Here’s something fun I made in blender. The photograph is of one after a layer of light blue, Rustoleum, textured spray paint.
Tag: torus
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Self-Intersecting Torus with Twist 3D Print Model
This is an adaptation of my earlier model:https://cults3d.com/en/art/self-intersecting-torus
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Math Object 0047 3D Model
-The 3dsmax scene file contains the base mesh with OpenSubDiv modifier applied.-The OBJ contains the base mesh only. No subdivisions applied.-The STL file is the subdivided hi-res geometry only.- 3D Print ready- Motion Graphics ready
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Math Object 0041 3D Model
-The 3dsmax scene file contains the base mesh with OpenSubDiv modifier applied.-The OBJ contains the base mesh only. No subdivisions applied.-The STL file is the subdivided hi-res geometry only.- 3D Print ready- Motion Graphics ready
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Math Object 0043 3D Model
-The 3dsmax scene file contains the base mesh with OpenSubDiv modifier applied.-The OBJ contains the base mesh only. No subdivisions applied.-The STL file is the subdivided hi-res geometry only.- 3D Print ready- Motion Graphics ready
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Math Object 0038 3D Model
-The 3dsmax scene file contains the base mesh with OpenSubDiv modifier applied.-The OBJ contains the base mesh only. No subdivisions applied.-The STL file is the subdivided hi-res geometry only.- 3D Print ready- Motion Graphics ready
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Math Object 0036 3D Model
-The 3dsmax scene file contains the base mesh with OpenSubDiv modifier applied.-The OBJ contains the base mesh only. No subdivisions applied.-The STL file is the subdivided hi-res geometry only.- 3D Print ready- Motion Graphics ready
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Math Object 0034 3D Model
-The 3dsmax scene file contains the base mesh with OpenSubDiv modifier applied.-The OBJ contains the base mesh only. No subdivisions applied.-The STL file is the subdivided hi-res geometry only.- 3D Print ready- Motion Graphics ready
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Math Object 0021 3D Model
-The 3dsmax scene file contains the base mesh with OpenSubDiv modifier applied.-The OBJ contains the base mesh only. No subdivisions applied.-The STL file is the subdivided hi-res geometry only.
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Math Object 0022 3D Model
-The 3dsmax scene file contains the base mesh with OpenSubDiv modifier applied.-The OBJ contains the base mesh only. No subdivisions applied.-The STL file is the subdivided hi-res geometry only.
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Math Object 0024 3D Model
-The 3dsmax scene file contains the base mesh with OpenSubDiv modifier applied.-The OBJ contains the base mesh only. No subdivisions applied.-The STL file is the subdivided hi-res geometry only.
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Math Object 0020 3D Model
-The 3dsmax scene file contains the base mesh with OpenSubDiv modifier applied.-The OBJ contains the base mesh only. No subdivisions applied.-The STL file is the subdivided hi-res geometry only.
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3D model Math Object 0038 3D Model
— Solid, manifold topology in compliance with 3d Printing rules and standards.– Low-poly base mesh with OpenSubDiv modifier in stack.– UV-Unwrapped with non-overlapping UV islands.– Compatible with 3dsMax 2017 or higher.– OBJ base mesh included for use in polygonal modeling or editing package.– OBJ ready for Subdivision with any Catmull-Clark style algorithm.– Export as Subdivided geometry for 3d Printing.
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Math Object 0034 3D Model
— Solid, manifold topology in compliance with 3d Printing rules and standards.– Low-poly base mesh with OpenSubDiv modifier in stack.– UV-Unwrapped with non-overlapping UV islands.– Compatible with 3dsMax 2017 or higher.– OBJ base mesh included for use in polygonal modeling or editing package.– OBJ ready for Subdivision with any Catmull-Clark style algorithm.– Export as Subdivided geometry for 3d Printing.
