obj
Armchair…………………4758polygon………….4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
obj
obj
Armchair…………………4758polygon………….4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
obj
obj
Armchair…………………4758polygon………….4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
obj
obj
Armchair…………………4758polygon………….4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
obj
obj
Armchair_…………………8861 polygon…………8863 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
obj
obj
Armchair_…………………8861 polygon…………8863 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
obj
obj
Armchair…………………4758polygon. …………4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_OcclusionArmchair_Glossgame ready.
Armchair…………………4758polygon. …………4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair…………………4758polygon. …………4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_OcclusionArmchair_Glossgame ready.
Armchair…………………4758polygon. …………4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_OcclusionArmchair_Glossgame ready.
Armchair…………………4758polygon. …………4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_OcclusionArmchair_Glossgame ready.
Armchair…………………4758polygon. …………4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair…………………4758polygon. …………4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………8861 polygon. ………..8863 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………8861 polygon. ………..8863 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………8861 polygon. ………..8863 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………8861 polygon. ………..8863 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………8861 polygon. ………..8863 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
This is a model of the Restoration Hardware Davenport Sconce Lamp.Inspired by a 1920s elevator indicator light, our sconce features…
3ds Max 2016
3ds Max 2016
Armchair_…………………9132 polygon. ………..9134 vertices.
.blend (blender), .fbx (multi format), .obj (multi format)
.blend (blender), .fbx (multi format), .obj (multi format)
Armchair_…………………9132 polygon. ………..9134 vertices.
.blend (blender), .fbx (multi format), .obj (multi format)
.blend (blender), .fbx (multi format), .obj (multi format)
Armchair_…………………9132 polygon. ………..9134 vertices.
.blend (blender), .fbx (multi format), .obj (multi format)
.blend (blender), .fbx (multi format), .obj (multi format)
Armchair_…………………9132 polygon. ………..9134 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………9132 polygon. ………..9134 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………9132 polygon. ………..9134 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………9132 polygon. ………..9134 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.