Tag: vulpes

  • Fox Vulpes Vulpes Vos Dog Hond 3D Model

    Photorealistic Posed AnimalActual animal, 3D Scanned using an SLR rig.- Low and High Poly OBJ file (Quads)- ZTL for Zbrush (4 Subdivisions, UV’s)- VRML File for full color 3D printing- FBX with Texture + Normal Map embedded- Unity Package for direct import in Unity 3D- 8k (8192x8192px) Normal & Texture MapsA Polygonal miniature, for use in Architectural visualisation, (Realtime) rendering, Games, Virtual – Augmented – Mixed reality and 3D printing.

  • Fox (Fur) 3D Model

    Fox (Fur) 3D Model

    —————————————-V3D Vendor—————————————-High detailed Fox (Fur) 3D model.Ready to render exactly as you see above preview images in 3DS max 2015 with V-Ray.This model is suitable for game (Real-time), animation, visualization etc.Cameras, lights and render settings are included in only 3ds max file.************************Features: – Originally created with 3DS Max 2015. Using the V-Ray v3.20.02 renderer. – The background environment are include and no postwork on these render preview. – This model has a clean geometry based on Polygonal quads only. It is not rigged. – Unit system is set to Centimeters, and correctly real world scale model. Location in space to x0, y0, z0. – The model has come with fully textured and correctly mapped. – Fox body, tongue, mouth, teeth, eyes, cornea, pupil, nail are modeled separately. – Every object are perfect named and polygons changeble. No any extra plugin needed to open this scene. – .Obj file come with .mtl file. Included only color map.tif texture without hair. – Model come with grouped for 3ds max and blender file. – 3DS MAX 2015 with V-Ray v3.20.02 or higher is required to render.************************Textures formats and resolution:All textures provided with 4k high resolution in .tif and .png formats.Fox Color Map.tif : 4096 x 4096Fox Normal Map.png : 4096 x 4096Fox Specular Map.png : 4096 x 4096Fox Fur Density Map.png (Hair) : 4096 x 4096************************File formats:.Max 2015 V-Ray.Blend (Blender 2.78 include only color map.tif texture. The file come without hair and render setup).Obj (.Obj file Open success fully with textures in 3ds max 2015, and blender 2.78 tested)************************Polycounts:*.Max : (Total) Faces         : 20,022                Vertice : 20,777Fox Body : 10,890Mouth : 676Tongue : 172Eye (Cornea, pupil) : 608Teeth : 6,468Nail : 1,208************************Hair and fur notes:3DS MAX files have been created hair with hair and fur modifier. No any extra plugin required to render hair.This model in 3 different hair systems total 8k hair primitives. Easy to modifier hair for your suitable.For an even better render quality you can increase the hair primitives count up to your machine memory limit.************************- Geometry set to quads only.- Ngons : 0- Overlapping Faces : 0- Overlapping Vertices : 0************************        I hope you like it!        Also check my other models just click on my user name to see my full gallery.        If you like my model! So please sir RATE now.—————————————-V3D Vendor—————————————-

  • Fox (2) (Fur) 3D 3D Model

    Fox (2) (Fur) 3D 3D Model

    High Detailed Photorealistic Fox; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.This model has a clean geometry based on loops and ‘only’ quads. It comes with Maya settings for Arnold renderer.(Ready to render exactly as you see above – hit the ‘3’ button for the geometry approximation preview and render)- eyes, corneas, gum, teeth and tongue are modeled separately.- Open/close morph target included.———————-6 High resolution textures:color.png (8192×8192)specular.png (8192×8192)bump.png (8192×8192)mouthNormal.png (8192×8192)———————– Formats included:-Maya 2017-Fox_SignaturePose_Maya2017Shave95v8.ma- signature/preview pose (maya 2017 ascii)Fox_StandardPose_Maya2017Shave95v8.ma – default pre-rigging pose (maya 2017 ascii)hairCurvesExportedMaya2017.ma – hair curves (nurbs) converted from shave and a haircut hair primitives.-Obj-Fox_SignaturePose_Obj.objFox_StandardPose_Obj.objFox_mouthClosedMorph_obj.obj-Fbx-hairCurvesExported.fbx – hair curves (nurbs) converted from shave and a haircut hair primitives.Fox_StandardPose_Fbx.fbxFox_SignaturePose_Fbx.fbxFox_mouthClosedMorph_obj.fbx——————Mesh resolutions- Polycount (quads): main Fox mesh: 9340eyeballs/corneas: 288gum-teeth: 2778tongue: 508background plane: 1*********************** SHAVE AND A HAIRCUT NOTE:You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram – about 8 minutes for a 1480×800 frame)–7 different hair systems for a total of about 1.1m hairs.Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin. * The actual files have been created with Shave and a haircut 9.5** Please always use an updated – Shave and a haircut/ Shave for Arnold extension/ Arnold renderer – releases to avoid rendering issues.ARNOLD NOTES:The actual rendering settings (AA=3) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.***********************OTHER NOTES:-The model is provided in the standard pre-rigging pose.-The signature preview pose is also included in a separate maya file.***********************NO POSTWORK ON THESE RENDERS (ARNOLD)