Tag: sweatshirt

  • Jacket 3D Model

    Jacket 3D Model

    Additional Info: Jacket 2 – 3D model (*.gsm+*.obj+*.3ds) for interior 3d visualization.

  • Jacket 3D Model

    Jacket 3D Model

    Additional Info: Jacket 1 – 3D model (*.gsm+*.obj+*.3ds) for interior 3d visualization.

  • 3D Clothes Collection model 3D Model

    This is a collection of 9 Clothing ModelsOriginally created with 3ds Max 2012 and Reality Capture. Normals map baked from high poly meshes.These models were designed for use as real-time assets|| SPECS ||This collection contains 9 separate objectThis collection contains 331956 polygons with TurboSmooth OFF This collection contain 331956 polys, and 270606 vertsThis collection contains Standard material and V-Ray materialClothes Pile01   50365 quads, 50541 vertsSocks01   39059 tris, 22430 vertsFolded Sweater   24687 tris, 12509 vertsBoxers   50750 quads, 50749 vertsClothes Pile02   81192 quads, 81190 vertsFolded Jacket   19253 polys, 11091 vertsCrumpled Sweater   18475 tris, 9338 vertsSocks02   17342 quads, 17358 vertsFolded Trousers   30818 tris, 15400 vertsAll preview images are rendered with V-Ray|| TEXTURES ||8192×8192 JPG – Diffuse Map8192x8192 JPG – Normals Map8192x8192 JPG – Bump MapAll textures are created from original photographsModels are built to real-world scaleUnits used: CentimetersFile formats other than 3ds Max exported as base mesh

  • Hoodie 3D Model

    Hoodie 3D Model

    Model of a hoodie
    Created in Marvelous Designer and 3ds Max, rendered in Vray
    – real world scale
    – scene organized in layers
    – materials and textures included
    – Color, Normal,Specular, Glossiness, Height maps (4096×4096)

  • Hooded Sweater Sweatshirt 3D model 3D Model

    Hooded Sweater Sweatshirt 3D model 3D Model

    Game-ready, PBR, UV-unwrapped, Textured hooded sweater or sweatshirt, with baked normal maps (the mesh itself is quite different from the final result, made using the Normal Map provided as Texture in the package — see preview images) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.Perfect for ads or as a game asset; easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images).Each Object, Material or Texture provided in the package has a unique, meaningful name.Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).1 Objects (mesh), 1 Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.Polygonal, QUADS ONLY, NO POLES; 14956 vertices, 14958 quad faces (29916 tris).Real world dimensions; scene scale units: meters, in both blend and max scenes.Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).Textures are stripped in the 3DS MAX scene.IMPORTANT — Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!