A full textured and ready for game asset, with 16k polys and two version of textures 4k for close up shots and 2k for far shot, this asset was made taking real images as references so the texture is very close to an old and weathered ancient cannon. This asset includes: Normal, Albedo, Roughness, Metalness and AO map
The File includes the 3Ds max File and the OBJ and FBX files ready to import
Tag: quixel
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Cannon 3D Model
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3D M134 Minigun 3D Model
The gun is made from 2 Group of objects (which mean 2 UV and need 2 texture set) for maximum texture quality.Download files contain 1 highpoly, low poly (2k poly) and unsubdivided lowpoly version of the gun with good topology for subdivision.The lowpoly is ready for bake and is easy to make adjustment. Original .blend file for the scene is also provided.Quixel.RAR contain the texturing files for the gun as .PSD so you can make adjustment for it.Map.RAR contain 2 PBR texture set ( gold and metal ) of 4k resolution for the gun, see skecthfab for 3D preview. And baked map including AO, Curvature , Normal and Color ID.Marvelous Designer Garment file for the underlying cloth is also provided and is free of charge.
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4k texture 3D model LCD Monitor 3D Model
What you are seeing here is a computer monitor that has 2048 polys and comes with TWO 4k 16bit texture packs.
From the screenshots you will see there’s a clean version and a slightly dusty/dirty one, all the textures are PBR so are game engine ready.
As the textures are 16 bit, you might want to resave them as 8bit depending on what you decide to use it for. To do this open them in Photoshop and go to mode, then there is an option for 8bit. 8 bit textures are quite allot smaller file size, so i do recommend this.
For both versions, the “glass” part of the monitor has its own 4k texture.
I hope you like it!
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Porsche 911 Turbo S 2017 Real Time 3D Model
A AAA game asset Ready for real-time rendering in any Game engine, the screens where made using Marmoset toolbag.
The Geometry have been optimized to get the maximum realism with a below 50k polys budget,
The UVs where made using a 16 pixels of distance between each UV island for preventing problems in any game engine
This model includes the following maps:
Normals 1 Map 4096×4096 pixels
Emissive 1 Map 4096×4096 pixels
Glossiness 1 Map 4096×4096 pixels
Metalness 1 Map 4096×4096 pixels
AO 1 Map 4096×4096 pixels
Opacity 1 Map 4096×4096 pixels
ALbedo 7 Map with different car colors 4096×4096 pixels
This model is in the following formats:
OBJ, FBX, Max(2014)
