Bridge…………………860 polygon………520vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Bridge_Base_Color.Bridge_Glossiness.Bridge_ao.Bridge_Normal.Bridge_Specular.game ready.
Tag: gateway
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Bridge 3D Model
Bridge…………………860 polygon………520vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Bridge_Base_Color.Bridge_Glossiness.Bridge_ao.Bridge_Normal.Bridge_Specular.game ready.
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Bridge 3D Model
Bridge…………………860 polygon………520vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Bridge_Base_Color.Bridge_Glossiness.Bridge_ao.Bridge_Normal.Bridge_Specular.game ready.
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Bridge 3D Model
Bridge…………………860 polygon………520vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Bridge_Base_Color.Bridge_Glossiness.Bridge_ao.Bridge_Normal.Bridge_Specular.game ready.
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Bridge 3D Model
Bridge…………………860 polygon………520vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Bridge_Base_Color.Bridge_Glossiness.Bridge_ao.Bridge_Normal.Bridge_Specular.game ready.
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Bridge 3D Model
Bridge…………………860 polygon………520vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Bridge_Base_Color.Bridge_Glossiness.Bridge_ao.Bridge_Normal.Bridge_Specular.game ready.
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MedievalDoor 3D Model
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
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MedievalDoor 3D Model
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
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MedievalDoor 3D Model
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
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MedievalDoor 3D Model
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
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MedievalDoor 3D Model
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
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MedievalDoor 3D Model
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
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MedievalDoor 3D Model
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
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MedievalDoor 3D Model
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
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MedievalDoor 3D Model
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
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MedievalDoor 3D Model
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
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Royal gateway 3D Model
i made this render for a contest that needed an old structure type model and yeah so this model is simple with decent amount of details and fancy lighting with physical sky of course (the best lighting in my opinion) the textures were made inside of C4D its just 3 textures for simplicity and i hope you like it*time spent* 5 hours*program used * C4D*light setup* physical sky*materials* white material*polygones* 418319*points* 526034
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Torii 3D Model
High Detailed ModelBest for Close RenderBased on Real Word ScaleModeling in 3ds Max 2011Rendering in Vray 2.4FIles:Max 2011FBX3DSObjDXFSubdevided Geomatry: Yes.Turbosmooth: YesAll scene images are from Vray.All Materials are logically namedThe main format is in 3ds max 2011.Thank you !
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LavaGate 3D Model
Gate………….13044 polygon..13060 vertices.4096 * 4096 texture.obj,fbx,blend format model.UV Map:Gate_albedo.Gate_normal.Gate_specular.Gate_occlusion.Gate_emissive.game ready.
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Skullrock 3D Model
Skull_Rock……………………16373 polygon……………16478 vertices.4096 * 4096 texture.obj,fbx,blend format model.UV Map:Skull_Rock_albedo.Skull_Rock_normal.Skull_Rock_specular.Skull_Rock_occlusion.Skull_Rock_emissive.game ready.
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Japan Gate 3D Model
Japan Gate is a high quality, photo real model that will enhance detail and realism to any of your rendering projects.
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Airport Terminal Schonefeld EDDB 3D model 3D Model
Low-poly 3D model Airport Terminal with LODs – Textures for PBR shader (Albedo, Specular, Gloss, AmbietOcclusion, NormalMap, Emissive, Opasity) they may be used with Unity3D, Unreal Engine. size 4096×4096 – Textures for SUMMER and WINTER – Textures for NIGHT – ontains 5 LODs- In more detail, the object can be viewed on the website Sketchfab (3D viewport). Search by name, read the description(sorry but the links to insert here is forbidden… use the search)- All pictures (previews) REALTIME rendering – About textures see screenshots (pictures previews)If you have questions about my models or need any kind of help, feel free to contact me and i’ll do my best to help you.
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3D model Shinmei Torii v2 3D Model
3D Model of Shinmei Torii iv2This’Shinmei Toriii v2” is a high quality, photo real model that will enhance detail and realism to any of your rendering projects, detailed design that allows for close-up renders, and was originally modeled in 3DS MAX 2009 and rendered with V-RayAvailable in the following file formats:- 3ds Max 2009 with V-Ray 2.0- FBX 2009- OBJ 2009- 3ds 2009Turbosmooth is applied..- You can make the Poly count higher by the Meshsmooth and TurboSmooth level.- Colors easily modified- Highly detailed model- Just put model in your scene and render- Completely ready for use in visualization- Ideal for photorealistic visualizations- Ideal for close up- All scene files are included.- All scene images are from Vray.- All Materials are logically namedThe main format is in 3ds max 2009.Satisfaction GuarranteedThanks
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Ship Bridge 3D model 3D Model
Ship Bridge 3D modelPremium model Ship Bridge made with photo-realistic detail. High-resolution textures in 8000 x 8000dpi will create images with high resolution and without Qualittsverlust. The model is made in 3ds Max 2009, and visualization using V-Ray.features:- High-quality polygonal model, properly scaled to accurately represent ursprnglichen object.- Materials can be okay and easy gendert.- The model is complete with all the materials, textured, used in the scene.- No special plug-ins not required to view the scene.- The form and amount of models in ursprnglichen author of the decision, keeping the stylistic image.- Units in the scene (mm)- Fr easy to open the model in other scenes, she was taken into a separate layer, to reflect with a clear title.- All textures used in the scene attached to the file.Level 0: Polys: 10 0017, Verts: 111 184; Level 1: Polys: 767 477, Verts: 414 471;
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Roller bearings 3D 3D Model
Modeled in blender of 2.78.All the names of the meshes and materials have logical names.The number of polygons/vertices without the use of modifiers: 34.478/35.340All pivot points aligned.Preview made using render Cycles.Scene file (.blend) ready to render.Materials made in Cycles.
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Roller bearings 3D Model
Modeled in blender of 2.78.
All the names of the meshes and materials have logical names.
The number of polygons/vertices without the use of modifiers: 34.478/35.340
All pivot points aligned.
Preview made using render Cycles.
Scene file (.blend) ready to render.
Materials made in Cycles. -

Hongsalmun 3D Model
HONGSALMUN
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– Modeled in Blender.
– Preview image rendered using cycles.
– All scene are included in .blend files.
– Poly count are before sub division
– Great for close up render.
– All parts and materials are logically named.
OTHER FORMATS
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– 3ds MAX
– COLLADA (.dae)
– Autodesk FBX
– OBJ -

Shinmei Torii 3D Model
SHINMEI TORII
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– Modeled in Blender.
– Preview image rendered using cycles.
– All scene are included in .blend files.
– Great for close up render.
– All parts and materials are logically named.
– Texture are packed in .blend files. A Separate download also available.
OTHER FORMATS
=================
– 3ds MAX
– COLLADA (.dae)
– Autodesk FBX
– OBJ
* Texture needs to be reaplied for other formats -

Torii 3D Model
TORII
===============================
– Modeled in Blender.
– Preview image rendered using cycles.
– All scene are included in .blend files.
– Poly count are before sub division
– Great for close up render.
– All parts and materials are logically named.
OTHER FORMATS
=================
– 3ds MAX
– COLLADA (.dae)
– Autodesk FBX






