obj
Bridge…………………860 polygon………520vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Bridge_Base_Color.Bridge_Glossiness.Bridge_ao.Bridge_Normal.Bridge_Specular.game ready.
obj
obj
Bridge…………………860 polygon………520vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Bridge_Base_Color.Bridge_Glossiness.Bridge_ao.Bridge_Normal.Bridge_Specular.game ready.
obj
obj
Bridge…………………860 polygon………520vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Bridge_Base_Color.Bridge_Glossiness.Bridge_ao.Bridge_Normal.Bridge_Specular.game ready.
obj
obj
Bridge…………………860 polygon………520vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Bridge_Base_Color.Bridge_Glossiness.Bridge_ao.Bridge_Normal.Bridge_Specular.game ready.
obj
obj
Bridge…………………860 polygon………520vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Bridge_Base_Color.Bridge_Glossiness.Bridge_ao.Bridge_Normal.Bridge_Specular.game ready.
obj
obj
Bridge…………………860 polygon………520vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Bridge_Base_Color.Bridge_Glossiness.Bridge_ao.Bridge_Normal.Bridge_Specular.game ready.
obj
obj
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
obj
obj
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
obj
obj
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
obj
obj
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
obj
obj
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
obj
obj
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
obj
obj
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
obj
obj
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
obj
obj
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
obj
obj
Medieval_Door…………………1200 polygon…………….748vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Medieval_Door_Base_Color.Medieval_Door_Glossiness.Medieval_Door_ao.Medieval_Door_Normal.Medieval_Door_Specular.game ready.
obj
obj
i made this render for a contest that needed an old structure type model and yeah so this model is…
3ds c4d fbx obj
3ds c4d fbx obj
High Detailed ModelBest for Close RenderBased on Real Word ScaleModeling in 3ds Max 2011Rendering in Vray 2.4FIles:Max 2011FBX3DSObjDXFSubdevided Geomatry: Yes.Turbosmooth:…
3ds dxf fbx obj max
3ds dxf fbx obj max
Gate………….13044 polygon..13060 vertices.4096 * 4096 texture.obj,fbx,blend format model.UV Map:Gate_albedo.Gate_normal.Gate_specular.Gate_occlusion.Gate_emissive.game ready.
obj
obj
Skull_Rock……………………16373 polygon……………16478 vertices.4096 * 4096 texture.obj,fbx,blend format model.UV Map:Skull_Rock_albedo.Skull_Rock_normal.Skull_Rock_specular.Skull_Rock_occlusion.Skull_Rock_emissive.game ready.
obj
obj
Japan Gate is a high quality, photo real model that will enhance detail and realism to any of your rendering…
3ds Max 2013
3ds Max 2013
Low-poly 3D model Airport Terminal with LODs – Textures for PBR shader (Albedo, Specular, Gloss, AmbietOcclusion, NormalMap, Emissive, Opasity) they…
Softimage 2015
Softimage 2015
3D Model of Shinmei Torii iv2This’Shinmei Toriii v2” is a high quality, photo real model that will enhance detail and…
3ds Max 2009
3ds Max 2009
Ship Bridge 3D modelPremium model Ship Bridge made with photo-realistic detail. High-resolution textures in 8000 x 8000dpi will create images…
obj max2009
obj max2009
Modeled in blender of 2.78.All the names of the meshes and materials have logical names.The number of polygons/vertices without the…
Blender 2,78
Blender 2,78
Modeled in blender of 2.78. All the names of the meshes and materials have logical names. The number of polygons/vertices…
obj fbx 3ds blend dae
obj fbx 3ds blend dae
HONGSALMUN =============================== – Modeled in Blender. – Preview image rendered using cycles. – All scene are included in .blend files.…
3ds blend dae fbx blend obj
3ds blend dae fbx blend obj
SHINMEI TORII ====================== – Modeled in Blender. – Preview image rendered using cycles. – All scene are included in .blend…
3ds blend dae fbx blend obj
3ds blend dae fbx blend obj
TORII =============================== – Modeled in Blender. – Preview image rendered using cycles. – All scene are included in .blend files.…
3ds blend dae fbx blend obj
3ds blend dae fbx blend obj