Tag: shard

  • The Gherkin 30 St Mary Axe Skyscraper 3D Model

    The Gherkin 30 St Mary Axe Skyscraper 3D Model

    The Gherkin 30 St Mary Axe Skyscraper 3d model.Originally created with 3ds Max 2015 and Rendered in Mental Ray.Total Poly Counts:Poly Count = 64276Vertexcount = 57651Model is placed to 0, 0, 0 scene coordinates.Every parts of the model named properly.The model is Full UV unwrapped.Include 1 camera and 3 light With Studio setup.Unit Setup : MetterAlso available in many formats.3ds Max 2015 Mental RayOBJFBX3DS

  • The Shard 3D Model

    The Shard 3D Model

    The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.Model formats:- *.max (3ds Max 2008 scanline)- *.max (3ds Max 2008 vray)- *.fbx (Multi Format)- *.obj (Multi Format)- *.3ds (Multi Format)- *.mb (Maya 8.5)- *.lwo (Lightwave 6)- *.c4d (Cinema 4D 11)* renders Are made in 3ds Max 2008 using vray 1.5 (studio environment is not included in the set)If you need any other formats we are more than happy to make them for you.The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.We greatly appreciate you choosing our 3D models and hope they will be of use.We look forward to continuously dealing with you.Sincerely Yours,Hum3D Team

  • Corona Cinema 4D Scene files – London Luxury Interior 3D Model

    Corona Cinema 4D Scene files – London Luxury Interior 3D Model

    Corona Cinema 4D Scene files – LONDON LUXURY APARTMENT(Interior CGI)Cinema4D File with Textures & shaders, light Setup & Render settings.This is for educational purposes so people can see exactly how the image is done.Raw render file included, as well as Photoshop file with FX.Final images included

  • Wooden Plank Lumber Sawdust Debris 3D Model

    Wooden Plank Lumber Sawdust Debris 3D Model

    The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.