Casual Male 05 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 20482048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
Tag: throat
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Casual Male 04 3D Model
Casual Male 04 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 20482048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Male 02 3D Model
Casual Male 02 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5548 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Male 03 3D Model
Casual Male 03 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5548 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Female 03 3D Model
Casual Female 03 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG ’s) 2048X2048 (1 JPEG , 1 PNG ) 512X512 (1 JPEG )Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Female 04 3D Model
Casual Female 04– 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG ’s) 2048X2048 (1 JPEG , 1 PNG ) 512X512 (1 JPEG )Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Female 01 3D Model
Casual Female 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG ’s) 2048X2048 (1 JPEG , 1 PNG ) 512X512 (1 JPEG )Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Female 02 3D Model
Casual Female 02 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG ’s) 2048X2048 (1 JPEG , 1 PNG ) 512X512 (1 JPEG )Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Oral Cavity Anatomy 3D model 3D Model
I have included light setup in the scene file.This has been modeled with good production standards.This model was constructed with utmost care and attention to detail, with clean edge flow for facial deformation n rigging comfort.All the geometry has been properly unwrapped .and used 3 texture maps of 2048×2048 resolution of .png format .Used only Maya / Mental-ray shaders applied for the objects. All colors can be easily modified.Only Maya format contains the shaders and light setup used for rendering.other formats provide only model geometry.No cleaning up necessary. Every model has been checked with the appropriate software.It can be used in animation series, movies, presentation videos n also for TV commercials. file formats==========================================.ma 2013 with lit setup.fbx ( multi format ).obj ( multi format ) poly count (model geometry only)==========================================polygons – 21732vertices – 21840Make sure mental-ray plugin loaded from plugin-manager settings in Maya ,then simply open the scene file and proceed for rendering for the quality promised in the presentation page.Hope U like it.
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Dental Mouth Stiylzed 3D 3D Model
Dental Mouth Simplified (stylized) v5.0 – photo realistic dental model=====| USAGE |=====- Anatomy- Medicine- Advertising (best for)- Animation- Presentation- Visualization=====| FEATURES |=====- 32 Teeth with roots- Scanned human dentition used as reference- RIGGED with simple controls- MORPH controlled expressions and lip-synk- MORPH targets included for faster edit (84 objects)- FACE CONTROL v1.2 system (49 control objects)- WIRE PARAMETERS to automate different morphs- Standard materials for fast rendering- 4096×4096 textures (Color, Overall, Bump, Subdermal, BackSurface, Specular, Reflection)- Clean edge-loops based topology- 3ds Max 2016 or higher compatible- System Unit: cm=====| SUPPORT |=====- Contact the author via ‘SUPPORT TICKET’ for any questions- You can update your previously purchased models- This model will be updated frequently or upon request=====| POLY COUNT |=====System Mouth: – (19,379 polys, 19,600 verts)Morph targets: – (39,708 polys, 41,142 verts)All: – (60,091 polys, 61,786 verts)=====| TEXTURES(9) |=====4096×4096 (JPG x 5) – teeth, tongue3318x3318 (JPG x 2) – face, skin2048x2048 (JPG x 2) – gums=====| LAYERS |=====0 (default) – main face meshFace ControlLightsMorphs – included for reference and easy updatesSystem Mouth=====| TIPS |=====- Mover – Link to it every object that must move with the head. (Layer – 0)- DummyJawBindCollector – Link to it every object that must move with the lower jaw. (Layer – System Mouth)- The mouth system works correctly, according to the movement of the jaw.
