The MiG-25RB Reconnaissance Bomber, also known as Foxbat-B, the reconnaissance type of the MiG-25.
3ds max
3ds max
Built originally on the airframe of the F-8U Crusader, the A-7 underwent a number of modifications since its 1965 introduction.…
c4d x dwg dxf lwo max obj tga max
c4d x dwg dxf lwo max obj tga max
Built originally on the airframe of the F-8U Crusader, the A-7 underwent a number of modifications since its 1965 introduction.…
c4d dwg max obj max max 3ds
c4d dwg max obj max max 3ds
Weapon – Gun UMP9 – fbx and texture and ready scene for marmoset toolbagformat files :fbx (3d mode)tga (texture)tbscene (Ready-made…
fbx
fbx
Weapon – Gun SKS – fbx and texture and ready scene for marmoset toolbagformat files :fbx (3d mode)tga (texture)tbscene (Ready-made…
fbx
fbx
Weapon – Gun Tommy Gun – fbx and texture and ready scene for marmoset toolbagformat files :fbx (3d mode)tga (texture)tbscene…
fbx
fbx
Weapon – Gun Micro UZI – fbx and texture and ready scene for marmoset toolbagformat files :fbx (3d mode)tga (texture)tbscene…
fbx
fbx
Weapon – Gun M249 – fbx and texture and ready scene for marmoset toolbagformat files :fbx (3d mode)tga (texture)tbscene (Ready-made…
fbx
fbx
Weapon Pistol – 4 model – fbx and texture and ready scene for marmoset toolbaginclude :Gun BerettaM9Gun GLOCK18CGun M1911Gun NagantM1895format…
fbx
fbx
Weapon – crossbow – fbx and texture and ready scene for marmoset toolbagformat files :fbx (3d mode)tga (texture)tbscene (Ready-made scene…
fbx
fbx
Weapon accessorie – Silencer – fbx and texture and ready scene for marmoset toolbagformat files :fbx (3d mode)tga (texture)tbscene (Ready-made…
fbx
fbx
Weapon accessorie – Grip – fbx and texture and ready scene for marmoset toolbagformat files :fbx (3d mode)tga (texture)tbscene (Ready-made…
fbx
fbx
Weapon accessorie – Parts – fbx and texture and ready scene for marmoset toolbagformat files :fbx (3d mode)tga (texture)tbscene (Ready-made…
fbx
fbx
The Tu-95 BEAR was perhaps the most successful bomber produced by the Soviet aviation, enjoying long service in a variety…
obj tga max 3ds c4d dxf lwo max
obj tga max 3ds c4d dxf lwo max
The F-4 was designed in 1958 as a company venture by McDonnell Douglas to meet future needs and it turned…
c4d dxf lwo max obj tga max 3ds
c4d dxf lwo max obj tga max 3ds
Verts: 2545Edges : 5025Faces : 2508Tris : 4890UVs: 2855File format:-Maya 2018 (.ma .mb)-FBX-ObjTexture: 2048*2048 .png
fbx ma mb obj png
fbx ma mb obj png
-No any third party plug-in used-No extra elements included with model-Lights and cameras are not included with model-HDRI map doesn’t…
png max obj fbx max
png max obj fbx max
Puffer Jacket – Coat 3D modelPuffer Jacket / CoatThis part only has a Jacket, if you interested in other parts…
zprj
zprj
“Deepcool Gammaxx 400” is a high quality model.Comes with detailed textures. Good enough for close up shots! Final images rendered…
obj png fbx max
obj png fbx max
Cold Brew Bottle growler coffee flask glass black jar drink blank container cafe package packaging empty cup food brown beverage…
3ds fbx max obj
3ds fbx max obj
Originally Created 3ds Max 2015 ready to render with mental rayPoly Count : Without MeshsmoothPolygons: 16137Vertices: 17036Poly Count : With…
max2015 3ds 3ds c4d fbx obj
max2015 3ds 3ds c4d fbx obj
Modelled : 3ds Max 2013Rendered : 3ds Max 2013 – Vray 2.30Files : .max (2010, 2011).fbx.obj.mtland textures(c) 3D_SB 2015
max2011 max2010 fbx obj png
max2011 max2010 fbx obj png
Modelled : 3ds Max 2013Rendered : 3ds Max 2013 – Vray 2.30Files : .max (2010, 2011, 2012, 2013).fbx.obj.mtland textures(c) 3D_SB…
max2013 max2010 max2011 max2012 fbx obj jpg
max2013 max2010 max2011 max2012 fbx obj jpg
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close…
3ds c4d fbx lwo mb85 obj max2008 png max2008
3ds c4d fbx lwo mb85 obj max2008 png max2008
Refrigerator Samsung 3D modelModel RL50RUBMGA roomy refrigerator with a freezer. The total volume is 341 liters. A stylish LED display…
3ds obj max2014 max2011 fbx
3ds obj max2014 max2011 fbx
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Skull_Cave………………13072 polygon……………….12961 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_emissivegame ready.
obj
obj
Skull_Cave………………13072 polygon……………….12961 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Custom fantasy knife by Barry Gallagher.Rendered in KeyShot 4.
bip iges max obj sat step stl sldprt x x
bip iges max obj sat step stl sldprt x x
Vending Machine Coca-ColaFeatures:- Low-poly model;- Original file format – Maxon Cinema 4d R15;- To all objects and materials in a…
dae fbx max9 obj c4d c4dr15 3ds
dae fbx max9 obj c4d c4dr15 3ds
Vending Machine PepsiFeatures:- Low-poly model;- Original file format – Maxon Cinema 4d R15;- To all objects and materials in a…
c4d obj max9 fbx dae c4dr15 3ds
c4d obj max9 fbx dae c4dr15 3ds
Vending Machine FantaFeatures:- Low-poly model;- Original file format – Maxon Cinema 4d R15;- To all objects and materials in a…
c4dr15 c4d 3ds dae fbx max9 obj
c4dr15 c4d 3ds dae fbx max9 obj
ice_rock……………….12799 polygon…………….12913 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:ice_rock_dice_rock_nice_rock_sice_rock_gice_rock_emissivegame ready.
obj
obj
ice_rock……………….12799 polygon…………….12913 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:ice_rock_dice_rock_nice_rock_sice_rock_gice_rock_emissivegame ready.
obj
obj
ice_rock……………….12799 polygon…………….12913 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:ice_rock_dice_rock_nice_rock_sice_rock_gice_rock_emissivegame ready.
obj
obj
ice_rock……………….12799 polygon…………….12913 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:ice_rock_dice_rock_nice_rock_sice_rock_gice_rock_emissivegame ready.
obj
obj
ice_rock……………….12799 polygon…………….12913 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:ice_rock_dice_rock_nice_rock_sice_rock_gice_rock_emissivegame ready.
obj
obj
ice_rock……………….12799 polygon…………….12913 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:ice_rock_dice_rock_nice_rock_sice_rock_gice_rock_emissivegame ready.
obj
obj
This Cordial Glass is a high end, photorealistic 3D model, that is created to help you add the realism to…
ma
ma
Snowman 3d model in .fbx, .obj & .blend (for blender 2.74 with materials). On 2 screenshot – fbx model in…
obj blend fbx
obj blend fbx
Big fat evil snowman made of old, hard and a litlle dirty snow with stick/root hands, ice teaths, piercing cold…
blend dae fbx obj
blend dae fbx obj
ice-cream handcart cart vehicle car carriage icecream fast food meal street dessert sweet cold summer relax frozen vanilla france vintage…
3ds fbx max obj
3ds fbx max obj
Temple……………….13710 polygon……………..13821 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Temple_dTemple_nTemple_sTemple_aogame ready.
obj
obj
Temple……………….13710 polygon……………..13821 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Temple_dTemple_nTemple_sTemple_aogame ready.
obj
obj
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_emissivegame ready.
obj
obj
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_aogame ready.
obj
obj
Realistic 3d model Air Conditioner – Haier columnar outside______________________________GENERAL:- Ready to render. HDRI map included- Originally created with 3ds Max…
max fbx obj
max fbx obj
Realistic 3d model Air Conditioning – Haier Cassette outside______________________________GENERAL:- Ready to render. HDRI map included- Originally created with 3ds Max…
max obj fbx
max obj fbx
Air Conditioner – Haier Lightera DC inverter inside 3D modelRealistic 3d model Air Conditioner – Haier Lightera DC inverter inside______________________________GENERAL:-…
obj fbx
obj fbx
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_aogame ready.
obj
obj
Skull_Cave………………16632 polygon……………….16768 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_dSkull_Cave_nSkull_Cave_sSkull_Cave_aogame ready.
obj
obj
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj
Old_Bridge………………5438 polygon………………..5494 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Old_Bridge_dOld_Bridge_nOld_Bridge_sOld_Bridge_aogame ready.
obj
obj
Realistic 3d model Air Conditioner – Haier columnar______________________________GENERAL:- Ready to render. HDRI map included- Originally created with 3ds Max 2014-…
max fbx obj
max fbx obj
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
obj
obj
Statue ………….. 49171 polygon……………24688 vertices.4096 * 4096 texture.obj,fbx,blend format model.statue_albedostatue_normalstatue_specularstatue_occlusion………………………….game ready.
obj
obj
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
obj
obj
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
obj
obj
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
obj
obj
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
obj
obj
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
obj
obj
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
obj
obj
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
obj
obj
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
obj
obj
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
obj
obj
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_emissive………………………….game ready.
obj
obj
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
obj
obj
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
obj
obj
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_emissive………………………….game ready.
obj
obj
Lion………………….. 17114 polygon………………. 8637 vertices.Base …………………. 1482 polygon………………………. 752 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
obj
obj
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
obj
obj
Temple …………..5297 polygon…………..2851 vertices.2048 * 2048 texture.obj,fbx,blend format model………………………….Temple…Stone_1..2048 * 2048 texture.Stone_2..2048 * 2048 texture.Stone_3..2048 * 2048 texture.Stone_4..2048 * 2048…
obj
obj
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
obj
obj
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
obj
obj
Skull_Cave………………19557 polygon……………….19682 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Skull_Cave_albedoSkull_Cave_normalSkull_Cave_specularSkull_Cave_occlusiongame ready.
obj
obj
Lion_Statue ………….. 5716 polygon………………. 2891 vertices.4096 * 4096 texture.obj,fbx,blend format model.Lion_albedoLion_normalLion_specularLion_occlusion………………………….game ready.
max
max
Base …………………. 1736 polygon………………………. 887 vertices.4096 * 4096 texture.obj,fbx,blend format model.uv map:Base_albedoBase_normalBase_specularBase_occlusion………………………….game ready.
obj
obj