Tag: spacefighter

  • SPACESHIPPART Free 3D Model

    SPACESHIPPART Free 3D Model

    I creat this model in 3dx max 2016 and this is high poly model.this model can use for movie and other.

  • Space-ship-007 3D Model

    Space-ship-007 3D Model

    low-poly model use for game ready and other 3d work.modeled 3dx max 2016..max file format available.

  • Figterspaceshipe 3D Model

    Figterspaceshipe 3D Model

    This category covers all 3D aircraft .CG airplanes will fit into simulations, visualizations, advertisements and videos.Flying games and simulators of both regular and VR type will find suitable 3D models.I using 3ds max 2016…

  • Spaceship Dagger Type 1 Red 3D Model

    Spaceship Dagger Type 1 Red 3D Model

    Spaceship Dagger Type 1 RedPolygons: 11050;Vertices: 14749;Objects: 22;Modular.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM, NORM_1, NORM_2;- Ambient occlusion – AO;- Roughness map – ROUG;- Metallic map – METAL;- Glow map – GLOW, GLOW_1, GLOW_2;- Specular map – SPEC;Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.Undivided files: NORM, GLOW are their combination in one texture.All parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096 pixels.There is also a set of textures with a reduced resolution, where the highest resolution is 2048×2048.Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file (geometry) format is blend, additional: FBX, OBJ, unitypackage(FBX), 3DS, STL;- UV maps in SVG format;- Textures in PNG format;*Textures are only assigned in Blend and FBX formats.Filename explanation.Geometry files contain abbreviations that explain what textures are used:- D2NMRA2G: DIFF, NORM_1, NORM_2, METAL, ROUG, AO, GLOW_1, GLOW_2;* decryption is higher in the text.Folders structure:- Assembly – Finished, assembled ship models;- Textures – Textures in PNG file format. 131 files in each folder + 48 additional for Unity 3D engine and 73 unused textures in a separate folders;- Parts – Folders with geometry-only parts, not assigned with any textures or materials;- Textures_U3D – Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.Everything else is clear.”Game ready” (Unity 3D).

  • Spaceship Dagger Type 1 Green 3D Model

    Spaceship Dagger Type 1 Green 3D Model

    WARNING:This is a reduced version, 8k textures are not available.Spaceship Dagger Type 1 GreenPolygons: 11050;Vertices: 14749;Objects: 22;Modular.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM, NORM_1, NORM_2;- Ambient occlusion – AO;- Roughness map – ROUG;- Metallic map – METAL;- Glow map – GLOW, GLOW_1, GLOW_2;- Specular map – SPEC;Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.Undivided files: NORM, GLOW are their combination in one texture.All parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096 + redused resolution texture set, where the highest resolution is 2048×2048.Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX);- UV maps in SVG format;- Textures in PNG format;Filename explanation.Geometry files contain abbreviations that explain what textures are used:- D2NSA2G: DIFF, NORM_1, NORM_2, SPEC, AO, GLOW_1, GLOW_2;- D2NSMRA2G: DIFF, NORM_1, NORM_2, SPEC, METAL, ROUG, AO, GLOW_1, GLOW_2;- DNS: DIFF, NORM, SPEC;- DNSG: DIFF, NORM, SPEC, GLOW.* decryption is higher in the text.Folders structure:- Assembly – Finished, assembled ship models. 20 files in each folder;- Textures – Textures in PNG file format. 186 files in each folder + 91 additional for Unity 3D engine in a separate folder;- Parts – Folders with geometry-only parts, not assigned with any textures or materials;- Textures_U3D – Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.Everything else is clear.”Game ready” (Unity 3D).

  • Spaceship Dagger Type 1 Black 3D Model

    Spaceship Dagger Type 1 Black 3D Model

    Spaceship Dagger Type 1 BlackPolygons: 11050;Vertices: 14749;Objects: 22;Modular.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM, NORM_1, NORM_2;- Ambient occlusion – AO;- Roughness map – ROUG;- Metallic map – METAL;- Glow map – GLOW, GLOW_1, GLOW_2;- Specular map – SPEC;Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.Undivided files: NORM, GLOW are their combination in one texture.All parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096 + redused resolution texture set, where the highest resolution is 2048×2048.Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX);- UV maps in SVG format;- Textures in PNG format;Filename explanation.Geometry files contain abbreviations that explain what textures are used:- D2NSA2G: DIFF, NORM_1, NORM_2, SPEC, AO, GLOW_1, GLOW_2;- D2NSMRA2G: DIFF, NORM_1, NORM_2, SPEC, METAL, ROUG, AO, GLOW_1, GLOW_2;- DNS: DIFF, NORM, SPEC;- DNSG: DIFF, NORM, SPEC, GLOW.* decryption is higher in the text.Folders structure:- Assembly – Finished, assembled ship models. 20 files in each folder;- Textures – Textures in PNG file format. 186 files in each folder + 91 additional for Unity 3D engine in a separate folder;- Parts – Folders with geometry-only parts, not assigned with any textures or materials;- Textures_U3D – Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.Everything else is clear.”Game ready” (Unity 3D).

  • Spaceship Dagger Type 1 Blue 3D Model

    Spaceship Dagger Type 1 Blue 3D Model

    Spaceship Dagger Type 1 BluePolygons: 11050;Vertices: 14749;Objects: 22;Modular.Textures:- Diffuse map (Albedo) – DIFF;- Normal map – NORM, NORM_1, NORM_2;- Ambient occlusion – AO;- Roughness map – ROUG;- Metallic map – METAL;- Glow map – GLOW, GLOW_1, GLOW_2;- Specular map – SPEC;Textures containing additional numbers or titles it is divided textures, such as the illumination of position lights and engines in GLOW_1, GLOW_2 files.In NORM_1, NORM_2 is a relief of the main parts, and an additional relief of the surface.Undivided files: NORM, GLOW are their combination in one texture.All parts (objects) have their own textures, with their own resolution.The highest resolution is 4096×4096.And redused resolution texture set, where the highest resolution is 2048×2048.Regarding filenames.I use “.” in filenames (not just as a separator between the name and the file extension).I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well.So I do not see the reason not to use “.” in file names and folders.In order to optimization, textures and 3D files are in different archives.Just unpack them as they are in one folder, all dependencies are saved.ZIP packages are designed in such a way that they are unpacked into one folder (Dagger Type 1), with all dependencies saved, and subfolders.So nothing duplicates.Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated.Do not be afraid to replace files when you unpack compatible packages in one folder – these are duplicates, the replacement will not affect anything.File fomats:- Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX);- UV maps in SVG format;- Textures in PNG format;Filename explanation.Geometry files contain abbreviations that explain what textures are used:- D2NSA2G: DIFF, NORM_1, NORM_2, SPEC, AO, GLOW_1, GLOW_2;- D2NSMRA2G: DIFF, NORM_1, NORM_2, SPEC, METAL, ROUG, AO, GLOW_1, GLOW_2;- DNS: DIFF, NORM, SPEC;- DNSG: DIFF, NORM, SPEC, GLOW.* decryption is higher in the text.Folders structure:- Assembly – Finished, assembled ship models. 20 files in each folder (40 in OBJ);- Textures – Textures in PNG file format. 186 files in each folder + 91 additional for Unity 3D engine in a separate folder;- Parts – Folders with geometry-only parts, not assigned with any textures or materials;- Textures_U3D – Additional textures folder, designed for Unity3D engine, not using, some of them contains and using in Unity packages. Those that are not used can be added to the packages as you wish.Everything else is clear.”Game ready” (Unity 3D).

  • Spaceship Package 3D Model

    Spaceship Package 3D Model

    Spaceship Package is a high quality model to add more details and realism to your projects. All colors can be easily modified. Unreal Engine compatible models FBX . PROFESSIONALLY MODELED Models in scene were made without ngons and to keep polycount as low as possible: WELL ORDERED Like all our products this Spaceship Package is handy to use and easy to modify. In this product there is no problem with multiplied materials and textures! There is more models of this series – explore our models set! It is suitable for game engines :)Quoted poly count is for triangles.Game Environment is low-poly model ideal for game engines (Game-Ready).Very High detailed Game Environment ready for professional projects.-Spacecraft 1 poly 18000-Spacecraft 2 poly 3900-Spacecraft 3 poly 6100-Spacecraft 4 poly 13000-Spacecraft 5 poly 3200-Number of Meshes: 103-Number of Materials and Material Instances: 24-Number of Textures: 24-Textures uv 2048-2048- Model is fully textured with all materials applied. You can edit the material :))- The pivot points are properly positioned.Other work will continue link https://www.artstation.com/artist/havolk

  • A-fighter 3D Model

    A-fighter 3D Model

    Lowpoly3d model of lightfighter with rotating turretfileformat: FBXtextures: diffuse, normal, emission, psd(template)polycount: 3018tris

  • X-fighter 3D Model

    X-fighter 3D Model

    Lowpoly3d model of experimental fighter with rotating rear turretfileformat: FBXtextures: diffuse, normal, emission, psd(template)polycount: 3102trissketchfab pleview: