obj fbx jpg obj max2011 max2014
Originaly 3ds max 2014 scene with growing snowflake made with Mesher modifier from particles in PFlow with Birth Group from…
obj fbx jpg obj max2011 max2014
obj fbx jpg obj max2011 max2014
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 png max2008
3ds c4d fbx lwo mb85 obj max2008 png max2008
..Wedding Diamond Ring for all Beautiful GirlsRing Size 7 Usits beautifully made for wear both side. diamond on top or…
stl
stl
PBR models collection ready for game development.Texture atlas is utilized for performance optimization.Textures resolution are 1K to 2K. Scale down…
blend fbx tga
blend fbx tga
PBR models collection ready for game development.Texture atlas is utilized for performance optimization.Textures resolution are 1K to 2K. Scale down…
blend fbx tga
blend fbx tga
The model file contains a model of a crystal cluster as well as individual crystals. The material is included in…
blend
blend
The material library of the transparent and semi-transparent gemstones.The library was made with 3ds Max 2011 and V-Ray 2.40.We provided…
max2011 max2011 pdf png max2011
max2011 max2011 pdf png max2011
The material library of the transparent and semi-transparent gemstones.The library was made with 3ds Max 2011 and V-Ray 2.40.We provided…
pdf max2011 max2011 png max
pdf max2011 max2011 png max
Stone with crystals low-poly 3d model ready for games and other real-time apps.Beautiful game ready stone with crystals 3D model…
obj fbx 3ds
obj fbx 3ds
The material library of the transparent and semi-transparent minerals used in jewelry design for creating gemstones.The library was made with…
max png max pdf max2011
max png max pdf max2011
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
obj
obj
Round Diamond Brilliant Faceting Ideal CutThe model is completely UV-mapped and smoothable, made with 3ds Max 2011 and V-Ray 2.40.Photo-realistic…
3ds c4d c4d dwg dxf fbx max2011 max2011 max2015 max2015 mb2011 obj rh step stl
3ds c4d c4d dwg dxf fbx max2011 max2011 max2015 max2015 mb2011 obj rh step stl
Crystal 3D modelI spent 8 hours to do this project seems very little, but because my PC is not the…
c4d
c4d
Summary This is a prop crystal for a light saber. Nothing fancy. There is one design for just the model.…
stl
stl
The heart of the desert is contained within this shrine, it must be protected at all costs…https://www.youtube.com/watch?v=wiyYXT1BrFYMeshes (Vert/Poly)——————-Desert Portal 1112…
fbx ms3d obj x 3ds b3d png blend
fbx ms3d obj x 3ds b3d png blend
diamond brilliant gem jewelry crystal refraction treasure brillante ring diamante leuchtend gemstone valentine Realistic
3ds fbx max obj
3ds fbx max obj
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
obj
obj
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapcrystal gem diamond…
obj
obj
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
obj
obj
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
obj
obj
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
obj
obj
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
obj
obj
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
obj
obj
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
obj
obj
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
obj
obj
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
obj
obj
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
obj
obj
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
obj
obj
Rocks Pack 3D modelIncludes rocks, crystals, gemstone and meteorite.Rocks Pack 3D model ready for Virtual Reality (VR), Augmented Reality (AR),…
3ds dae fbx fbx max2013 obj skp x png
3ds dae fbx fbx max2013 obj skp x png
Skull_Cave………………13072 polygon……………….12961 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_emissivegame ready.
obj
obj
Units: CentimetersOnly poligons with 4 sidesStandart V-ray materialCreated in 3ds max 2012, saved to 3ds max 2010Other formats: OBJ; FBX;…
max2010 3ds fbx obj
max2010 3ds fbx obj
ice_13………………..2689 polygon………2691 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_14………………..3742 polygon………3744 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_22………………..5322 polygon………5324 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_23………………..4666 polygon………4724 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_1…………………3775 polygon………3777 vertices.ice_2…………………3322 polygon………3324 vertices.ice_3…………………3003 polygon……….3005 vertices.ice_4…………………3725 polygon……….3727 vertices.ice_5…………………2395 polygon……….2397 vertices.ice_6…………………2000 polygon………2002 vertices.ice_7…………………2623 polygon………2625 vertices.ice_8………………..2041 polygon………2043 vertices.ice_9………………..2605 polygon………2607 vertices.ice_10………………..6667 polygon………6739…
obj
obj
ice_15………………..2025 polygon………2027 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_16………………..3675 polygon………3677 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_17………………..2795 polygon………2797 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_18………………..1926 polygon………1928 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_19………………..3158 polygon………3206 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_20………………..4702 polygon………4749 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_21………………..4837 polygon………4885 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_4…………………3725 polygon……….3727 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_5…………………2395 polygon……….2397 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_6…………………2000 polygon………2002 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_7…………………2623 polygon………2625 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_8………………..2041 polygon………2043 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_9………………..2605 polygon………2607 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_10………………..6667 polygon………6739 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_11………………..1765 polygon………1767 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_12………………..2815 polygon………2815 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_1…………………3775 polygon………3777 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_2…………………3322 polygon………3324 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
ice_3…………………3003 polygon……….3005 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:diff,spec,norm emissive. mapgame ready.
obj
obj
Сrystal heart with a rose.The file is created in Cinema 4d R 17 and can be opened in any compatible…
c4d fbx obj 3ds
c4d fbx obj 3ds
———————————————————————————————————————————————Crystal Wolf – Beatiful Fantasy SceneDESCRIPTION- Low poly- Real textures- Scene for Cinema 4D and Octane Render- Colors easily changable———————————————————————————————————————————————INCLUDED-…
max fbx ma obj
max fbx ma obj
ice_rocks……………….12565 polygon………12708 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:ice_rocks_diffice_rocks_normice_rocks_specice_rocks_emissivegame ready.
obj
obj
ice_rocks……………….12565 polygon………12708 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:ice_rocks_diffice_rocks_normice_rocks_specice_rocks_emissivegame ready.
obj
obj
ice_rocks……………….12565 polygon………12708 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:ice_rocks_diffice_rocks_normice_rocks_specice_rocks_emissivegame ready.
obj
obj
ice_rocks……………….12565 polygon………12708 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:ice_rocks_diffice_rocks_normice_rocks_specice_rocks_emissivegame ready.
obj
obj
ice_rocks……………….12565 polygon………12708 vertices.2048 * 2048 Texture.obj.fbx.and.blend format models.uv map:ice_rocks_diffice_rocks_normice_rocks_specice_rocks_emissivegame ready.
obj
obj
– Photorealistic lamp.- Executed in 3d max 2009.- All textures and materials needed for the rendering found in the archive.-…
fbx max2009 obj
fbx max2009 obj
Crystals Pack 2 low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.18 Different…
png fbx obj
png fbx obj
– Photorealistic luster.- Executed in 3d max 2009.- All textures and materials needed for the rendering found in the archive.-…
max2009 fbx obj
max2009 fbx obj
– Photorealistic glass statuette.- Executed in 3d max 2009.- All textures and materials needed for the rendering found in the…
stl obj fbx max
stl obj fbx max
Item no. PG6100The model is created according to the technical parameters listed on the manufacturer’s website, it is highly detailed…
max2011 max2011 fbx obj max max
max2011 max2011 fbx obj max max
Item no. PG6100The model is created according to the technical parameters listed on the manufacturer’s website, it is highly detailed…
max max obj fbx max2011 max2011
max max obj fbx max2011 max2011
– The model is based on the original manufacturer dimensions and technical data.- Modeled in 3ds Max 2011, rendered using…
max2011
max2011
Units: MillimetersCreated in 3ds max 2015, saved to 3ds max 2012Other formats: OBJ in .max archive (converted from V-ray)No third…
obj max2012
obj max2012
Modelled : AutocadRendered : 3ds Max 2013 – Vray 2.30Files : .max (2010, 2011, 2012, 2013).fbxand textures(c) 3D_SB 2014
max2013 max2010 max2011 max2012 fbx jpg
max2013 max2010 max2011 max2012 fbx jpg
Manufacturer: Fine Art LampsCollection: WestminsterCreated in 3ds max 2015, saved to 3ds max 2012Other formats: OBJ in .max archive (converted…
max2012 obj
max2012 obj