obj
Armor…………..11960 polygon………………..6083 vertices.Skirt…………..6030 polygon………………..3169 vertices.Helmet………….6042 polygon………………..3209vertices.Sandals………….9100 polygon…………………4826 vertices.Shield………….1626 polygon………………..884 vertices.Sword…………..2912 polygon………………..1645 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic.obj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Armor…………..11960 polygon………………..6083 vertices.Skirt…………..6030 polygon………………..3169 vertices.Helmet………….6042 polygon………………..3209vertices.Sandals………….9100 polygon…………………4826 vertices.Shield………….1626 polygon………………..884 vertices.Sword…………..2912 polygon………………..1645 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic.obj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Armor…………..11960 polygon………………..6083 vertices.Skirt…………..6030 polygon………………..3169 vertices.Helmet………….6042 polygon………………..3209vertices.Sandals………….9100 polygon…………………4826 vertices.Shield………….1626 polygon………………..884 vertices.Sword…………..2912 polygon………………..1645 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic.obj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Armor…………..11960 polygon………………..6083 vertices.Skirt…………..6030 polygon………………..3169 vertices.Helmet………….6042 polygon………………..3209vertices.Sandals………….9100 polygon…………………4826 vertices.Shield………….1626 polygon………………..884 vertices.Sword…………..2912 polygon………………..1645 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic.obj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Armor…………..11960 polygon………………..6083 vertices.Skirt…………..6030 polygon………………..3169 vertices.Helmet………….6042 polygon………………..3209vertices.Sandals………….9100 polygon…………………4826 vertices.Shield………….1626 polygon………………..884 vertices.Sword…………..6576polygon………………..3341 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic.obj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Armor…………..11960 polygon………………..6083 vertices.Skirt…………..6030 polygon………………..3169 vertices.Helmet………….6042 polygon………………..3209vertices.Sandals………….9100 polygon…………………4826 vertices.Shield………….1626 polygon………………..884 vertices.Sword…………..6576polygon………………..3341 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic.obj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Sword_1………….2162 polygon…………………1395 vertices.Sword_2………….2662 polygon…………………1493 vertices.Sword_3………….1310 polygon…………………695vertices.Sword_4………….1162 polygon…………………621 vertices.Sword_5………….1194 polygon…………………650 vertices.2048*2048 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic._Roughnessobj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Sword_1………….2162 polygon…………………1395 vertices.Sword_2………….2662 polygon…………………1493 vertices.Sword_3………….1310 polygon…………………695vertices.Sword_4………….1162 polygon…………………621 vertices.Sword_5………….1194 polygon…………………650 vertices.2048*2048 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic._Roughnessobj,fbx,blend, format models.low polygon mdels.game ready ..sword spear rome…
obj
obj
Sword_1………….2162 polygon…………………1395 vertices.Sword_2………….2662 polygon…………………1493 vertices.Sword_3………….1310 polygon…………………695vertices.Sword_4………….1162 polygon…………………621 vertices.Sword_5………….1194 polygon…………………650 vertices.2048*2048 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic._Roughnessobj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Sword_1………….2162 polygon…………………1395 vertices.Sword_2………….2662 polygon…………………1493 vertices.Sword_3………….1310 polygon…………………695vertices.Sword_4………….1162 polygon…………………621 vertices.Sword_5………….1194 polygon…………………650 vertices.2048*2048 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic._Roughnessobj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
shield…………..690 polygon…………………374 vertices.sword……………296 polygon…………………152 vertices.spear……………82 polygon…………………52 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic._Roughnessobj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
shield…………..690 polygon…………………374 vertices.sword……………296 polygon…………………152 vertices.spear……………82 polygon…………………52 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic._Roughnessobj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
shield…………..690 polygon…………………374 vertices.sword……………296 polygon…………………152 vertices.spear……………82 polygon…………………52 vertices.4096*4096 texture…uv map::_Base_Color._Glossiness._ao._Normal._Specular._Metallic._Roughnessobj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
shield…………..690 polygon…………………374 vertices.sword……………296 polygon…………………152 vertices.spear……………82 polygon…………………52 vertices.2048*2048 texture…uv map::_Base_Color_Glossiness_Normal_Specularobj,fbx,blend, format models.low polygon mdels.game ready ..
obj
obj
Summary Typically the Foam Lance bottles come with no cap.The cap allows you to store the washing liquid in the…
stl
stl
This is a 3D low poly model ,it was designed to provide a high definition in a low poly. Standard…
Maya 2016
Maya 2016
3D model of Lance Bishop fictional android Alien franchise character.
Available 3d file format:
.3ds (3D Studio)
…
.3ds,.fbx
.3ds,.fbx