fbx max obj jpg
This 3D model is created accurately , in real units of measurement , qualitatively and maximally close to the original.Model…
fbx max obj jpg
fbx max obj jpg
the model is made by 3ds max with right scale world no confuse to make selection,just grab model on scene…
png obj max2014 max2012 fbx
png obj max2014 max2012 fbx
the model is made by 3ds max with right scale world no confuse to make selection,just grab model on scene…
fbx max2012 max2014 obj jpg
fbx max2012 max2014 obj jpg
Armchair…………………4758polygon………….4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
obj
obj
Armchair…………………4758polygon………….4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
obj
obj
Armchair…………………4758polygon………….4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
obj
obj
Armchair…………………4758polygon………….4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
obj
obj
Armchair_…………………8861 polygon…………8863 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
obj
obj
Armchair_…………………8861 polygon…………8863 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
obj
obj
Armchair…………………4758polygon. …………4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_OcclusionArmchair_Glossgame ready.
Armchair…………………4758polygon. …………4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair…………………4758polygon. …………4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_OcclusionArmchair_Glossgame ready.
Armchair…………………4758polygon. …………4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_OcclusionArmchair_Glossgame ready.
Armchair…………………4758polygon. …………4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_OcclusionArmchair_Glossgame ready.
Armchair…………………4758polygon. …………4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair…………………4758polygon. …………4760 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………8861 polygon. ………..8863 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………8861 polygon. ………..8863 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………8861 polygon. ………..8863 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………8861 polygon. ………..8863 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………8861 polygon. ………..8863 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………9132 polygon. ………..9134 vertices.
.blend (blender), .fbx (multi format), .obj (multi format)
.blend (blender), .fbx (multi format), .obj (multi format)
Armchair_…………………9132 polygon. ………..9134 vertices.
.blend (blender), .fbx (multi format), .obj (multi format)
.blend (blender), .fbx (multi format), .obj (multi format)
Armchair_…………………9132 polygon. ………..9134 vertices.
.blend (blender), .fbx (multi format), .obj (multi format)
.blend (blender), .fbx (multi format), .obj (multi format)
Armchair_…………………9132 polygon. ………..9134 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………9132 polygon. ………..9134 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………9132 polygon. ………..9134 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.
Armchair_…………………9132 polygon. ………..9134 vertices.4096 * 4096 Texture.obj , fbx , and blend format models.uv map:Armchair_AlbedoArmchair_NormalArmchair_SpecularArmchair_Occlusiongame ready.