– High quality polygonal model – correctly scaled accurate representation of the original objects.- All colors can be easily modified- No cleaning up necessary, just drop model into your scene and start rendering.- No special plugin needed to open scene.-No multi_sub object- Model have coordinate (0,0,0)- Polygons- only quads and triangles, no ngonsFile formats:- 3ds Max 2010 (Contains also vray and standard materials scenes!)- OBJ- Autodesk FBX-3DSHope you like my models
Tag: vending
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Ticket Cabinet 3D Model
Verts: 1375Edges : 2652Faces : 1315Tris : 2348UVs: 1550File format:-Maya 2018 (.ma .mb)-FBX-ObjTexture: 2048*2048 .png
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Plasmid Vending Machine 3D Model
Plasmid Vending Machine from BioShock 2. Solo or with Littel Sisters.
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Vending Machine Coca-cola 3D Model
Vending Machine Coca-ColaFeatures:- Low-poly model;- Original file format – Maxon Cinema 4d R15;- To all objects and materials in a scene names are appropriated;- Real world size;- Coordinates of the location of the model in space (x0, y0, z0);- Files with the model does not contain extraneous or hidden objects (lights, cameras, etc.);- Photo-realistic model;- Model ready for animation.
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Vending Machine Pepsi 3D Model
Vending Machine PepsiFeatures:- Low-poly model;- Original file format – Maxon Cinema 4d R15;- To all objects and materials in a scene names are appropriated;- Real world size;- Coordinates of the location of the model in space (x0, y0, z0);- Files with the model does not contain extraneous or hidden objects (lights, cameras, etc.);- Photo-realistic model;- Model ready for animation.
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Vending Machine Fanta 3D Model
Vending Machine FantaFeatures:- Low-poly model;- Original file format – Maxon Cinema 4d R15;- To all objects and materials in a scene names are appropriated;- Real world size;- Coordinates of the location of the model in space (x0, y0, z0);- Files with the model does not contain extraneous or hidden objects (lights, cameras, etc.);- Photo-realistic model;- Model ready for animation.
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Low Poly Cartoony Gas Station 3D Model
A filling station with cute models of markets, gas pumping stations, lights, some labels and signs and plants.Feel free to separate objects and use them alone in different projects or scenes.Materials are done in Cycles Render.File formats: 3ds, blend, obj, fbx, dae,
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USA Today Newspaper Dispenser 3D Model
USA Today Newspaper Dispenser low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Texture size (difuse map): 2048 x 2048
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Candy Machine 3D Model
Candy vending machine modeled at real-world scale in 3ds Max.Max scene includes geometry with instanced Turbosmooth modifiers applied. Max file also includes V-Ray lights, materials, camera, and background used to render preview images.Includes 15 textures (all 4096×4096 png) found in max.zip folder:base-diffusebase-glossinessbase-normalbumpbase-specularcannisters-speculardispensers-diffusedispensers-glossinessdispensers-normalbumphousing-diffusehousing-glossinesshousing-normalbumphousing-specularpricestickers-diffusepricestickers-normalbumppricestickers-specularPolycount listed is before smoothing modifiers applied.Machine without candy is 47,650 polys.FBX and OBJ versions also provided.
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Gumball Machine Game Ready PBR Textures 3D Model
Real-Time,Game Ready, Gum Ball Machine.Comes with Gumball Machine, Stand and Gumballs as three separate models.Display images were rendered in Marmoset Toolbag 3.Normal maps were baked from a high poly model in Substance Painter. The Normal Maps are baked with the MikkT tangent space setting.Includes the following 3d file types:Max 2014 fileMaya 2015 file.FBX 2014 (with Quad Geometry).OBJ 2014Marmoset 3 File – (the images you see in the thumbnails are using this file)The textures are located in the .zip file. You will also find all the program files located in the .zip folder. We recommend downloading the .zip and opening up your desired 3d format from there, the texture paths should automatically hook up that way.Includes the following PBR texture types (BOTH Metalness and Specular workflows, perfect for Unity, Cryengine and UE4):4096×4096: Ambient_Occlusion4096x4096: Normal Map4096x4096: Diffuse4096x4096: Gloss4096x4096: Specular4096x4096: Base Color4096x4096: Roughness4096x4096: Metalness4096x4096: UVTextures are in two separate groups, one for the Gumball Machine and one for the Stand. Source texture maps from the hi-poly bake are also included so you can re-texture if desired.4096×4096: Ambient_Occlusion4096x4096: Curvature4096x4096: MeshNormals4096x4096: Position4096x4096: Thickness4096x4096: World_Space_NormalNote about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.If the roughness and metalness look too shiny in say, UE4, you’ll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.You can also fix that by combining maps in an image editor like Photoshop.UV’s are mostly flat with a few pieces overlapping where necessary.Units are Metric.Game Ready!Please click on my Username for more Game-Ready models!


