Clean and simple low poly palm tree island for games that’s focused on optimization.
3ds max blend dae fbx max obj ply x
3ds max blend dae fbx max obj ply x
Shark low poly. Formats: .obj .dxf .3ds .maxto create out of paperfor use in games
max2017
max2017
9 objects:- 6 different combinations of the same size of rooms- 3 different combinations of the same size of corridors/hallsInner…
blend fbx obj
blend fbx obj
Medieval Shield LowPoly. Tested on Unreal Engine 4You can use it most for renders, games(low poly) and animation.Textures are set…
fbx
fbx