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Tag: stickman
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Rigged Simple Stick Man 3D Model
Simple Stick Figure character3d model in cartoon style.Rigged with Biped in 3ds max 2014.Preview images are rendered with Vray.Formats.max 2014 with Biped Rig.fbx Rigged.obj NoRig.3ds NoRigNo TextureNo UVs———————————-2,040 poly1,972 vertIn subdivision Level 0———————————-
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Rigged Stick Man 3D Model
Stickyman rigged in 3ds max 2014.Preview images are rendered with Vray.Formats.max 2014 Biped Rigged.max 2014 CAT Rigged.fbx RiggedFBX file and Unitypackage file are rigged by CAT in 3ds max 2014.———————————-2,148 poly2,086 vert———————————-
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Stickman Kids 3D Model
Stickman Kids low-poly 3D model. Low polygonal 3D model of “Stickman” with body size and proportions equal to a 1-, 3-, and 5-years old children.The characters are in a T-pose.* Model was made with clean topology based on loops and quads.* Model provides level of details enough for close-up renders.* Model has real world scale (system units – centimeters).* Base of model is at the World Origin (0,0) with base put on the grid.* Model provides clean non-overlapping UVs.* Two *.max files are provided: for V-Ray renderer and Scanline renderer.* File formats: 3ds Max 2011, OBJ, FBX, 3DS.* Previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 3.Model turnaround footage:The following formats were included in the pack:* max (3ds Max 2011, V-Ray renderer)* max (3ds Max 2011, Scanline renderer)* fbx (Autodesk FBX version 2013.3)* obj (Wavefront Technologies)* 3ds (3D Studio)* png (Preview images)* pdf (Readme)FBX, OBJ and 3DS were exported straight from 3ds Max.Polygon count: 1-year Toddler Sickman: vertices-1102, quads-1100, tris-none, ngons-none3-years Baby Sickman: vertices-1102, quads-1100, tris-none, ngons-none5-years Child Sickman: vertices-1102, quads-1100, tris-none, ngons-noneModel dimensions: 1-year Toddler Sickman: W=80cm, L=19cm, H=76.5cm3-years Baby Sickman: W=104cm, L=22cm, H=96,5cm5-years Child Sickman: W=122cm, L=25cm, H=111cmMaterial: YES, proceduralUVW mapping: YES, non-overlappingTextures: NO
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Child Stickman Character 3D Model
Child Stickman low-poly 3D model. Low polygonal 3D model of “Stickman” with body size and proportions equal to a 5-years old baby child.The character is in a T-pose.* Model was made with clean topology based on loops and quads.* Model provides level of details enough for close-up renders.* Model has real world scale (system units – centimeters).* Base of model is at the World Origin (0,0) with base put on the grid.* Model provides clean non-overlapping UVs.* Two *.max files are provided: for V-Ray renderer and Scanline renderer.* File formats: 3ds Max 2011, OBJ, FBX, 3DS.* Previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 3.Model turnaround footage:The following formats were included in the pack:* max (3ds Max 2011, V-Ray renderer)* max (3ds Max 2011, Scanline renderer)* fbx (Autodesk FBX version 2013.3)* obj (Wavefront Technologies)* 3ds (3D Studio)* png (Preview images)* pdf (Readme)FBX, OBJ and 3DS were exported straight from 3ds Max.Polygon count: vertices-1102, quads-1100, tris-none, ngons-noneModel dimensions: W=122cm, L=25cm, H=111cmUVW mapping: YES, non-ovrlapingMaterial: YES, simple procedural without mapsTextures: NO
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Baby Stickman Character 3D Model
Baby Child Stickman low-poly 3D model.Low polygonal 3D model of “Stickman” with body size and proportions equal to a 3-years old baby child.The character is in a T-pose.* Model was made with clean topology based on loops and quads.* Model provides level of details enough for close-up renders.* Model has real world scale (system units – centimeters).* Base of model is at the World Origin (0,0) with base put on the grid.* Model provides clean non-overlapping UVs.* Two *.max files are provided: for V-Ray renderer and Scanline renderer.* File formats: 3ds Max 2011, OBJ, FBX, 3DS.* Previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 3.Model turnaround footage:The following formats were included in the pack:* max (3ds Max 2011, V-Ray renderer)* max (3ds Max 2011, Scanline renderer)* fbx (Autodesk FBX version 2013.3)* obj (Wavefront Technologies)* 3ds (3D Studio)* png (Preview images)* pdf (Readme)FBX, OBJ and 3DS were exported straight from 3ds Max.Polygon count: vertices-1102, quads-1100, tris-none, ngons-noneModel dimensions: W=105cm, L=22cm, H=97cmUVW mapping: YES, non-ovrlapingMaterial: YES, simple procedural without mapsTextures: NO
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Toddler Stickman Character 3D Model
Toddler Baby Child Stickman low-poly 3D model.Low polygonal 3D model of “Stickman” with body size and proportions equal to a 1-years old toddler child.The character is in a T-pose.* Model was made with clean topology based on loops and quads.* Model provides level of details enough for close-up renders.* Model has real world scale (system units – centimeters).* Base of model is at the World Origin (0,0) with base put on the grid.* Model provides clean non-overlapping UVs.* Two *.max files are provided: for V-Ray renderer and Scanline renderer.* File formats: 3ds Max 2011, OBJ, FBX, 3DS.* The model is ready for visualization.* Previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 3.Model turnaround footage:The following formats were included in the pack:* max (3ds Max 2011, V-Ray renderer)* max (3ds Max 2011, Scanline renderer)* fbx (Autodesk FBX version 2013.3)* obj (Wavefront Technologies)* 3ds (3D Studio)* png (Preview images)* pdf (Readme)FBX, OBJ and 3DS were exported straight from 3ds Max.Polygon count: vertices-1102, quads-1100, tris-none, ngons-noneModel dimensions: W=79cm, L=20cm, H=75cmUVW mapping: YES, non-ovrlapingMaterial: simple procedural without mapsTextures: NO
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Child Stickman character 3D Model
Child Stickman low-poly 3D modelLow polygonal 3D model of “Stickman” with body size and proportions equal to a 3-years old child.The character is in a T-pose.* Model was made with clean topology based on loops and quads.* Model provides level of details enough for close-up renders.* Model has real world scale (system units – centimeters).* Base of model is at the World Origin (0,0) with base put on the grid.* Model provides clean non-overlapping UVs.* Two *.max files are provided: for V-Ray renderer and Scanline renderer.* File formats: 3ds Max 2011, OBJ, FBX, 3DS.* The model is ready for visualization.* Previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 3.Model turnaround footage:The following formats were included in the pack: * max (3ds Max 2011, V-Ray renderer)* max (3ds Max 2011, Scanline renderer)* fbx (Autodesk FBX version 2013.3)* obj (Wavefront Technologies)* 3ds (3D Studio)* png (Preview images)* pdf (Readme)FBX, OBJ and 3DS were exported straight from 3ds Max.Polygon count: vertices-1122, quads-1120, tris-none, ngons-noneModel dimensions: W=81cm, L=18cm, H=79cmUVW mapping: YES, non-ovrlapingMaterial: simple procedural without mapsTextures: NO
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Stick Man Maya Rig 3D model 3D Model
IntroductionStick figure is now in 3D!! Go make more stick figure action movies! :DTechnical InformationSoftware: Maya 2012 (or higher)Rigged using Advanced Skeleton.Issues and bugsIf you have any rig issues or further questions/ requests, feel free to contact me at my facebook page (search for Truong Cg Artist)Happy animating!Truong
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Mannequin Maya Rig 3D Model
Mannequin Maya Rig made by Truong.This rig could be useful for concept artist too (posing, perspective, proportion,…)Technical InformationSoftware: Maya 2012 (or higher)Rigged using Advanced Skeleton.Maya scene files include:mannequin.ma: rigged mannequine manne_lighting.ma: reference this file into your animation scene and render, the lighting was setup already (mental ray). Use Render_cam for the best results.Remember to set project, so all the textures can be loaded automatically.Issues and bugsIf you have any rig issues or further questions/ requests, feel free to contact me at my facebook page (search for Truong Cg Artist)Happy animating!TruongPlease click on my username for more products from me.
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Man yawn 3D Model
Man yawn model, torbosmoth correctinclude:Max 2016Max 2015Max 2014Max 2013.Obj.FBX.3Ds



