Nico Hülkenberg 2012 style Racing helmet 3D model. High-poly, ultra-realistic racing helmet model in Nico Hülkenberg 2012 style. The 3D model and texture is based on the helmet that he used during the Australian GP, 2012.If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. MeshSmooth subdivision modifier Level 1 or 2 (based on the size and the original polycount of the object) is applied by default for the *.3ds, *.obj, and *.fxb versions. The scene conatains 23 objects.Mesh Totals (without subdivision):Polys: 4 942Verts: 5 167Every object of the helmet is mapped and textured. There are two high-resoltion textures: the first one is 4096×4096, the second one 2048×2048, so it’s perfect for extreme closeups. The textures are in TGA 24bit format.The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them.
Tag: sf1
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Fernando Alonso 2012 style Racing helmet 3D Model
Fernando Alonso 2012 style Racing helmet 3D model. High-poly, ultra-realistic racing helmet model in Fernando Alonso 2012 style. The 3D model and texture is based on the helmet that he used during the Australian GP, 2012.If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. MeshSmooth subdivision modifier Level 1 or 2 (based on the size and the original polycount of the object) is applied by default for the *.3ds, *.obj, and *.fxb versions. The scene conatains 23 objects.Mesh Totals (without subdivision):Polys: 4 942Verts: 5 167Every object of the helmet is mapped and textured. There are two high-resoltion textures: the first one is 4096×4096, the second one 2048×2048, so it’s perfect for extreme closeups. The textures are in TGA 24bit format.The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them.
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Felipe Massa 2012 style Racing helmet 3D Model
Felipe Massa 2012 style Racing helmet 3D model. High-poly, ultra-realistic racing helmet model in Felipe Massa 2012 style. The 3D model and texture is based on the helmet that he used during the Australian GP, 2012.If you open the native *.max file -, versions with lower/higher polycount can be generated easily with increasing/decreasing subdivision level. MeshSmooth subdivision modifier Level 1 or 2 (based on the size and the original polycount of the object) is applied by default for the *.3ds, *.obj, and *.fxb versions. The scene conatains 23 objects.Mesh Totals (without subdivision):Polys: 4 942Verts: 5 167Every object of the helmet is mapped and textured. There are two high-resoltion textures: the first one is 4096×4096, the second one 2048×2048, so it’s perfect for extreme closeups. The textures are in TGA 24bit format.The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them.
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Obi Worldphone SF1 Black 3D Model
The 3D model was created on real base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.Model formats:- *.max (3ds Max 2008 scanline)- *.max (3ds Max 2008 vray)- *.fbx (Multi Format)- *.obj (Multi Format)- *.3ds (Multi Format)- *.mb (Maya 8.5)- *.lwo (Lightwave 6)- *.c4d (Cinema 4D 11)* renders Are made in 3ds Max 2008 using vray 1.5 (studio environment is not included in the set)If you need any other formats we are more than happy to make them for you.The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.We greatly appreciate you choosing our 3D models and hope they will be of use.We look forward to continuously dealing with you.Sincerely Yours,Hum3D Team
