Scanned Construction Debris Pack low-poly 3d models ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.This pack contain 20 photogrammetry Scanned Construction Debris low-poly 3d models ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.All models available in .max, .fbx and .obj.Polycount of each model within 500-3000 triangles.
Tag: ruin
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Colisium 3D Model
Colosseum Coliseum arena Rome landmark gladiator Roman ancient ruin amphitheater stadium
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Colisium 3D Model
Colosseum Coliseum arena Rome landmark gladiator Roman ancient ruin amphitheater stadium
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Great sphinx of Gizapyramid 3D Model
this is a realistic 3d model of real scale of great sphinx a 3d made in 3ds max 2016 this model is contain texture map and displace map and normal map and bump map all in 4k res in unwrapped method also it has a free simple pyramid with it ,all 3d format such as c4d maxon and maya ,obj and fbx all are standard lighting this model can be use in commercial and game and movie it has a tremendous amount of details ,
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Pillar set 3D Model
Pillar_1……………………552 polygon………….278 vertices.Pillar_2……………………638 polygon…………..321 vertices.Pillar_3……………………822 polygon…………413 vertices.Pillar_4……………………704 polygon………….354 vertices.Pillar_5……………………992 polygon………498 vertices.Pillar_6……………………492 polygon………….248 verices.Pillar_7…………………..550 polygon………..277 verticess.Pillar_8…………………..394 polygon…………199 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Pillar_1_Base_ColorPillar_1_GlossinessPillar_1_AOPillar_1_NormalPillar_1_RoughnessPillar_1_Speculargame ready.
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Pillar set 3D Model
Pillar_1……………………552 polygon………….278 vertices.Pillar_2……………………638 polygon…………..321 vertices.Pillar_3……………………822 polygon…………413 vertices.Pillar_4……………………704 polygon………….354 vertices.Pillar_5……………………992 polygon………498 vertices.Pillar_6……………………492 polygon………….248 verices.Pillar_7…………………..550 polygon………..277 verticess.Pillar_8…………………..394 polygon…………199 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Pillar _Base_ColorPillar _GlossinessPillar _AOPillar _NormalPillar _RoughnessPillar _Speculargame ready.
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Pillar set 3D Model
Pillar_1……………………552 polygon………….278 vertices.Pillar_2……………………638 polygon…………..321 vertices.Pillar_3……………………822 polygon…………413 vertices.Pillar_4……………………704 polygon………….354 vertices.Pillar_5……………………992 polygon………498 vertices.Pillar_6……………………492 polygon………….248 verices.Pillar_7…………………..550 polygon………..277 verticess.Pillar_8…………………..394 polygon…………199 vertices.4096 * 4096 * texture.obj,fbx,blend format model.uv map:Pillar _Base_ColorPillar _GlossinessPillar _AOPillar _NormalPillar _RoughnessPillar _Speculargame ready.
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Pillar set 3D Model
Pillar_1……………………552 polygon………….278 vertices.Pillar_2……………………638 polygon…………..321 vertices.Pillar_3……………………822 polygon…………413 vertices.Pillar_4……………………704 polygon………….354 vertices.Pillar_5……………………992 polygon………498 vertices.Pillar_6……………………492 polygon………….248 verices.Pillar_7…………………..550 polygon………..277 verticess.Pillar_8…………………..394 polygon…………199 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Pillar_1_Base_ColorPillar_1_GlossinessPillar_1_AOPillar_1_NormalPillar_1_RoughnessPillar_1_Speculargame ready.
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Pillars 3D Model
Pillar_1……………………552 polygon………….278 vertices.Pillar_2……………………638 polygon…………..321 vertices.Pillar_3……………………822 polygon…………413 vertices.Pillar_4……………………704 polygon………….354 vertices.Pillar_5……………………992 polygon………498 vertices.Pillar_6……………………492 polygon………….248 verices.Pillar_7…………………..550 polygon………..277 verticess.Pillar_8…………………..394 polygon…………199 vertices.2048 * 2048 * texture.obj,fbx,blend format model.uv map:Pillar_1_Base_ColorPillar_1_GlossinessPillar_1_AOPillar_1_NormalPillar_1_RoughnessPillar_1_Speculargame ready.
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Ancient Temple Rome 3D Model
Ancient Temple Rome is a high quality model to add more details and realism to your projects. All colors can be easily modified. Unreal Engine compatible models FBX . PROFESSIONALLY MODELED Models in scene were made without ngons and to keep polycount as low as possible: WELL ORDERED Like all our products this Woodcutter house is handy to use and easy to modify. In this product there is no problem with multiplied materials and textures! There is more models of this series – explore our models set! It is suitable for game engines :)Quoted poly count is for triangles.Game Environment is low-poly model ideal for game engines (Game-Ready).Very High detailed Game Environment ready for professional projects.-Poly Iron Ancient Temple 5300-Number of Meshes:6-Number of Materials and Material Instances: 3-Number of Textures: 3-Textures uv 2048-2048- Model is fully textured with all materials applied. You can edit the material :))- The pivot points are properly positioned.Other work will continue link https://www.artstation.com/artist/havolk
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Wooden Plank Debris 3D Model
Wooden Plank Debris low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Textures Size 2048 x 2048 (diffuse, normal, ambient occlusion and cavity map).Product includes high-poly model.
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Broken Wood Plank 3D Model
Broken Wood Plank low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.Textures Size 2048 x 2048 (diffuse, normal, ambient occlusion and cavity map).Product includes high-poly model.
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Post-apocalyptic room 3D Model
3D model of an abandoned room after apocalypse, it is very useful for in-game scenes.Modeled in Maya 2018Rendered with V-ray 3.5 in Maya===========================================================================File formats:-MB-OBJ-FBX-texture file are included(UV mapped with camera-based mapping, also used 3d texture sculpting, bump mapped)==========================================================================Low-poly modelLeave a like or comment 😀
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Ancient Pillars 3D Model
Ancient Pillars low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.9 Different low poly Pillars ready to useTotal texture maps:- 1 Albedo- 1 Normal- 1 Metallic- 1 Roughness- 1 AOTexture Resolution size:2048X2048Model formats:- fbx- objPillar 1 :268 vertices,268 polygonsPillar 2 :194 vertices,198 polygonsPillar 3 :124 vertices,122 polygonsPillar 4 :198 vertices, 198 polygonsPillar 5 :202 vertices, 202 polygonsPillar 6 :276 vertices, 280 polygonsPillar 7 :198 vertices, 204 polygonsPillar 8 :430 vertices,444 polygonsPillar 9 :330 vertices,335 polygons
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Carpet Vivabita LA REDOUTE 3D 3D Model
the model is made by 3ds max with right scale world no confuse to make selection,just grab model on scene and start render,all textures and materiel included like you see on images.i hope you like it just check others models on my profil
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WW2 Gun Casemate Destroyed 3D Model
Realistic detailed 3D model retoploygized from a photogrammetric scan – High and Low polygon quad meshes with 8K textures.Designed for use with physically based non-biased renders, unwrapped non-overlapping surface UVs for good lighting results and textures include Diffuse, Ambient Occlusion, Cavity, Displacement, and Normal maps.Polygons: Hi-Res: 31416 | Low-Res: 7854 Vertices: Hi-Res: 15823 | Low-Res: 3995UV Resolution: 8192 x 8192 pixelsVersions: 3Ds Max 2016, 3Ds Max 2015, 3Ds Max 2014, 3Ds Max 2013 3Ds Max 2016 – VRay 3.2, 3Ds Max 2015 – VRay 3.2, 3Ds Max 2014 VRay – 3.2, 3Ds Max 2013 – VRay 3.2 OBJ 3DS FBXPreview images rendered from 3Ds Max and Vray.
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3D Orava Castle model 3D Model
Photorealistic model for the most beautiful vizualisationsDrone-captured photogrammetry (3d scan)Scaled to real-world size (meters), centered to origin with scale and rotation reset3ds Max and V-Ray native format, obj file also includedV-Ray materials, 10K textures and clean non-overlapping UVsLighting setup includedModels, materials and textures named meaningfullyReady to render
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Pernstejn Castle 3D Model
Photorealistic model for the most beautiful vizualisationsDrone-captured photogrammetry (3d scan)Scaled to real-world size (meters), centered to origin with scale and rotation reset3ds Max and V-Ray native format, obj file also includedV-Ray materials, 10K textures and clean non-overlapping UVsLighting setup includedModels, materials and textures named meaningfullyReady to render
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Ruin Debris Kit – Rubble Pile A 3D Model
A pile of rubble / debris.Scene comes with Maps and materials. Geometry only, no lights. The thumbs were rendered using a commercial HDRI unavailable for distribution. Rendered in Vray, with a single rectangle light and dome light with HDRI. Exposure was set physical.Elements Modeled in zbrush and decimated. Textures created in Substance Painter.
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3D Ruin Debris Kit – Building A 3D Model
A partially demolished building with debris and construction material on the ground. I’ve added cloth / tarp elements and other bespoke elements such as pipes, wires, metal, wood etcMany of the elements are low resolution. The materials were created in Substance Painter, cloth elements in Marvelous Designer and simulation in 3ds Max.Scene comes with Maps and materials. Geometry only, no lights. The thumbs were rendered using a commercial HDRI unavailable for distribution. Rendered in Vray, with a single rectangle light and dome light with HDRI. Exposure was set physical.
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Ning Binh Budha Statue 3D model 3D Model
Photorealistic model for the most beautiful vizualisationsDrone-captured photogrammetry (3d scan)Scaled to real-world size (meters), centered to origin with scale and rotation reset3ds Max and V-Ray native format, obj file also includedV-Ray materials, 10K textures and clean non-overlapping UVsLighting setup includedModels, materials and textures named meaningfullyReady to render
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Lietava Castle model 3D Model
Photorealistic model for the most beautiful vizualisationsDrone-captured photogrammetry (3d scan)Scaled to real-world size (meters), centered to origin with scale and rotation reset3ds Max and V-Ray native format, obj file also includedV-Ray materials, 10K textures and clean non-overlapping UVsLighting setup includedModels, materials and textures named meaningfullyReady to render
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Likava Castle 3D Model
Photorealistic model for the most beautiful vizualisationsDrone-captured photogrammetry (3d scan)Scaled to real-world size (meters), centered to origin with scale and rotation reset3ds Max and V-Ray native format, obj file also includedV-Ray materials, 10K textures and clean non-overlapping UVsLighting setup includedModels, materials and textures named meaningfullyReady to render
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Karlstejn Castle 3D Model
Photorealistic model for the most beautiful vizualisationsDrone-captured photogrammetry (3d scan)Scaled to real-world size (meters), centered to origin with scale and rotation reset3ds Max and V-Ray native format, obj file also includedV-Ray materials, 10K textures and clean non-overlapping UVsLighting setup includedModels, materials and textures named meaningfullyReady to render
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WW2 Destroyed Gun Casemate – Low & High Poly Versions 3D Model
Realistic detailed 3D model retoploygized from a photogrammetric scan – High and Low polygon quad meshes with 8K textures.Designed for use with physically based non-biased renders, unwrapped non-overlapping surface UVs for good lighting results and textures include Diffuse, Ambient Occlusion, Cavity, Displacement, and Normal maps.Polygons: Hi-Res: 119680 | Low-Res: 7478 Vertices: Hi-Res: 61472 | Low-Res: 4147 UV Resolution: 8192 x 8192 pixelsVersions: 3Ds Max 2016, 3Ds Max 2015, 3Ds Max 2014, 3Ds Max 2013 3Ds Max 2016 – VRay 3.2, 3Ds Max 2015 – VRay 3.2, 3Ds Max 2014 VRay – 3.2, 3Ds Max 2013 – VRay 3.2 OBJ 3DS FBXPreview images rendered from 3Ds Max and Vray.
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Fuzer Castle 3D Model
Photorealistic model for the most beautiful vizualisationsDrone-captured photogrammetry (3d scan)Scaled to real-world size (meters), centered to origin with scale and rotation reset3ds Max and V-Ray native format, obj file also includedV-Ray materials, 10K textures and clean non-overlapping UVsLighting setup includedModels, materials and textures named meaningfullyReady to render
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Banana Peel Realistic 02 3D Model
V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px TIF32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px TIFThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.
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Banana Peel Realistic 3D 3D Model
V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px TIF32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px TIFThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.
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Snow Flow Car 3D Model
Snow Flow Caroriginally created with 3ds Max 2015 and rendered in Vray 3.00Poly Count = 129493Vertex Count = 66962Model is placed to 0,0,0 scene coordinates.No Unnecessary objectsEvery parts of the model named properly.No Texture UseAlso available in many formats.3ds Max 2015 Mental Ray3ds Max 2015 Vray 3.0OBJFBX3DS
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Debris 4 3D Model
Hi :)8192×8192 texturePhotoreal model.1 million high poly model comes with it.Product photos are shown without lighting & shadows.Check out my other models.
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3D Debris 2 model 3D Model
Hi :)8192×8192 texturePhotoreal model.1 million high poly model comes with it.Product photos are shown without lighting & shadows.Check out my other models.
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Realistic Soil Ground Pile 2 3D Model
V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px JPG32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px jpgThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.earth dirt
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Realistic Wood Burnt End 3D Model
– V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGNormals 2048*2048px TIF32 bit Displacement 2048*2048px exr16 bit Displacement 2048*2048px TIFThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFNormal 4096*4096px TIFDisplacement 16bit 4096*4096px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.
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Wooden Plank Lumber Sawdust Debris 3D Model
The mesh although with triangular faces (for better representation of the original silhouette/shape of the object) is manually and carefully cleaned of any irregularities or errors. The result is 100% clean and subdivision ready etc. mesh.V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGThese are optimized and are indistinguishable from 8192*8192px TIFFs (which take more RAM during rendering etc.)Nevertheless if you want 105% quality, you can download the separate hires TIFF textures archive (around 250MB), which contains:Diffuse 8192*8192px TIFDisplacement 32bit 4096*4096px EXRIf you need just the original mesh without using displacement map during rendering, take the low poly version, subdivide it a couple of times and use the displacement map in ‘displace’ modifier (in 3ds max) or similiar in other applications, which will deform your mesh in viewport realtime, so you get the original hipoly mesh. You can use it, or use it as proxy or decimated it etc.Objects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.




