Design of a humanoid robot with movable limbs.Ready for animation.Children’s toy with a cute face and different emotions
Tag: sad
-

Sad Geishas 3D Print Model
Summary
Sad Geisha figures throughout the Mysterious East from Alice: Madness Returns. There are 3 different figures in the game which I’ve included all in 1 download. Please note that this is for personal and non-commercial use only.
Feel free to remix though and build upon it. Please upload a photo if you’ve made one, I’d love to see what people create.
Also, this will require supports for some of the legs not all of the geishas legs/feet would lay completely flat on the base. Supports will also be required to uphold the arms, head, and hair accessory.
If you look at the default photo, the Geishas are red, pink, and orange.
Here are their corresponding file names:
Red = SadGeisha1
Pink = SadGeisha2_Fan (since she is the only one holding a fan)
Orange = SadGeisha3 -

Empathy 3D Model
-Unique take on human emotionsWe all have a special mask that we wear knowingly or not, in society. Like all masks, though, even the one that we wear to empathize with fellow man can begin to crack after a while.-Sculpted in ZBrush4R8-Rendered in ZBrush4R8-Includes ZPR, OBJ and MA files
-

Bound Man Statue 3D Model
This is a low-poly model of a bound man in chains, kneeling on the ground in submission.Software:Originally created with Blender 2.78c and rendered with Blender Cycles. Also available as a Unity package.Specs:The .blend file includes 3 LOD versions of the statue, plus the high-poly sculpted meshes. The other files contain one LOD version each. The Unity package includes a stone material, textures and and a prefab with appropriate LOD management.LOD0: Vertices: 8514Faces: 16998 trisLOD1: Vertices: 3442Faces: 6853 trisLOD2: Vertices: 1728Faces: 3423 trisMaterials and Textures:The stone material is proceduraly generated using nodes in Cycles, using only a normal map and an ambiend occlusion map baked from the high-poly mesh. The results are baked into the textures used in Unity, including:Diffuse mapSpecular mapNormal mapOcclusion mapAll 4096X4096 in .png format.The textures are packed in the .blend file(only the normal and the ambiend occlusion map), in the Unity package and in the Textures.zip file(all 4 of them).Usage:Best used for games/VR/AR or even movies in the background. In case of the Unity Engine, it’s a simple drag and drop affair.File formats:.blend.fbx.obj.dae.3ds.unitypackage




