Full UV-unwrapped and textured. Model have 2nd UV channel for lightmaps. 2 objects with single Specular PBR material. Normal maps for the pillows are baked from high poly meshes to make more realistic look. Real world scales in centimeters.
Full UV-unwrapped and textured. Model have 2nd UV channel for lightmaps. 2 objects with single Specular PBR material. Normal maps for the pillows are baked from high poly meshes to make more realistic look. Real world scales in centimeters.