Tag: physics

  • Vostok-1 Soviet Semyorka R-7 family roket 3D Model

    Vostok-1 Soviet Semyorka R-7 family roket 3D Model

    3D model of the Korolevs Soviet R-7 Semyorka, the rocket Vostok-1 (rocket R-7A).This folding model is designed for a school report to the Cosmonautics Day.

  • Newtons pendulum 3D Model

    Newtons pendulum 3D Model

    Modeled in blender of 2.79.All the names of the meshes and materials have logical names.The number of polygons/vertices without the use of modifiers: 18.552/18.0851.All pivot points aligned.Preview made using render Cycles.Scene file (.blend) ready to render.Materials made in Cycles.

  • Dancer 3D Model

    Dancer 3D Model

    Model girl dancer – beautiful model girl with the ability to insert any game, high-quality drawing, excellent physics of the object. File formats: .obj .fbx .mtl .u3d .bvh .mi Texture – there is

  • Tuning Fork on Resonator Box 3D model 3D Model

    Tuning Fork on Resonator Box 3D model 3D Model

    A Tuning Fork on a Resonator box with a Mallet (3 objects) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.Easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Diffuse (Albedo) Textures provided in the package (see preview images).Each Object, Material or Texture provided in the package has a unique, meaningful name.Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); in particular, you can find 14 promo images in this description:* nr. 1 rendered in Cycles;* nr. 2 rendered in V-Ray Adv 2.30.02;* nr. 3-4-5-6-7 rendered in Cycles;* nr. 8-9 are wireframe images;* nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;* nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02;* nr. 13 is a screenshot from Unity 5;* nr. 14 is a screenshot from Unreal Engine 4.Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images), Unreal Engine 4 (Migration Folder); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).3 Objects (mesh), 1 Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.Polygonal, QUADS ONLY, NO POLES; 1307 total vertices, 1276 total quad faces (2552 total tris).Real world dimensions; scene scale units: meters, in both blend and max scenes.Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).Textures are stripped in the 3DS MAX scene.IMPORTANT — Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

  • Newton Cradle 2 3D Model

    Newton Cradle 2 3D Model

    Newton’s Cradle (my 2nd version; this one has 5 sphere, a wooden stand, and more quads; each sphere is an individual object parented to the stand, so you can easily animate it) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.Easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Diffuse (Albedo) Textures provided in the package (see preview images).Each Object, Material or Texture provided in the package has a unique, meaningful name.Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); in particular, you can find 14 promo images in this description:* nr. 1 rendered in Cycles;* nr. 2 rendered in V-Ray Adv 2.30.02;* nr. 3-4-5-6-7 rendered in Cycles;* nr. 8-9 are wireframe images;* nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;* nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02;* nr. 13 is a screenshot from Unity 5;* nr. 14 is a screenshot from Unreal Engine 4.Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images), Unreal Engine 4 (Migration Folder); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).6 parented Objects (mesh), 1 Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.Polygonal, QUADS ONLY, NO POLES; 3471 total vertices, 3369 total quad faces (6738 total tris).Real world dimensions; scene scale units: meters, in both blend and max scenes.Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).Textures are stripped in the 3DS MAX scene.IMPORTANT — Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

  • Wood Crate PBR 3D Model

    Wood Crate PBR 3D Model

    Cube shaped low poly wood crate for games with PBR textures. This asset is great as physics object or stationary object. This can be rotated to show other side of the model with unique texture to create variation in the scene.24 tris, 66 quads, 80 vertices. No co-planar faces or isolated vertices. One contiguous mesh with no separate parts.Real world scale, and the model snaps into the UE4 grid.This asset has two UV maps, one for textures and one for Lightmaps. The Lightmap UV is carefully tested and confirmed in Unreal Engine 4. Please pay attention when importing it to the engine to the lightmap settings. The lightmap works perfectly even in default resolution of 64.Texture resolution is 2048×2048 in PNG format. The included texture is seamlessly tiling and can be used to texture other assets as well. The PBR textures are in Metal-Rough workflow. Texture is originally created in Substance Designer.

  • Ramphastos toco 3D Model

    Ramphastos toco 3D Model

    Toucan (Ramphastos toco)RENDER READY!This model has been modeled with a clean topology based on quads and loops. All High Resolution Textures (4096X4096) including the following maps:Diffuse, AmbientOcclusion, NormalMap and Roughness.Fully Rigged!The rigg uses Physics.Morphs and PositionMorphs included! For Beack, Tongue(Lift),Tongue(Bend), EyeLids, and of Course, Feathers! There is an interface in your viewport for controlling it using sliders(Look in previews)For Closing Wings there’s a saved Keyframe(Easiest way to do it) in timeline (Frame [-1]) with it(you can copy and paste everytime you want to close the wings), it’s was made using a Position Morph to postion the wings, and another position morph to close the feathers, super easy to use it.[The wings use a Position Morph to put the arms in ‘Closed’ position, and another position morph to close the feathers controllers. So if you want to close it manulally, you will have to change those 2 position morphs inside the Tag of the Rigg]This Model uses HairSystem to simulate all small feathers. It uses Dynamics, and has physicsThe Wings are composed of 3 Controllers each one, one at the tip, one at the middle and one near the torso. The wings has 2 Layers of feathers each one. Each Feather has a Jiggle effect for better realism.The Wing can close and open. The Rigg is Originally made in Cinema 4D(Preview Images).At other formats the rigg is exported from Cinema4D as FBX.Animation :FlyingCycleRender Engine Used Physical (Cinema 4d R17)The Model is SubdividableMetric unit used: Centimeters*********************First and Last Previews are to show how the model can be in a composition (Does not contains the scene)This pack includes all the following formats:.c4d (Physical).fbx.obj

  • Ideal Sphere 3D Model

    Ideal Sphere 3D Model

    Ideal sphere build especially for perfectionists