crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
Tag: vermeil
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Crystal 10 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 11 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 12 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 13 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 14 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 15 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 16 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 1 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 2 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 3 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 5 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 6 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 7 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 8 3D Model
crystal_1……………………341 polygon…………………………….173 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:crystal_1_Base_Color.crystal_1_Glossiness.crystal_1_ao.crystal_1_Normal.Vcrystal_1_Specular.crystal_1_Roughnesscrystal_1_Emissivegame ready.
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Crystal 3D Model
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
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Crystal 3D Model
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapcrystal gem diamond stone energystone ruby vermeil emeraldgame ready.
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Crystal 3D Model
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
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Crystal 3D Model
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
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Crystal 3D Model
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
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Crystal 3D Model
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
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Crystal 3D Model
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
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Crystal 3D Model
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
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Crystal 3D Model
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
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Crystal 3D Model
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
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Crystal 3D Model
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
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Crystal 3D Model
Crystal……………….288 polygon……..146 vertices.2048 * 2048 Texture.obj , fbx , and blend format models.uv map:…diff.glass. ao. spec.norm. emissive. mapgame ready.
