Tag: vermeil

  • Crystal 9 3D Model

    Crystal 9 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 10 3D Model

    Crystal 10 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 11 3D Model

    Crystal 11 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 12 3D Model

    Crystal 12 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 13 3D Model

    Crystal 13 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 14 3D Model

    Crystal 14 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 15 3D Model

    Crystal 15 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 16 3D Model

    Crystal 16 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 3D Model

    Crystal 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 1 3D Model

    Crystal 1 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 2 3D Model

    Crystal 2 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 3 3D Model

    Crystal 3 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 5 3D Model

    Crystal 5 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 6 3D Model

    Crystal 6 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 7 3D Model

    Crystal 7 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 8 3D Model

    Crystal 8 3D Model

    crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.

  • Crystal 3D Model

    Crystal 3D Model

    Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.

  • Crystal 3D Model

    Crystal 3D Model

    Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapcrystal gem diamond stone energystone ruby vermeil emeraldgame ready.

  • Crystal 3D Model

    Crystal 3D Model

    Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.

  • Crystal 3D Model

    Crystal 3D Model

    Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.

  • Crystal 3D Model

    Crystal 3D Model

    Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.

  • Crystal 3D Model

    Crystal 3D Model

    Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.

  • Crystal 3D Model

    Crystal 3D Model

    Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.

  • Crystal 3D Model

    Crystal 3D Model

    Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.

  • Crystal 3D Model

    Crystal 3D Model

    Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.

  • Crystal 3D Model

    Crystal 3D Model

    Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.

  • Crystal 3D Model

    Crystal 3D Model

    Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.

  • Crystal 3D Model

    Crystal 3D Model

    Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.