Tag: splinter

  • Splinter Cell 1 – Character Pack 3D Model

    Splinter Cell 1 – Character Pack 3D Model

    В данном пакете присутствуют почти все модели персонажей из игры Splinter Cell 1

  • Debris Free 3D Model

    Debris Free 3D Model

    It’s LOW POLY concrete fragmentsBiG debris – 512x512litle debris – 100×100

  • Sukhoi Su-57 Pak-Fa Splinter camo blackpanthers 3D Model

    Sukhoi Su-57 Pak-Fa Splinter camo blackpanthers 3D Model

    The Sukhoi Su-57 is the designation intended for a stealth, single-seat, twin-engine jet multirole fighter aircraft designed for air superiority and attack operations. The aircraft is called the PAK-FA , a fifth-generation fighter programme of the Russian Air Force. Sukhoi’s internal name for the aircraft is T-50. The Su-57 will be the first aircraft in Russian military service to use stealth technology. The fighter is planned to have supercruise, stealth, supermaneuverability and advanced avionics to overcome the prior generation fighter aircraft as well as ground and maritime defences. Around 150 to 200 aircraft orders from the Russian Air Force and 200 from the Indian Air Force (IAF) are expected. Production will commence in 2015 after five to six flight trials. Around three flight trials were completed as of February 2010.

  • Wooden Plank Lumber Sawdust Debris 3D Model

    Wooden Plank Lumber Sawdust Debris 3D Model

    The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.

  • Tweezer 3D Model

    Tweezer 3D Model

    This is a model of a tweezer.
    Originally created with 3d max 2014
    Rendered for preview in Marmoset, Unity and Vray
    This model is suitable for use as for real time engines and for render
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    You can use subdividing(Turbosmooth), the geometry is support it.
    Geometry was checked for bugs, overlapping faces and vertices and etc.
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    Textures are 4K
    For Unity:
    – Albedo
    – Normal
    – Metalness
    – SpecularSmoothness
    For UE4:
    – BaseColor
    – Normal
    – Occlusion_Roughness_Metallic (in channels RGB)
    For vray:
    – Diffuse
    – RGlossiness
    – Normal
    – Reflection
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    Polys: 2344
    Tris: 4028
    Verts: 2196
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    File formats:
    – 3d Max 2014 (vray 2.40)
    – 3d Max 2011
    – 3d Max 2017
    – UnityPackage
    – OBJ
    – FBX
    – 3DS
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    If you have a question or problem with my models, let me know. I’ll fix it.
    Thank You!