Tag: Pivot

  • Wall set 3D Model

    Wall set 3D Model

    Gate……………………..6980 polygon………………… 3856 vertices.Wall_01…………………..1592 polygon………………… 982 vertices.Wall_02…………………..1992 polygon………………… 1190 vertices.Wall_03…………………..1040 polygon………………… 777 vertices.Wall_04…………………..640 polygon………………… 569 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Glossiness_Roughness

  • Wall set 3D Model

    Wall set 3D Model

    Gate……………………..6980 polygon………………… 3856 vertices.Wall_01…………………..1592 polygon………………… 982 vertices.Wall_02…………………..1992 polygon………………… 1190 vertices.Wall_03…………………..1040 polygon………………… 777 vertices.Wall_04…………………..640 polygon………………… 569 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Glossiness_Roughness

  • Wall set 3D Model

    Wall set 3D Model

    Gate……………………..6980 polygon………………… 3856 vertices.Wall_01…………………..1592 polygon………………… 982 vertices.Wall_02…………………..1992 polygon………………… 1190 vertices.Wall_03…………………..1040 polygon………………… 777 vertices.Wall_04…………………..640 polygon………………… 569 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Glossiness_Roughness

  • Wall set 3D Model

    Wall set 3D Model

    Gate……………………..6980 polygon………………… 3856 vertices.Wall_01…………………..1592 polygon………………… 982 vertices.Wall_02…………………..1992 polygon………………… 1190 vertices.Wall_03…………………..1040 polygon………………… 777 vertices.Wall_04…………………..640 polygon………………… 569 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Glossiness_Roughness

  • Wall set 3D Model

    Wall set 3D Model

    Gate……………………..6980 polygon………………… 3856 vertices.Wall_01…………………..1592 polygon………………… 982 vertices.Wall_02…………………..1992 polygon………………… 1190 vertices.Wall_03…………………..1040 polygon………………… 777 vertices.Wall_04…………………..640 polygon………………… 569 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Glossiness_Roughness

  • Wall set 3D Model

    Wall set 3D Model

    Gate……………………..6980 polygon………………… 3856 vertices.Wall_01…………………..1592 polygon………………… 982 vertices.Wall_02…………………..1992 polygon………………… 1190 vertices.Wall_03…………………..1040 polygon………………… 777 vertices.Wall_04…………………..640 polygon………………… 569 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Glossiness_Roughness

  • Wall set 3D Model

    Wall set 3D Model

    Gate……………………..6980 polygon………………… 3856 vertices.Wall_01…………………..1592 polygon………………… 982 vertices.Wall_02…………………..1992 polygon………………… 1190 vertices.Wall_03…………………..1040 polygon………………… 777 vertices.Wall_04…………………..640 polygon………………… 569 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Glossiness_Roughness

  • Wall set 3D Model

    Wall set 3D Model

    Gate……………………..6980 polygon………………… 3856 vertices.Wall_01…………………..1592 polygon………………… 982 vertices.Wall_02…………………..1992 polygon………………… 1190 vertices.Wall_03…………………..1040 polygon………………… 777 vertices.Wall_04…………………..640 polygon………………… 569 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Glossiness_Roughness

  • Wall set 3D Model

    Wall set 3D Model

    Gate……………………..6980 polygon………………… 3856 vertices.Wall_01…………………..1592 polygon………………… 982 vertices.Wall_02…………………..1992 polygon………………… 1190 vertices.Wall_03…………………..1040 polygon………………… 777 vertices.Wall_04…………………..640 polygon………………… 569 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Glossiness_Roughness

  • Wall set 3D Model

    Wall set 3D Model

    Gate……………………..6980 polygon………………… 3856 vertices.Wall_01…………………..1592 polygon………………… 982 vertices.Wall_02…………………..1992 polygon………………… 1190 vertices.Wall_03…………………..1040 polygon………………… 777 vertices.Wall_04…………………..640 polygon………………… 569 vertices.2048 * 2048 texture.obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Glossiness_Roughness

  • Ruin set 3D Model

    Ruin set 3D Model

    column_1………………….244 polygon………………… 124 vertices.column_2………………….242 polygon………………… 123 vertices.column_3………………….244 polygon………………… 124 vertices………………2048 * 2048 texturecolumn_4………………….462 polygon………………… 233 vertices.column_5………………….466 polygon………………… 235 vertices.column_6………………….466 polygon………………… 235 vertices……………………………………………………………….Rock_1…………………6099 polygon………6101 vertices.Rock_2…………………6906 polygon………6908 vertices.Rock_3…………………5193 polygon………5244 vertices.Rock_4…………………4322 polygon……………………4096 * 4096 texture……..4324 vertices.Rock_5…………………5561 polygon……….5563 vertices.Rock_6…………………4849 polygon……….4851 vertices………………………………………………………………………Stairs………………….1344 polygon…………………4096 * 4096 texture……………… 675 vertices…………………………………………………………………..Tomb_1………………….230 polygon………………. 117 vertices.Tomb_2………………….226 polygon…………………..2048 * 2048 texture……………… 115 vertices……………………………………………………………………….Wall_1………………….982 polygon………………. 493 vertices.Wall_2………………….740 polygon………………….2048 * 2048 texture……………… 372 vertices……………………………………………………………………..Tombstone_1………………..228 polygon…………………..116 vertices.Tombstone_2………………..212 polygon……………………108 vertices.Tombstone_3………………..192 polygon……………………98 vertices.Tombstone_4………………..184 polygon…………………98 vertices.Tombstone_5………………..244 polygon…………………124 vertices……………….2048 * 2048 texture.Tombstone_6………………..72 polygon…………………38 vertices.Tombstone_7………………..72 polygon………………….38 vertices.Tombstone_8………………..220 polygon………………104 vertices.Tombstone_9………………..276 polygon………………….140.vertices.Tombstone_10……………….300 polygon…………………..152 vertices.Tombstone_11……………….156 polygon……………………80 vertices……………………………………………………………………………obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_RoughnessPillar column post pole pivot pylon scape wall Tomb grave sepulcher vault temple stone rock mossy stairs steps ladder stairway staircase temple tombstone stone grave tomb sepulcher vault headstone gravestone sand moss mosy sand dirtycolumn_1………………….244 polygon………………… 124 vertices.column_2………………….242 polygon………………… 123 vertices.column_3………………….244 polygon………………… 124 vertices………………2048 * 2048 texturecolumn_4………………….462 polygon………………… 233 vertices.column_5………………….466 polygon………………… 235 vertices.column_6………………….466 polygon………………… 235 vertices……………………………………………………………….Rock_1…………………6099 polygon………6101 vertices.Rock_2…………………6906 polygon………6908 vertices.Rock_3…………………5193 polygon………5244 vertices.Rock_4…………………4322 polygon……………………4096 * 4096 texture……..4324 vertices.Rock_5…………………5561 polygon……….5563 vertices.Rock_6…………………4849 polygon……….4851 vertices………………………………………………………………………Stairs………………….1344 polygon…………………4096 * 4096 texture……………… 675 vertices…………………………………………………………………..Tomb_1………………….230 polygon………………. 117 vertices.Tomb_2………………….226 polygon…………………..2048 * 2048 texture……………… 115 vertices……………………………………………………………………….Wall_1………………….982 polygon………………. 493 vertices.Wall_2………………….740 polygon………………….2048 * 2048 texture……………… 372 vertices……………………………………………………………………..Tombstone_1………………..228 polygon…………………..116 vertices.Tombstone_2………………..212 polygon……………………108 vertices.Tombstone_3………………..192 polygon……………………98 vertices.Tombstone_4………………..184 polygon…………………98 vertices.Tombstone_5………………..244 polygon…………………124 vertices……………….2048 * 2048 texture.Tombstone_6………………..72 polygon…………………38 vertices.Tombstone_7………………..72 polygon………………….38 vertices.Tombstone_8………………..220 polygon………………104 vertices.Tombstone_9………………..276 polygon………………….140.vertices.Tombstone_10……………….300 polygon…………………..152 vertices.Tombstone_11……………….156 polygon……………………80 vertices……………………………………………………………………………obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Roughness

  • Ruin set 3D Model

    Ruin set 3D Model

    column_1………………….244 polygon………………… 124 vertices.column_2………………….242 polygon………………… 123 vertices.column_3………………….244 polygon………………… 124 vertices.column_4………………….462 polygon………………… 233 vertices.column_5………………….466 polygon………………… 235 vertices.column_6………………….466 polygon………………… 235 vertices………………………………………………………………………………………………………………………………………Stairs………………….1344 polygon………………. 675 vertices…………………………………………………………………..Tomb_1………………….230 polygon………………. 117 vertices.Tomb_2………………….226 polygon………………. 115 vertices……………………………………………………………………….Wall_1………………….982 polygon………………. 493 vertices.Wall_2………………….740 polygon………………. 372 vertices……………………………………………………………………..4096 * 4096 texture.obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Glossiness

  • Ruin set 3D Model

    Ruin set 3D Model

    column_1………………….244 polygon………………… 124 vertices.column_2………………….242 polygon………………… 123 vertices.column_3………………….244 polygon………………… 124 vertices.column_4………………….462 polygon………………… 233 vertices.column_5………………….466 polygon………………… 235 vertices.column_6………………….466 polygon………………… 235 vertices……………………………………………………………….Rock_1…………………6099 polygon………6101 vertices.Rock_2…………………6906 polygon………6908 vertices.Rock_3…………………5193 polygon………5244 vertices.Rock_4…………………4322 polygon………4324 vertices.Rock_5…………………5561 polygon……….5563 vertices.Rock_6…………………4849 polygon……….4851 vertices………………………………………………………………………Stairs………………….1344 polygon………………. 675 vertices…………………………………………………………………..Tomb_1………………….230 polygon………………. 117 vertices.Tomb_2………………….226 polygon………………. 115 vertices……………………………………………………………………….Wall_1………………….982 polygon………………. 493 vertices.Wall_2………………….740 polygon………………. 372 vertices……………………………………………………………………..4096 * 4096 texture.obj,fbx,blend format model.uv map:_albedo_occlusion_normal_specular_Roughness

  • Sliding Bevel Gauge 3D Model

    Sliding Bevel Gauge 3D Model

    3D illustration of a Grungy Sliding Bevel GaugeThe sliding bevel gauge is composed of three parts; the stock, the blade, and the locking device. The stock is typically made from metal or a hardwood such as rosewood, (in this case beach wood) The blade is often made from a hardened and tempered steel. Finally, the locking device secures the blade angle to the stock.Has you will note from the exploded image, I didn’t believe that is was necessary to thread the locking assembly because it is normally never seen, and this would have added extra polygons!Units: Centimeters Stock dimensions: X: 12.8cm, Y: 2.9cm, Z: 1.8cmUnit Scale: 0.010000Other Formats included: OBJ, 3DS-3D Studio, FBX-Autodesk FBX,Render: Cycles Samples: 200 Resolution: 2000 x 1000pxDenoising: OnColour Management: Filmic Look: Base Contrast, Rendered with Film settingCamera Focal Length: 50mm Sensor Size: 32mm DefaultMesh: Quads onlySubdivison Level 0: Polygons: 3,852 Vertices: 3,862Subdivison Level 1: Polygons: 15,412 Vertices: 15,432Subdivison Level 2: Polygons: 61,648 Vertices: 61,692Susurf Modifier: not applied.UVs: Non-overlappingTextures 4K & 2K pngBevel_Gauge_ColourBevel_Gauge_RoughnessBevel_Gauge_NormalBevel_Gauge_MetalnessWorld: Set to Set to Sky Texture, Strength: 2.000Node setup: simple workflowLights: are on layer 2

  • Pivot bushing for cub cadet rzt-50 3D Print Model

    Pivot bushing for cub cadet rzt-50 3D Print Model

    Summary
    I lost the pivot bushing out of the front axle of my rzt-50 from cub cadet. It’s a tight fit, but works
    Print Settings
    Printer Brand:
    Prusa Printer:
    Prusa Clone Rafts:
    No Supports:
    No Resolution:
    .3 Infill:
    100 Notes:
    printed 100 percent infill for strength

  • Pivot Ball Lock-01 3D Print Model

    Pivot Ball Lock-01 3D Print Model

    Summary
    I wanted to have a go at making a “one print” design of a pivoting ball locking device. Here’s what I ended up with. I tapped the holes with a 1/4-20 tap. Use the obvious orientation when printing. I haven’t tried to correct that issue yet. May need to be scaled depending on which slicer is used. I use Simplify3d.
    I may make more versions at some point.
    Print Settings
    Printer:
    Alunar A8 Rafts:
    No Supports:
    No Resolution:
    0.2mm Infill:
    10%