Tag: Vigil

  • Vigil 3D Model

    Vigil 3D Model

    3D модель персонажа из игры “Rainbow Six: Siege”.

  • 3D model Couch Collection 3D Model

    3D model Couch Collection 3D Model

    Couch CollectionIncludes all three couches as shown in the picturesthe scene is 1080400 polys total ( includes all three couches)Polycount for each individual couch is: Single seater has: 294168 faces, 296526 vertsDouble seater has: 368264 faces, 371476 vertsTriple seater has: 417568 faces, 421629 vertsIncludes the following texture maps: (all textures are 4096 x 4096 )Diffuse x 1F0 x 1Height x 1Roughness x 1Specular x 1Everything in this scene was modeled using Maya 2017 and rendered using Arnold it includes two files. one with arnold AI shader and one with basic blin shader

  • Couch Collection 3D Model

    Couch Collection 3D Model

    Couch CollectionIncludes all three couches as shown in the picturesthe scene is 1080400 polys total ( includes all three couches)Polycount for each individual couch is:Single seater has: 294168 faces, 296526 vertsDouble seater has: 368264 faces, 371476 vertsTriple seater has: 417568 faces, 421629 vertsincludes one texture file for all three couches 4096 x 4096Includes the following texture maps:DiffuseF0HeightRoughnessSpecularEverything in this scene was modeled using Maya 2017 and rendered using Arnoldit includes two files. one with arnold AI shader and one with basic blin shader

  • Chair 3D Model

    Chair 3D Model

    Chair
    ==============================================
    Modeled in Maya 2017 – Rendered With Arnold
    Verts: 318492
    Faces: 316054
    Modeled to real world scale
    Vimeo TurnTable: https://vimeo.com/214419428
    All textures are 4096×4096
    Includes Color maps, Normal maps and Reflection maps
    All Quads – Non Overlapping UV maps

  • Chair

    Chair

    Chair==============================================Modeled in Maya 2017 – Rendered With ArnoldVerts: 318492Faces: 316054Modeled to real world scaleAll textures are 4096x4096Includes Color maps, Normal maps and Reflection mapsAll Quads – Non Overlapping UV maps