Scuba Diver 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
Tag: skinning
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Surgeon Female 01 3D Model
Surgeon Female 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512×512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Surgeon Female 02 3D Model
Surgeon Female 02 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512×512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Surgeon Male 01 3D Model
Surgeon Male 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 40964096 (2 JPEG’s) 20482048 (1 JPEG, 1 PNG) 512512 (1 JPEG)Specular 40964096 (1 JPEG)20482048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Formal Male 01 3D Model
Formal Male 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Formal Male 02 3D Model
Formal Male 02 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma
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Formal Male 03 3D Model
Formal Male 03 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512×512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Formal Male 0a 3D Model
Formal Male 03 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512×512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Child Female 01 3D Model
Child Female 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Child Female 01 3D Model
Child Male 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096×4096 (2 JPEG’s) 2048×2048 (1 JPEG, 1 PNG) 512×512 (1 JPEG)Specular 4096×4096 (1 JPEG)2048×2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Male 06 3D Model
Casual Male 02 – 3DOcean Item for SaleMore ImagesShareFacebook Google Plus Twitter PinterestAdd to FavoritesAdd to CollectionCasual Male 02 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5548 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Male 05 3D Model
Casual Male 05 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 20482048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Male 04 3D Model
Casual Male 04 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 20482048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Male 02 3D Model
Casual Male 02 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5548 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Male 03 3D Model
Casual Male 03 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5548 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Male 01 3D Model
Casual Male 01 – 3DOcean Item for SaleMore ImagesShareFacebook Google Plus Twitter PinterestAdd to FavoritesAdd to CollectionCasual Male 02 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Anzovin Rig Nodes (Free Plugin) required to open the file.Geometry 5548 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Face Rig Curve based facial rig. Anzovin Rig Nodes required.Textures Diffuse 4096X4096 (2 JPEG’s) 2048X2048 (1 JPEG, 1 PNG) 512X512 (1 JPEG)Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Female 03 3D Model
Casual Female 03 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG ’s) 2048X2048 (1 JPEG , 1 PNG ) 512X512 (1 JPEG )Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Female 04 3D Model
Casual Female 04– 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG ’s) 2048X2048 (1 JPEG , 1 PNG ) 512X512 (1 JPEG )Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Female 01 3D Model
Casual Female 01 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG ’s) 2048X2048 (1 JPEG , 1 PNG ) 512X512 (1 JPEG )Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Casual Female 02 3D Model
Casual Female 02 – 3d Game Model The geometry is edge-loop based and optimized for real-time games and for production as well. The model is UV unwrapped.Face Rig Curve based facial rig. Anzovin Rig Nodes required included.Geometry 5791 PolygonsBody Rig Two versions included: 1. Full body IK/FK switchable control rig. 2. Full body bone setup for retargeting Mocap data.Textures Diffuse 4096X4096 (2 JPEG ’s) 2048X2048 (1 JPEG , 1 PNG ) 512X512 (1 JPEG )Specular 4096X4096 (1 JPEG)2048X2048 (2 JPEG’s)Normal 2048*2048 (1 TIFF)Materials Maya StandardFormat Maya 2009 and above (.ma)
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Serekat 3D Model
Serekat low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Monster hybrid Serekat low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Render in Marmoset Toolbag 3Textures body(all 2048×2048):-Diffuse-Normal-Metallic-RoughnessTextures Legs(all 2048×2048):-Diffuse-Normal-Metallic-Roughness
