Tag: stickman

  • Characters v1 3D Model

    Characters v1 3D Model

    characters v1characters v1.c4dcharacters v1.objcharacters_v1.mtl

  • Stickman White Human 3D Model

    Stickman White Human 3D Model

    Simple stickman character model in T pose.

  • Rigged Simple Stick Man 3D Model

    Rigged Simple Stick Man 3D Model

    Simple Stick Figure character3d model in cartoon style.Rigged with Biped in 3ds max 2014.Preview images are rendered with Vray.Formats.max 2014 with Biped Rig.fbx Rigged.obj NoRig.3ds NoRigNo TextureNo UVs———————————-2,040 poly1,972 vertIn subdivision Level 0———————————-

  • Rigged Stick Man 3D Model

    Rigged Stick Man 3D Model

    Stickyman rigged in 3ds max 2014.Preview images are rendered with Vray.Formats.max 2014 Biped Rigged.max 2014 CAT Rigged.fbx RiggedFBX file and Unitypackage file are rigged by CAT in 3ds max 2014.———————————-2,148 poly2,086 vert———————————-

  • Stickman Kids 3D Model

    Stickman Kids 3D Model

    Stickman Kids low-poly 3D model. Low polygonal 3D model of “Stickman” with body size and proportions equal to a 1-, 3-, and 5-years old children.The characters are in a T-pose.* Model was made with clean topology based on loops and quads.* Model provides level of details enough for close-up renders.* Model has real world scale (system units – centimeters).* Base of model is at the World Origin (0,0) with base put on the grid.* Model provides clean non-overlapping UVs.* Two *.max files are provided: for V-Ray renderer and Scanline renderer.* File formats: 3ds Max 2011, OBJ, FBX, 3DS.* Previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 3.Model turnaround footage:The following formats were included in the pack:* max (3ds Max 2011, V-Ray renderer)* max (3ds Max 2011, Scanline renderer)* fbx (Autodesk FBX version 2013.3)* obj (Wavefront Technologies)* 3ds (3D Studio)* png (Preview images)* pdf (Readme)FBX, OBJ and 3DS were exported straight from 3ds Max.Polygon count: 1-year Toddler Sickman: vertices-1102, quads-1100, tris-none, ngons-none3-years Baby Sickman: vertices-1102, quads-1100, tris-none, ngons-none5-years Child Sickman: vertices-1102, quads-1100, tris-none, ngons-noneModel dimensions: 1-year Toddler Sickman: W=80cm, L=19cm, H=76.5cm3-years Baby Sickman: W=104cm, L=22cm, H=96,5cm5-years Child Sickman: W=122cm, L=25cm, H=111cmMaterial: YES, proceduralUVW mapping: YES, non-overlappingTextures: NO

  • Child Stickman Character 3D Model

    Child Stickman Character 3D Model

    Child Stickman low-poly 3D model. Low polygonal 3D model of “Stickman” with body size and proportions equal to a 5-years old baby child.The character is in a T-pose.* Model was made with clean topology based on loops and quads.* Model provides level of details enough for close-up renders.* Model has real world scale (system units – centimeters).* Base of model is at the World Origin (0,0) with base put on the grid.* Model provides clean non-overlapping UVs.* Two *.max files are provided: for V-Ray renderer and Scanline renderer.* File formats: 3ds Max 2011, OBJ, FBX, 3DS.* Previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 3.Model turnaround footage:The following formats were included in the pack:* max (3ds Max 2011, V-Ray renderer)* max (3ds Max 2011, Scanline renderer)* fbx (Autodesk FBX version 2013.3)* obj (Wavefront Technologies)* 3ds (3D Studio)* png (Preview images)* pdf (Readme)FBX, OBJ and 3DS were exported straight from 3ds Max.Polygon count: vertices-1102, quads-1100, tris-none, ngons-noneModel dimensions: W=122cm, L=25cm, H=111cmUVW mapping: YES, non-ovrlapingMaterial: YES, simple procedural without mapsTextures: NO

  • Baby Stickman Character 3D Model

    Baby Stickman Character 3D Model

    Baby Child Stickman low-poly 3D model.Low polygonal 3D model of “Stickman” with body size and proportions equal to a 3-years old baby child.The character is in a T-pose.* Model was made with clean topology based on loops and quads.* Model provides level of details enough for close-up renders.* Model has real world scale (system units – centimeters).* Base of model is at the World Origin (0,0) with base put on the grid.* Model provides clean non-overlapping UVs.* Two *.max files are provided: for V-Ray renderer and Scanline renderer.* File formats: 3ds Max 2011, OBJ, FBX, 3DS.* Previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 3.Model turnaround footage:The following formats were included in the pack:* max (3ds Max 2011, V-Ray renderer)* max (3ds Max 2011, Scanline renderer)* fbx (Autodesk FBX version 2013.3)* obj (Wavefront Technologies)* 3ds (3D Studio)* png (Preview images)* pdf (Readme)FBX, OBJ and 3DS were exported straight from 3ds Max.Polygon count: vertices-1102, quads-1100, tris-none, ngons-noneModel dimensions: W=105cm, L=22cm, H=97cmUVW mapping: YES, non-ovrlapingMaterial: YES, simple procedural without mapsTextures: NO

  • Toddler Stickman Character 3D Model

    Toddler Stickman Character 3D Model

    Toddler Baby Child Stickman low-poly 3D model.Low polygonal 3D model of “Stickman” with body size and proportions equal to a 1-years old toddler child.The character is in a T-pose.* Model was made with clean topology based on loops and quads.* Model provides level of details enough for close-up renders.* Model has real world scale (system units – centimeters).* Base of model is at the World Origin (0,0) with base put on the grid.* Model provides clean non-overlapping UVs.* Two *.max files are provided: for V-Ray renderer and Scanline renderer.* File formats: 3ds Max 2011, OBJ, FBX, 3DS.* The model is ready for visualization.* Previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 3.Model turnaround footage:The following formats were included in the pack:* max (3ds Max 2011, V-Ray renderer)* max (3ds Max 2011, Scanline renderer)* fbx (Autodesk FBX version 2013.3)* obj (Wavefront Technologies)* 3ds (3D Studio)* png (Preview images)* pdf (Readme)FBX, OBJ and 3DS were exported straight from 3ds Max.Polygon count: vertices-1102, quads-1100, tris-none, ngons-noneModel dimensions: W=79cm, L=20cm, H=75cmUVW mapping: YES, non-ovrlapingMaterial: simple procedural without mapsTextures: NO

  • Child Stickman character 3D Model

    Child Stickman character 3D Model

    Child Stickman low-poly 3D modelLow polygonal 3D model of “Stickman” with body size and proportions equal to a 3-years old child.The character is in a T-pose.* Model was made with clean topology based on loops and quads.* Model provides level of details enough for close-up renders.* Model has real world scale (system units – centimeters).* Base of model is at the World Origin (0,0) with base put on the grid.* Model provides clean non-overlapping UVs.* Two *.max files are provided: for V-Ray renderer and Scanline renderer.* File formats: 3ds Max 2011, OBJ, FBX, 3DS.* The model is ready for visualization.* Previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 3.Model turnaround footage:The following formats were included in the pack: * max (3ds Max 2011, V-Ray renderer)* max (3ds Max 2011, Scanline renderer)* fbx (Autodesk FBX version 2013.3)* obj (Wavefront Technologies)* 3ds (3D Studio)* png (Preview images)* pdf (Readme)FBX, OBJ and 3DS were exported straight from 3ds Max.Polygon count: vertices-1122, quads-1120, tris-none, ngons-noneModel dimensions: W=81cm, L=18cm, H=79cmUVW mapping: YES, non-ovrlapingMaterial: simple procedural without mapsTextures: NO

  • Stick Man Maya Rig 3D model 3D Model

    Stick Man Maya Rig 3D model 3D Model

    IntroductionStick figure is now in 3D!! Go make more stick figure action movies! :DTechnical InformationSoftware: Maya 2012 (or higher)Rigged using Advanced Skeleton.Issues and bugsIf you have any rig issues or further questions/ requests, feel free to contact me at my facebook page (search for Truong Cg Artist)Happy animating!Truong

  • Mannequin Maya Rig 3D Model

    Mannequin Maya Rig 3D Model

    Mannequin Maya Rig made by Truong.This rig could be useful for concept artist too (posing, perspective, proportion,…)Technical InformationSoftware: Maya 2012 (or higher)Rigged using Advanced Skeleton.Maya scene files include:mannequin.ma: rigged mannequine manne_lighting.ma: reference this file into your animation scene and render, the lighting was setup already (mental ray). Use Render_cam for the best results.Remember to set project, so all the textures can be loaded automatically.Issues and bugsIf you have any rig issues or further questions/ requests, feel free to contact me at my facebook page (search for Truong Cg Artist)Happy animating!TruongPlease click on my username for more products from me.

  • 3D Stick Figure 3D Model

    3D Stick Figure 3D Model

    Stick Figure rig v1.0 by WhovianBron3Created in Blender 2.78cA animation ready 3D stick figure rig. Great for those who want to practice animation, and those who want to make an awesome animation or render!|| About ||- Has IK/FK switching capabilities- Ready for animation- Rig includes a Rig Control Panel for the animator- Character model is completely UV Mapped- All parts of the rig are named accordingly- Appendages ( arms, legs, and body ) can be smoothed or straightened with the rig- Rig is scalable- All parts of the body are named by their proper names- Character model is Subdivision ready- Rig is organized in layersThank you for your interest! Don’t forget to rate!

  • Metal detector 2 3D Model

    Metal detector 2 3D Model

    walk through metal detector model, torbosmoth correctinclude:Max 2016Max 2015Max 2014Max 2013.Obj.FBX.3Ds

  • Man yawn 3D Model

    Man yawn 3D Model

    Man yawn model, torbosmoth correctinclude:Max 2016Max 2015Max 2014Max 2013.Obj.FBX.3Ds