max jpg
3D model of lava elemental creature.Available 3d model format:.max (Autodesk 3ds Max)Texture format: tgait has been used in 3d visualization…
max jpg
max jpg
LAVA_X11_GOLDPoly Count 16012Verts Count 16014Texture Size 4096x4096Material – YesUV Unwraped- MixedRigged- NoAnimation- NoFile Format- OBJ, STL & FBX, MAYA
obj stl jpg fbx bip ma
obj stl jpg fbx bip ma
Woman_Statue………………5603 polygon…………………2817 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Woman_Statue_diffuseWoman_Statue_normalWoman_Statue_specularWoman_Statue_occlusionWoman_Statue_glossgame ready.
obj
obj
Statue ………….. 49171 polygon…………………..24688 vertices.Statue_Lod_1……… 12458 polygon…………………..6319 vertices.Statue_Lod_2……… 10583 polygon…………………..5378 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_diffuse.statue_normal.statue_specular.statue_occlusion.statue_emissive.statue_glooss…………………………..game ready.
obj
obj
Woman_Statue………………26408 polygon…………………13320 vertices.Woman_Statue_Lod_1…………9340 polygon…………………4786 vertices.Woman_Statue_Lod_2…………5368 polygon…………………2800 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Woman_Statue_diffuseWoman_Statue_normalWoman_Statue_specularWoman_Statue_occlusionWoman_Statue_glossWoman_Statue_emissivegame ready.
obj
obj
PBR models collection ready for game development.Texture atlas is utilized for performance optimization.Textures resolution are 1K to 2K. Scale down…
tga fbx blend
tga fbx blend
PBR models collection ready for game development.Texture atlas is utilized for performance optimization.Textures resolution are 1K to 2K. Scale down…
tga fbx blend
tga fbx blend
PBR models collection ready for game development.Texture atlas is utilized for performance optimization.Textures resolution are 1K to 2K. Scale down…
blend fbx tga
blend fbx tga
PBR models collection ready for game development.Texture atlas is utilized for performance optimization.Textures resolution are 1K to 2K. Scale down…
blend fbx tga
blend fbx tga
PBR models collection ready for game development.Texture atlas is utilized for performance optimization.Textures resolution are 1K to 2K. Scale down…
blend fbx tga
blend fbx tga
PBR models collection ready for game development.Texture atlas is utilized for performance optimization.Textures resolution are 1K to 2K. Scale down…
blend fbx tga
blend fbx tga
PBR models collection ready for game development.Texture atlas is utilized for performance optimization.Textures resolution are 1K to 2K. Scale down…
blend fbx tga
blend fbx tga
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm.emissive mapgame ready.
obj
obj
Asteroid_1……………….10571 polygon…………………………10573 vertices.Asteroid_1_Lod_1………….2318 polygon…………………………1161 vertices.Asteroid_2……………….8507 polygon…………………………8509 vertices.Asteroid_2_Lod_1………….1916 polygon…………………………960 vertices.Asteroid_3……………….8843 polygon…………………………8845 vertices.Asteroid_3_Lod_1………….1942. polygon…………………………973 vertices.Asteroid_4……………….8790 polygon…………………………8792 vertices.Asteroid_4_Lod_1………….1900. polygon…………………………952 vertices.Asteroid_5………………..9657 polygon………………………….9659 vertices.Asteroid_5_Lod_1…………..2068 polygon………………………….1036…
obj
obj
Volcano……………………32258 polygon…………………………..16384 vertices.Volcano_Lod_1……………..2093058 polygon………………………….1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Volcano_Base_ColorVolcano_emissiveVolcano_normalsVolcano_occlusionVolcano_Speculargame ready.
obj
obj
Volcano……………………32258 polygon…………………………..16384 vertices.Volcano_Lod_1……………..2093058 polygon………………………….1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Volcano_Base_ColorVolcano_emissiveVolcano_normalsVolcano_occlusionVolcano_Speculargame ready.
obj
obj
Rock_1…………………2809 polygon……………………….2811 vertices.Rock_1_Lod_0……………1510 polygon……………………….757 vertices.Rock_2…………………3155 polygon……………………….3157 vertices.Rock_2_Lod_0……………1712 polygon……………………….858 vertices.Rock_3…………………3354 polygon……………………….3356 vertices.Rock_3_Lod_0……………1342 polygon……………………….673 vertices.Rock_4…………………3515 polygon……………………….3517 vertices.Rock_4_Lod_0……………1878 polygon……………………….941 vertices.Rock_5…………………4376 polygon……………………….4378 vertices.Rock_5_Lod_0……………2214 polygon……………………….1109…
obj
obj
The Cave Scene low-poly 3d model rigged ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.The…
lwo115
lwo115
Rock_1_lod_1…………………9429 polygon…………………………….4964 vertices.Rock_1_lod_2…………………4599 polygon…………………………….2548 vertices.Rock_1_lod_3…………………2203 polygon…………………………… 1348 vertices.Rock_2_lod_1…………………8860 polygon…………………………….4749 vertices.Rock_2_lod_2…………………5860 polygon…………………………….3249 vertices.Rock_2_lod_3…………………3280 polygon…………………………… 1958 vertices.Rock_3_lod_1…………………9859 polygon…………………………….5303 vertices.Rock_3_lod_2…………………5799 polygon…………………………….3271 vertices.Rock_3_lod_3…………………3399 polygon………………………………
obj
obj
Lava_Rock………………….7728.polygon……..3919.vertices.Lava_Rock_Lod_1…………….1620.polygon……..859.vertices.Tex….. 4096 * 4096 texture.model…OBJ.FBX.and BLEND format.uv map..Lava_Rock_Base_ColorLava_Rock_RoughnessLava_Rock_EmissiveLava_Rock_NormalLava_Rock_Speculargame ready.
obj
obj
Lava_Rock………………….7728.polygon……..3919.vertices.Lava_Rock_Lod_1…………….1620.polygon……..859.vertices.Tex….. 4096 * 4096 texture.model…OBJ.FBX.and BLEND format.uv map..Lava_Rock_Base_ColorLava_Rock_RoughnessLava_Rock_EmissiveLava_Rock_NormalLava_Rock_Speculargame ready.
obj
obj
Lava_Rock………………….7728.polygon……..3919.vertices.Lava_Rock_Lod_1…………….1620.polygon……..859.vertices.Tex….. 4096 * 4096 texture.model…OBJ.FBX.and BLEND format.uv map..Lava_Rock_Base_ColorLava_Rock_RoughnessLava_Rock_EmissiveLava_Rock_NormalLava_Rock_Speculargame ready.
obj
obj
Lava_Rock………………….7728.polygon……..3919.vertices.Lava_Rock_Lod_1…………….1620.polygon……..859.vertices.Tex….. 4096 * 4096 texture.model…OBJ.FBX.and BLEND format.uv map..Lava_Rock_Base_ColorLava_Rock_RoughnessLava_Rock_EmissiveLava_Rock_NormalLava_Rock_Speculargame ready.
obj
obj
Lava_Rock………………….7728.polygon……..3919.vertices.Lava_Rock_Lod_1…………….1620.polygon……..859.vertices.Tex….. 4096 * 4096 texture.model…OBJ.FBX.and BLEND format.uv map..Lava_Rock_Base_ColorLava_Rock_RoughnessLava_Rock_EmissiveLava_Rock_NormalLava_Rock_Speculargame ready.
obj
obj
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
obj
obj
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
obj
obj
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
obj
obj
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
obj
obj
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
max
max
Monster…………….19179polygon……19181 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
Monster…………….19179polygon……19181 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
Monster…………….19179polygon……19181 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
Monster…………….19179polygon……19181 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
Monster…………….19179polygon……19181 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
Monster…………….19179polygon……19181 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
Monster…………….19179polygon……19181 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
Lava_Rocks…………….38294 polygon……..19283 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
It’s Badass, better keep it for a top classed game to get the best out of it.use it my guy…
stl
stl
Skull_Mountain………………..9032 polygon…………….9131 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
Lava_Rocks…………………8801 polygon……..8933 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
Rock_1…………………8076 polygon………8078 vertices.Rock_2…………………8135 polygon………8137 vertices.Rock_3…………………12090 polygon………12182 vertices.Rock_4…………………6316 polygon………6400 vertices.Rock_5…………………6952 polygon……….6954 vertices.Rock_6…………………14869 polygon……….14969 vertices.Rock_7…………………11766 polygon……….11909 vertices.Rock_8…………………13716 polygon………13850 vertices.Rock_9…………………7072 polygon………7132 vertices.4096 *…
obj
obj
sun star redgiant bright flare solar solarwind solarflare fusion nuclear radiation pulsar neutron fire space hot heat lava magma universe…
3ds fbx max obj
3ds fbx max obj
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
obj
obj
Volcano_……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
obj
obj
Volcano_……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
obj
obj
Rock_1…………………12799 polygon………12913 vertices.Rock_2…………………14479 polygon………14586 vertices.Rock_3…………………3775 polygon………3777 vertices.Rock_4…………………3322 polygon………3324 vertices.Rock_5…………………3003 polygon……….3005 vertices.Rock_6…………………3725 polygon……….3727 vertices.Rock_7…………………2395 polygon……….2397 vertices.Rock_8…………………2000 polygon………2002 vertices.Rock_9…………………2623 polygon………2625 vertices.Rock_10………………..2423 polygon………2425…
obj
obj
Rock_1……………….12799 polygon…………….12913 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Rock_1_dRock_1_nRock_1_sRock_1_emissivegame ready.
obj
obj
Amazing Lava Lamp Animated.Items Included:Blue.Green.Lava.Red.IF YOU WANT A DISCOUNT OR CUSTOM ITEMS MAIL ME:lucasdeveloper3d@gmail.comCheckout my products!Low prices and high quality…
c4d fbx
c4d fbx
Devil…………………16565polygon……..16567 vertices.Fire Texture pack …4096 * 4096 Texture.Gren Texture pack …4096 * 4096 Texture.ice Texture pack .. .2048 * 2048…
obj
obj
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_emissivegame ready.
obj
obj
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_aogame ready.
obj
obj
Monster…………………8753polygon……….8755vertices.Gren Texture pack …4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Monster_dMonster_nMonster_sMonster_aoMarmoset Rendergame ready.
obj
obj
Monster…………………8753polygon……….8755vertices.Gren Texture pack …4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Monster_dMonster_nMonster_sMonster_emissiveMarmoset Rendergame ready.
obj
obj
Monster…………………8753polygon……….8755vertices.Gren Texture pack …4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Monster_dMonster_nMonster_sMonster_emissiveMarmoset Rendergame ready.
obj
obj
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_aogame ready.
obj
obj
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_aogame ready.
obj
obj
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Volcano_DiffuseVolcano_EmissiveVolcano_NormalVolcano_Speculargame ready.
obj
obj
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_emissivegame ready.
obj
obj
Stairway…………………..334.polygon………….169.vertices.Stairway_Tex….. 2048 * 2048 texture.model…OBJ.FBX.and BLEND format.uv map..Stairway_albedoStairway_normalStairway_specularStairway_emissivelow polygongame ready.
obj
obj
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_emissive………………………….Lion_albedoLion_normalLion_specularLion_emissive………………………….game ready.
obj
obj
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_emissivegame ready.
obj
obj
Pillar………………….2128 polygon………………. 1081 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Pillar_albedoPillar_emissivePillar_normalPillar_speculargame ready.
obj
obj
Rock_1……………….13162 polygon……………..13294 vertices.Rock_2……………….7010 polygon………………7092 vertices.Rock_3……………….6501 polygon………………6579 vertices.Rock_4……………….3995 polygon……………4040 vertices.Rock_5……………….10904 polygon……………10902 vertices.Rock_6……………….6759 polygon……………6823 vertices.Rock_7……………….9635 polygon…………….9637 vertices.Rock_8……………….7504 polygon…………7506 vertices.Rock_9……………….6767 polygon…………….6569.vertices.Rock_10………………3499 polygon……………..3501 vertices.Rock_11………………10761…
obj
obj
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 max2008
3ds c4d fbx lwo mb85 obj max2008 max2008
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_emissivegame ready.
obj
obj
Volcano…………………17832 polygon……….17995 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Volcano_albedoVolcano_normalVolcano_specularVolcano_occlusiongame ready.
obj
obj
Volcano…………………17832 polygon……….17995 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Volcano_albedoVolcano_normalVolcano_specularVolcano_occlusiongame ready.
obj
obj
Volcano…………………17832 polygon……….17995 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Volcano_albedoVolcano_normalVolcano_specularVolcano_occlusiongame ready.
obj
obj
Rocks_…………………16460 polygon………16644 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Rocks_albedoRocks_normalRocks_specularRocks_occlusiongame ready.
obj
obj
Volcano……………….17832 polygon……..17995 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Volcano_albedoVolcano_normalVolcano_specularVolcano_occlusionVolcano_emissivegame ready.
obj
obj
Rock_1………………………12386 polygon………………………………..12521 vertices.obj,fbx,blend format model.uv map:Rock_1_albedo.Rock_1_normal.Rock_1_specular.Rock_1_occlusion.Rock_1_emissive.game ready.
obj
obj
Rock_1………………………12386 polygon………………………………..12521 vertices.obj,fbx,blend format model.uv map:Rock_1_albedo.Rock_1_normal.Rock_1_specular.Rock_1_occlusion.Rock_1_emissive.game ready.
obj
obj
Rock_………………14864 polygon……15001 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Lava_Rock_albedo.Lava_Rock_normal.Lava_Rock_specular.Lava_Rock_occlusion.Lava_Rock_emissive.game ready.
obj
obj
Rocks_…………………16460 polygon………16644 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Rocks_albedoRocks_normalRocks_specularRocks_occlusiongame ready.
obj
obj
Rock_10…………………8225 polygon……….8341 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Rock_10_albedo.Rock_10_normal.Rock_10_specular.Rock_10_occlusion.Rock_10_emissive.game ready.
obj
obj
Rocks_…………………16460 polygon………16644 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Rocks_albedoRocks_normalRocks_specularRocks_occlusiongame ready.
obj
obj
Rock_1…………………10084 polygon………10207 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Lava_Rock_albedo.Lava_Rock_normal.Lava_Rock_specular.Lava_Rock_occlusion.Lava_Rock_emissive.game ready.
obj
obj
Rock_…………………..20863 polygon…………21066 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Rock_albedoRock_normalRock_specularRock_occlusiongame ready.
obj
obj
Rock_…………………..20863 polygon…………21066 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Rock_albedoRock_normalRock_specularRock_occlusiongame ready.
obj
obj
Lava_Rock_…………………20863 polygon…………21066 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Lava_Rock_1_albedoLava_Rock_1_normalLava_Rock_1_specularLava_Rock_1_occlusionLava_Rock__1emissivegame ready.
obj
obj
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
obj
obj
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
obj
obj
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
obj
obj
Rocks_…………………16460 polygon………16644 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Rocks_albedoRocks_normalRocks_specularRocks_occlusiongame ready.
obj
obj
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
obj
obj
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
obj
obj
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
obj
obj
Rock…………..12764 polygon…12885 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Rock_albedo.Rock_normal.Rock_specular.Rock_occlusion.Rock_emissive.game ready.
obj
obj
Mountain_1_…………….20715 polygon…….20880 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Mountain_1_albedo.Mountain_1_normal.Mountain_1_specular.Mountain_1_occlusion.Mountain_1_emissive.game ready.
obj
obj
Rock_…………………..20863 polygon…………21066 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Rock_albedoRock_normalRock_specularRock_occlusiongame ready.
obj
obj
Rock…………………..8564 polygon……..8699 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Lava_Rock_albedo.Lava_Rock_normal.Lava_Rock_specular.Lava_Rock_occlusion.Lava_Rock_emissive.game ready.
obj
obj
Rock_…………………3916 polygon………3979 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Rock_albedoRock_normalRock_specularRock_occlusionRock_emissivegame ready.
obj
obj
Rock_…………………..20863 polygon…………21066 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Rock_albedoRock_normalRock_specularRock_occlusiongame ready.
obj
obj
Volcano……………………32258 polygon…….16384 vertices.Volcano_Lod_1……………..2093058 polygon……1048576 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:diff,spec,norm. mapgame ready.
obj
obj
Lava_Rock_1……………………11018 polygon…………….11141 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Lava_Rock_1_albedo.Lava_Rock_1_normal.Lava_Rock_1_specular.Lava_Rock_1_occlusion.Lava_Rock_1_emissive.game ready.
obj
obj
Volcano…………………17832 polygon……….17995 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Volcano_albedoVolcano_normalVolcano_specularVolcano_occlusiongame ready.
obj
obj
Gate………….13044 polygon..13060 vertices.4096 * 4096 texture.obj,fbx,blend format model.UV Map:Gate_albedo.Gate_normal.Gate_specular.Gate_occlusion.Gate_emissive.game ready.
obj
obj
Temple_……………….13710 polygon……………..13821 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Lava_Rock_albedo.Lava_Rock_normal.Lava_Rock_specular.Lava_Rock_occlusion.Lava_Rock_emissive.game ready.
obj
obj