3D model of an abandoned room after apocalypse, it is very useful for in-game scenes.Modeled in Maya 2018Rendered with V-ray 3.5 in Maya===========================================================================File formats:-MB-OBJ-FBX-texture file are included(UV mapped with camera-based mapping, also used 3d texture sculpting, bump mapped)==========================================================================Low-poly modelLeave a like or comment 😀
Tag: post-apocalyptic
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Low-polygon hand model 3D Model
Low-polygon hand model in a post-apocalyptic style games and other projects
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Trash Can 3D Model
Trash can in a techno style for real-time. Game-ready low-poly 3d-model, for games in sci-fi and post-apocalyptic campaign setting.Format:Autodesk 3ds Max, version 2011,Autodesk Maya, version 2014,Maxon Cinema 4D, version R12 (767 polygons and 1674 verts)obj, fbx.Mesh Totals:Verts: 873Polys: 736(The Cinema4D version has 767 polygons and 1674 verts)Geometry:Quads and triangles (9%)Textures:1- Diffuse: trash_can_diffuse/ 2048*2048 res, tga,2- Normal Bump: trash_can_normal/ 2048*2048 res, tga,3- Specular map: trash_can_specular/ 2048*2048, tga.Cover is animated and may be opened.Previews were rendered with V-Ray (not included).
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Kriss Vector
Here You can see the model in 3d: https://skfb.ly/67z9UThe model was made in may 2017, its native format – * .ma, the total number of triangular polygons is 3785, a model was created under gamedev, low poly consists of only square and triangular polygons, the model had the textures in substance painter, render of the model was implemented in the program marmoset toolbag 3.The KRISS Vector series is a family of weapons based upon the parent submachine gun design developed by KRISS USA, formerly Transformational Defense Industries.Information was taken from the site wikipediaFiles in this package:Maya model: Kriss VectorTextures: 7x(2048*2048) Texture Type and Format: Base color.tgaHeight.tgaNormal_OpenGL.tgaMetallic.tgaRoughness.tgaAO.tgaOpacity.tgaI want to draw your attention that the textures are just in the archive with the model

