Tag: drinking

  • Bottle 3D Model

    Bottle 3D Model

    Statistics for rendering begun Wed Aug 22 10:36:44 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 1178Total Triangles: 1178Width: 1059Height: 497Colors: 32-bitsColor palette: Fixed AutoCad MapSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:41:40 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 1374Total Triangles: 1374Width: 1059Height: 497Colors: 32-bitsColor palette: Fixed AutoCad MapSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:01 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 16Height: 16Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:01 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 271Height: 435Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:12 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 16Height: 16Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:12 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:12 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:13 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:13 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:13 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:13 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:14 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:14 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:14 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:15 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:15 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:15 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:16 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:16 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:17 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:17 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:18 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:18 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:19 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:19 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:20 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:20 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:21 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:22 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:22 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:23 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:24 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:24 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:25 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:26 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:27 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:28 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:29 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:30 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:31 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:32 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:33 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:34 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:35 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:36 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 2 SecondsInitialization Time: 0 SecondsTraversal Time: 2 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:38 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:39 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 2 SecondsInitialization Time: 0 SecondsTraversal Time: 2 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:41 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:42 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 2 SecondsInitialization Time: 0 SecondsTraversal Time: 2 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:44 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 2 SecondsInitialization Time: 0 SecondsTraversal Time: 2 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:46 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:42:47 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 2 SecondsInitialization Time: 0 SecondsTraversal Time: 2 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1933Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:45:07 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 1224Total Triangles: 1224Width: 1059Height: 497Colors: 32-bitsColor palette: Fixed AutoCad MapSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:45:38 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 1224Total Triangles: 1224Width: 1059Height: 497Colors: 32-bitsColor palette: Fixed AutoCad MapSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:47:59 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 1224Total Triangles: 1224Width: 1059Height: 497Colors: 32-bitsColor palette: Fixed AutoCad MapSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:25 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 16Height: 16Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:26 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 258Height: 435Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:36 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 1 SecondRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 16Height: 16Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:37 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:37 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:38 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:38 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:38 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:38 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:39 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:39 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:39 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:40 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:40 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 0 SecondsInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 0 SecondsCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:40 2018Rendering Type: Photo RealScene Name: *current view*Total Time: 1 SecondInitialization Time: 0 SecondsTraversal Time: 0 SecondsRender + Display Time: 1 SecondCleanup Time: 0 SecondsTotal Faces: 17024Total Triangles: 17024Width: 1840Height: 3082Colors: 32-bitsSub Sampling: 1:1Smoothing: OnSmoothing Angle: 45.00Apply Materials: OnShadows: OnMinimum ShadowBias: 2.00Maximum Shadow Bias: 4.00Anti-aliasing Level: MinimalTexture Map Sampling: Linear SampleDiscard Back Faces: OffBack Face Normal is: NegativeStatistics for rendering begun Wed Aug 22 10:48:41 2018Rendering Type: Photo RealScene Name:

  • Whiskey Glass 3D Model

    Whiskey Glass 3D Model

    Accurately modeled whiskey glass with mia material.Created in real units of measurements.Model formats-*.mb (maya 2016 mental ray)-*.obj(multi format)-*.fbx(multi format)Renders are made in maya 2016 mentalrayIf you need any other formats we are more than happy to make them for you.We greatly appreciate you choosing our 3D models and hope they will be of use.Sincerely Yours,Tony Varkey

  • Water Glass Set 3D Model

    Water Glass Set 3D Model

    Modelled in maya 2018Models in maya scene uses Arnold render material(aistandard surface)Maya scene file is ready to render.Keyshot file is ready to render.Rendered with arnold render and keyshotTextures and hdr files are in maya project and also in another rar fileI didnt use any post prodution effects on render images.There are 3 groups of models in maya and keyshot projects.Base group named has very low poly models. Below than 1000 polygonsLow poly named group has low poly models which have 1000-2000 polygon faces.High poly named group has high poly models.

  • BN Coffee 3D Model

    BN Coffee 3D Model

    Coffee shop design 3d scene3Dsmax 2009 – 2012Vray 1.5 – 3.2Photoshop

  • Blue Night Coffee 02 3D Model

    Blue Night Coffee 02 3D Model

    Coffee house design 3d scene3Dsmax 2009 – 2012Vray 1.5 – 3.2Photoshop

  • AD Cafe Exterior cua vuong 3D Model

    AD Cafe Exterior cua vuong 3D Model

    Restaurant Cafe House design 3d scene3Dsmax 2012Vray 3.2Photoshop

  • Wine Rack 3D Model

    Wine Rack 3D Model

    Modelled : Autocad – 3ds Max 2013Rendered : 3ds Max 2013 – Vray 2.30Files : .max (2010, 2011, 2012, 2013).fbx.obj.mtland textures(c) 3D_SB 2014-2015

  • AD Cafe Exterior 3D Model

    AD Cafe Exterior 3D Model

    Cafe Restaurant design 3d scene3Dsmax 2012Vray 3.2Photoshop

  • Classic Hall Restaurant 3D Model

    Classic Hall Restaurant 3D Model

    Classic Hall Restaurant design 3d scene3Dsmax 2009Vray 1.5Photoshop

  • VP restaurant 3D Model

    VP restaurant 3D Model

    Restaurant design 3d scene3Dsmax 2009Vray 1.5Photoshop

  • VC cafe 3D Model

    VC cafe 3D Model

    Cafe shop design 3d scene3Dsmax 2009Vray 1.5Photoshop

  • Mini Restaurant 3D Model

    Mini Restaurant 3D Model

    Small Cafe shop design 3d scene3Dsmax 2009Vray 1.5Photoshop

  • Mayfair cafe 3D Model

    Mayfair cafe 3D Model

    Coffee shop design 3d scene3Dsmax 2009Vray 1.5Photoshop

  • Mayfair Garden Exterior 3D Model

    Mayfair Garden Exterior 3D Model

    Cafe shop exterior design 3d scene3Dsmax 2009Vray 1.5Photoshop

  • Cafeshop 2th floor 3D Model

    Cafeshop 2th floor 3D Model

    Cafe shop design 3d scene3Dsmax 2009Vray 1.5Photoshop

  • Blue night Bar 3D Model

    Blue night Bar 3D Model

    Bar design 3d scene3Dsmax 2009Vray 1.5Photoshop

  • VT Club 3D Model

    VT Club 3D Model

    Club center building design 3d scene3Dsmax 2009Vray 1.5Photoshop

  • Outside coffee 3D Model

    Outside coffee 3D Model

    Outside coffee shop design 3D scene3Dsmax 2009Vray 1.5Photoshop

  • Coffee lobby 3D Model

    Coffee lobby 3D Model

    Coffee lobby design 3d scene3DsMax 2009Vray 1.5Photoshop

  • ADO restaurant 2th floor

    ADO restaurant 2th floor

    Restaurant design 3d scene3Dsmax 2012Vray 3.2Photoshop

  • AD Coffee

    AD Coffee

    Coffee design 3D scene3Dsmax 2012-2015Vray 3.2Photoshop

  • Cap Flip Top Bottle 3D Model

    Cap Flip Top Bottle 3D Model

    Description:-Green Cap Flip Top Beer Bottle.- Modeled in Autodesk Maya 2015.- Rendered in Vray 3.0.- OBJ, FBX, MB, and MA files included.- Maya Vray 3.0 shaders included.- High Poly Model.

  • Beer Pint 3D Model

    Beer Pint 3D Model

    Units: CentimetersOnly poligons with 4 sidesStandart V-ray materialTextures: 4096×4096 pixels, format .pngCreated in 3ds max 2012, saved to 3ds max 2010Other formats: OBJ; FBX; 3DS in .max archive (converted from V-ray)No third party plugin required.Previews rendered with Vray.

  • Beer Stein 3D Model

    Beer Stein 3D Model

    Units: CentimetersOnly poligons with 4 sidesStandart V-ray materialTextures: 2048×2048 pixels, format .pngCreated in 3ds max 2012, saved to 3ds max 2010Other formats: OBJ; FBX; 3DS in .max archive (converted from V-ray)No third party plugin required.Previews rendered with Vray.

  • simplest drinking game 3D Print Model

    simplest drinking game 3D Print Model

    Summary
    Very simple and fun drinking game.
    Just make up some rules and begin.
    example rules:
    arrow: whoever its pointing at
    1 point: drink yourself
    2 points: choose two who have to drink
    A: everybody has to drink
    round arrow: waterfall
    Print Settings
    Rafts:
    Doesn’t Matter Supports:
    No Resolution:
    0,2

  • Elven drinking fountain v-ray 3D Model

    Elven drinking fountain v-ray 3D Model

    Here is a model of a drinking fountain in natural / bionic / elven style. In the file ‘3d mas’ there is a model with unwrap uv. also you can remove TorboSmooths and make it lowpoly. i saved the list of modifiers. i added a picture with instructions for using this fountain) i hope this model will be useful to you in your urban and park environment. please, write your wishes / comments / advice.

  • Coca cola bottle low poly Free 3D Model

    Coca cola bottle low poly Free 3D Model

    coca cola bottle low polyvray-3.23ds max 2014

  • Plastic Cup 3D Model

    Plastic Cup 3D Model

    This is a 3D model of a Plastic CupDetailed enough for close-up renders.Polygons: 3,010Verts: 5,910• Available in the following file formats:- 3ds (3D Studio)- dae (Collada)- dfx (Autocad)- fbx (Filmbox)- obj (Wavefront)- ply (Stanford)- stl (Stereo Lithography)Thank you for chosing my model!You can find my e-mail in the “readme.txt” file.Click on my nickname to check out other models I made.

  • Cat food dish2 3D Model

    Cat food dish2 3D Model

    Features:-High quality polygonal model, correctly scaled for an accurate representation of the original object.-Models resolutions are optimized for polygon efficiency. (In 3ds Max, turbosmoth can be used to increase mesh resolution if necessary.)-All colors can be easily modified.-Model is fully textured with all materials applied.-All textures and materials are included and mapped in every format.-3ds Max models are grouped for easy selection,-No part-name confusion when importing several models into a scene.-No cleaning up necessaryjust drop your models into the scene and start rendering.-No special plugin needed to open scene.-Model does not include any backgrounds or scenes used in preview images.*************************File Formats:- 3ds Max 2014 V-Ray- 3ds Max 2012 V-Ray- OBJ (Multi Format)- FBX (Multi Format)********************************Textures:-2048×2048*********************************Hope you like it!Also check out my other models,

  • Cat food dish 3D Model

    Cat food dish 3D Model

    Features:-High quality polygonal model, correctly scaled for an accurate representation of the original object.-Models resolutions are optimized for polygon efficiency. (In 3ds Max, turbosmoth can be used to increase mesh resolution if necessary.)-All colors can be easily modified.-Model is fully textured with all materials applied.-All textures and materials are included and mapped in every format.-3ds Max models are grouped for easy selection,-No part-name confusion when importing several models into a scene.-No cleaning up necessaryjust drop your models into the scene and start rendering.-No special plugin needed to open scene.-Model does not include any backgrounds or scenes used in preview images.*************************File Formats:- 3ds Max 2014 V-Ray- 3ds Max 2012 V-Ray- OBJ (Multi Format)- FBX (Multi Format)********************************Textures:-2048×2048*********************************Hope you like it!Also check out my other models,

  • Cat food dish 3D Model

    Cat food dish 3D Model

    Features:-High quality polygonal model, correctly scaled for an accurate representation of the original object.-Models resolutions are optimized for polygon efficiency. (In 3ds Max, turbosmoth can be used to increase mesh resolution if necessary.)-All colors can be easily modified.-Model is fully textured with all materials applied.-All textures and materials are included and mapped in every format.-3ds Max models are grouped for easy selection,-No part-name confusion when importing several models into a scene.-No cleaning up necessaryjust drop your models into the scene and start rendering.-No special plugin needed to open scene.-Model does not include any backgrounds or scenes used in preview images.*************************File Formats:- 3ds Max 2014 V-Ray- 3ds Max 2012 V-Ray- OBJ (Multi Format)- FBX (Multi Format)********************************Textures:-2048×2048*********************************Hope you like it!Also check out my other model

  • Cat food dish1 3D Model

    Cat food dish1 3D Model

    Features:-High quality polygonal model, correctly scaled for an accurate representation of the original object.-Models resolutions are optimized for polygon efficiency. (In 3ds Max, turbosmoth can be used to increase mesh resolution if necessary.)-All colors can be easily modified.-Model is fully textured with all materials applied.-All textures and materials are included and mapped in every format.-3ds Max models are grouped for easy selection,-No part-name confusion when importing several models into a scene.-No cleaning up necessaryjust drop your models into the scene and start rendering.-No special plugin needed to open scene.-Model does not include any backgrounds or scenes used in preview images.*************************File Formats:- 3ds Max 2014 V-Ray- 3ds Max 2012 V-Ray- OBJ (Multi Format)- FBX (Multi Format)********************************Textures:-2048×2048*********************************Hope you like it!Also check out my other models,

  • 3D Aquafina bottle 3D Model

    3D Aquafina bottle 3D Model

    Aquafina bottle 3d model. Originally created in Autodesk Maya and exported in FBX, OBJ and MAX file format. Preview images rendered in Keyshot and this scene is also available for download. Hope you will like this high resolution model.

  • Girafee 3D Model

    Girafee 3D Model

    Giraffe – Low poly CharacterGiraffe Animated LoopableWalk Cycle – (001 -073)Eating – (123 – 341)Hitting – (341 – 413)Back Kick – (413 – 485)Front Kick – (485 – 569)Drinking – ( 569 – 713 )

  • Wine Glasses (Pair) 3D Model


    Wine Glasses (Pair). This royalty free 3D model or texture is available for download now!
    A very high quality pair of 3D cut glass crystal wine glasses and liquid.
    These models are designed for sub-divisional renders and close-ups but can be used in almost any scenario.
    The models feature a cut glass pineapple design on the side of the glass and a fan/plain design on the base.
    The models follow best practice modelling techniques to define the shape for a clean ‘smooth’.
    The liquid is included as a separate mesh.
    The geometry is a pure quad polygon mesh and should import cleanly.
    Reflective Texture is 1600×1200 pixels resolution
    As a 3DSquirrel exclusive these models aren’t available anywhere else online and receive the full support of our team.
    You won’t be disappointed!
    There are available separately in this category or as part of a collection.
    This pair of glasses is offered at a discount to buying them individually.

  • Wine Glasses (Pair) 3D Model


    Wine Glasses (Pair). This royalty free 3D model or texture is available for download now!
    A very high quality pair of 3D cut glass crystal wine glasses and liquid.
    These models are designed for sub-divisional renders and close-ups but can be used in almost any scenario.
    The models feature a cut glass pineapple design on the side of the glass and a fan/plain design on the base.
    The models follow best practice modelling techniques to define the shape for a clean ‘smooth’.
    The liquid is included as a separate mesh.
    The geometry is a pure quad polygon mesh and should import cleanly.
    Reflective Texture is 1600×1200 pixels resolution
    As a 3DSquirrel exclusive these models aren’t available anywhere else online and receive the full support of our team.
    You won’t be disappointed!
    There are available separately in this category or as part of a collection.
    This pair of glasses is offered at a discount to buying them individually.

  • Wine Glasses (Pair) 3D Model


    Wine Glasses (Pair). This royalty free 3D model or texture is available for download now!
    A very high quality pair of 3D cut glass crystal wine glasses and liquid.
    These models are designed for sub-divisional renders and close-ups but can be used in almost any scenario.
    The models feature a cut glass pineapple design on the side of the glass and a fan/plain design on the base.
    The models follow best practice modelling techniques to define the shape for a clean ‘smooth’.
    The liquid is included as a separate mesh.
    The geometry is a pure quad polygon mesh and should import cleanly.
    Reflective Texture is 1600×1200 pixels resolution
    As a 3DSquirrel exclusive these models aren’t available anywhere else online and receive the full support of our team.
    You won’t be disappointed!
    There are available separately in this category or as part of a collection.
    This pair of glasses is offered at a discount to buying them individually.

  • Wine Glasses (Pair) 3D Model


    Wine Glasses (Pair). This royalty free 3D model or texture is available for download now!
    A very high quality pair of 3D cut glass crystal wine glasses and liquid.
    These models are designed for sub-divisional renders and close-ups but can be used in almost any scenario.
    The models feature a cut glass pineapple design on the side of the glass and a fan/plain design on the base.
    The models follow best practice modelling techniques to define the shape for a clean ‘smooth’.
    The liquid is included as a separate mesh.
    The geometry is a pure quad polygon mesh and should import cleanly.
    Reflective Texture is 1600×1200 pixels resolution
    As a 3DSquirrel exclusive these models aren’t available anywhere else online and receive the full support of our team.
    You won’t be disappointed!
    There are available separately in this category or as part of a collection.
    This pair of glasses is offered at a discount to buying them individually.

  • Whisky Glass

    Whisky Glass


    Whisky Glass. This royalty free 3D model or texture is available for download now!
    A very high quality 3D digital model of a cut glass crystal whisky glass and liquid.
    This model is designed for sub-divisional renders and close-ups but can be used in almost any scenario.
    The model features a cut glass pineapple design on the side of the glass and a fan design on the base.
    The model follows best practice modelling techniques for minimising distortion of the UV map and defining the shape.
    The liquid is included as a separate mesh.
    The geometry is a pure quad polygon mesh and should import cleanly.
    Reflective Texture is 1600×1200 pixels resolution.

  • Champagne Glass

    Champagne Glass


    Champagne Glass. This royalty free 3D model or texture is available for download now!
    A very high quality 3D model of a cut glass crystal champagne glass and liquid.
    This model is designed for sub-divisional renders and close-ups but can be used in almost any scenario.
    The model features a cut glass pineapple design on the side of the glass and a fan design on the base.
    The model follows best practice modelling techniques to define the shape for a clean smooth.
    The liquid is included as a separate mesh.
    The geometry is a mixed quad and triangle polygon mesh and should import cleanly.
    Reflective Texture is 1600×1200 pixels resolution