Household table fan created using Blender. It uses the metalness workflow and is PBR ready. It comes with two versions of the diffuse texture to allow you to choose between a black or white fan. The textures are editable in any photo editing software and can be changed to any colour.Additional Information:-Uses metalness workflow-Includes two versions of the diffuse texture for customization-Includes animation for fan blades in FBX format (Compatible with all textures)-Model has been unwrapped with matching textures to its UVMap-Overlapping UVMap for duplicate parts of the mesh to save texture space-Includes 7 PBR textures 2048×2048 in PNG format-Textures can be edited in any photo editing software-Model is exported in 3 file formats (FBX, OBJ, DAE/Collada)Included Textures:-Fan-Diffuse-VAR1-Fan-Diffuse-VAR2-Fan-AO-Fan-Roughness-Fan-Gloss-Fan-Metallic-Fan-UVLayout
Tag: variation
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School Locker Set 3D Model
School locker that was created using Blender. This model is a bonus school model that is part of my “School Classroom Asset Pack” as it is still part of a school but generally not found inside a classroom. This model uses the metalness workflow and is PBR ready. It also has been exported in 4 file formats (FBX, OBJ, 3DS, DAE/Collada).Additional Information:-Uses metalness workflow-Includes 5 variations of the diffuse map changing the colour of the locker-Textures can be edited in any photo editing software-Includes 10 PBR textures 2048×2048 in PNG format-Model is exported in 4 file formats (FBX, OBJ, 3DS, DAE/Collada)-Part of “School Classroom Asset Pack”Included Textures:-Locker-Diffuse-VAR1 – VAR5 (5 Diffuse Textures)-Locker-Roughness-Locker-Gloss-Locker-Metallic-Locker-AO-Locker-UVLayout
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Egg – Three Texture Options 3D Model
Realistic egg model with three color variations. 2K detailed PBR texture maps suitable for close up shots.14 separate texture maps (TIFF format)- Base Color x 3- Diffuse x 3- Normal for DirectX- Normal for OpenGL- Metallic- Reflection- Roughness- Glossiness- Height- IORThe featured images were rendered using IRay in Substance Painter and the model was created using Maya 2017.Please feel free to message me with questions or requests.
