Tag: paste

  • Toth paste squeezer 3D Print Model

    Toth paste squeezer 3D Print Model

    Summary
    Toth paste squeezer
    Print Settings
    Printer:
    SnapMaker

  • Mushroom Pizza On Plate 3D Model

    Mushroom Pizza On Plate 3D Model

    This Mushroom Pizza On Plate is a high quality, photo real modelthat will enhance detail and realism to any of your projects. Locatedin the center of coordinates.- Very detailed 3D Geometry- Fully Textured (Color, Reflection and Normal maps included)-No any third party plug-in used-No extra elements included with model-Lights and cameras are not included with model-HDRI map doesn’t included with modelMax Corona scene includes:- 4 Object(s)- 18 PNG textures at 4096×4096. All textures are PBR.Max Vray scene:- 4 Object(s)- 18 PNG textures at 4096×4096. All textures are PBR.Matlib archive includes:-2 sets of textures,2048×2048 PNG,512×512 PNG – for each scene. All textures are PBR.All objects are real-world scale.All scenes in “cm”.All priview images are rendered with Corona Renderer.

  • Paint tubes 3D Model

    Paint tubes 3D Model

    Modeled in blender of 2.79.All the names of the meshes and materials have logical names.The number of polygons/vertices without the use of modifiers: 4,690/4,865.All pivot points aligned.Preview made using render Cycles.Scene file (.blend) ready to render.Materials made in Cycles

  • Toothpaste Tube 3D model 3D Model

    Toothpaste Tube 3D model 3D Model

    A toothpaste tube, made and rendered in Blender 3D.The sample texture used and included is 512 x 512, with UV mapping shown in preview images.The model consists of 2 meshes, the tube, and the cap.Each mesh has subsurface division level 2 shown in the preview images (except where stated otherwise).

  • Dough in a Bowl Realistic 3D Model

    Dough in a Bowl Realistic 3D Model

    V-Ray and standard materials- Hi-Res Realistic product- Correct scale- Object(s) in their own layer (name via product name)Maps in max archives :Diffuse 4096*4096px JPGDiffuse 8192*8192px TIFObjects are in their own layer called ‘_Merged_Buyed’. No part-name confusion when importing. Centered on 0,0,0.